This existed in UnrealIRCd 3.2.x but was later removed when
switching to the new operclass system.
Requested by Valware in https://bugs.unrealircd.org/view.php?id=6041
Syntax: SVSO <uid|nick> <oper account> <operclass> <class> <modes> <snomask> <vhost>
All these parameters need to be set, you cannot leave any of them out,
HOWEVER some can be set to "-" to skip setting them, this is true for:
<class>, <modes>, <snomask>, <vhost>
In UnrealIRCd the <operclass> will be prefixed by "services:" if not already
present. It is up to you to include or omit it.
If you want to set any swhoises you need to use the SWHOIS s2s command,
other than that this command basically does everything for you,
in fact it uses the same code as the OPER command does.
Most of the "user is now ircop" code has been moved out of cmd_oper() to
a new function make_oper() that is called by both cmd_oper() and cmd_svso().
This function also changes the hook HOOKTYPE_LOCAL_OPER:
It no longer passes a ConfigItem_oper struct, since we can't do that for
remote opers. Instead it passes oper name and oper class.
The complete definition is now:
int hooktype_local_oper(Client *client, int add, const char *oper_block, const char *operclass);
not a format string (eg ":%s LUSERS %s"). It now simply concats all parv[]'s.
That is, up to parc count. And it automatically does the :stuff for the
last parameter if it contains spaces or starts with a : etc.
This gets rid of a bit sketchy code with an arbitrary maximum etc.
Now it's just:
if (hunt_server(client, NULL, "REHASH", 1, parc, parv) != HUNTED_ISME)
return;
This has one side effect, though:
Previously we used the format string, so it may be possible for S2S
traffic to now have more arguments then before here and there.
Eg:
* It could be that the caller was using a format string to
intentionally cut off an extra parameter at the end.
You can still do that if you call with eg parc-1 instead of parc.
I don't think there were any such cases though, but hard to rule out.
* Extranous parameters may show up in S2S traffic where it was
previously unexpected.
and used for auditting purposes across servers (assuming the servers
itself can be trusted).
This is done via the 'operlogin' module which is loaded by default.
Obviously for opers of U5 and below this information is not available.
This also changes the HOOKTYPE_LOCAL_OPER hook to include oper block info:
-int hooktype_local_oper(Client *client, int add);
+int hooktype_local_oper(Client *client, int add, ConfigItem_oper *oper_block);
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.
I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
code changes in UnrealIRCd itself:
1) Clients are no longer freed directly by exit_client. Most fields
are freed, but 'sptr' itself is not, so you can use IsDead() on it.
2) exit_client now returns void rather than int
3) ALL command functions return void rather than int.
Of course this also affects do_cmd, command overrides, etc.
This is a direct consequence of the removal of 'cptr' earlier, as that
was used to signal certain things that are now no longer possible
(and it raises the question if things were always correctly signaled
in the first place, so may fix some bugs).
It also makes the code more resillient against cases where you forgot
to check if the client was freed. Still, you are encouraged to do an
IsDead(sptr) if you are calling functions that may kill clients,
such as command functions or things that may use spamfilter.
More changes will follow, such as the removal of FLUSH_BUFFER.
'sptr' is sufficient and in most cases the only one you should care about.
Should you need it, you can access sptr->direction in cases where you
need the old information (usually only for some sendto_* functions
and some protoctl checks), so 'cptr' was redundant too.
[!] This change likely introduces some bugs. This was many hours of work.
I only cut some corners in 4 functions, which will be fixed at a later
stage..... yes, more major changes to come.
On the plus side, I likely fixed some bugs in the process. Situations
where cptr vs sptr usage was incorrect. Eg using cptr->name (near server)
when sptr->name should be used (the actual source server), etc....
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
This so we have a few simple concepts:
Client: this can be a user, server, or something unknown yet
Then the type of clients:
User: this is a user, someone with a nick name.
Server: this is a server
Etc.
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
So rename src/modules/m_*.c to src/modules/*.c and update makefiles
and modules.default.conf. Also remove m_ at various places in the
source files, but not the CMD_FUNC(), just the module name.