It means you can no longer modify eg parv[1] in-place with strtoken and such.
The main reason for this is that as a command handler you have no idea
where the arguments may come from. It could be from a do_cmd() with
read-only storage (eg a string literal) and so on.
It started with an experiment of how far I could get and how annoying the
side-effects would be, but they seem to be quite managable, so I'm
committing this stuff.
Hopefully this catches/solves some stupid bugs somewhere :)
This broke SASL services autodetection and also sasl=x,y,z in CAP.
Reported by Valware in https://bugs.unrealircd.org/view.php?id=5960
Of course the easiest solution would be just to set .remote_write=1
for this, which is what I've just done for the 5.2.1.1 release.
But there seems to be a pattern here. When a server wants to write
its own object (irc1.example.net writing to the MD object of
irc1.example.net) we have the problem that that object is both
"our client" and from the other server POV it is "themselves".
On one hand you may want to allow that (eg for 'saslmechlist'), on
the other hand a server writing its own 'certfp' sounds like a bad
idea in principle.
So we now add a new option for the 'self' case and make some MD
objects use it. In fact, in the core we now have zero MD objects
using remote_write. We keep the option available though, for example
for k4be's geoip modules and possibly future features.
Module API change:
* .self_write added which allows a server to write to its own object
(irc1.example.net writing to the MD object of irc1.example.net)
* .remote_write still exists too if you want to allow remote servers
to write to your own objects
* Note that in all cases, servers can always write to their own
(child) client objects.
Changes:
* The link-security MD changed from .remote_write=1 to .self_write=1
* The salmechslist MD now has .self_write=1, this fixes the actual bug
Modules can still opt-in via mreq.remote_write=1 to allow it for
certain moddata.
For example, k4be may want to do this for his geoip-base module which
allows a single server to set moddata "geoip" for all connecting clients,
including remote clients.
If you are a moddata provider then you can enable it like this:
ModDataInfo mreq;
[..]
#if UNREAL_VERSION_TIME >= 202125
mreq.remote_write = 1;
#endif
[..]
See discussion on https://github.com/unrealircd/unrealircd/pull/142
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.
I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
Of course this also affects do_cmd, command overrides, etc.
This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.
More changes will follow, such as the removal of FLUSH_BUFFER.
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.
[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.
On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
as cptr->from is NOT (necessarily) the server where cptr is connected to.
So we now call it cptr->direction since it indicates the directly connected
server (or &me)... in other words: the direction of the client path.
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.