For example, msgid / message-ids is not a CAP, while server-time is.
There mere fact of something being in CAP or not shouldn't cause
something to be in different directories ;).
Early commit, still cleaning up to do.
But what works is:
$define SERVER "hub.example.org"
$if SERVER == "hub.example.org"
link .... {
....
}
$endif
$if defined(SERVER)
....
$endif
And also we have mod-loaded() which even works half-way in a block
such as in helpop:
help Chmodes {
[..]
$if module-loaded("chanmodes/stripcolor")
" c = Block messages containing mIRC color codes [o]";
$endif
$if module-loaded("chanmodes/noctcp")
" C = No CTCPs allowed in the channel [h]";
$endif
};
As said, still need to cleanups and there are some limitations.
Also the idea is to be able to use defined values in variable names/values
but that has not yet been implemented.
You now call it with a path like is_module_loaded("extbans/timedban").
This, among other reasons, so you can differentiate between modules with
the same name, such as "usermodes/noctcp" and "chanmodes/noctcp".
This also includes buffer modifications to have a larger read buffer
and IRCv3 implementations (partial or not) for:
labeled-response, msgid, server-time, batch and account-tag.
As said, it is the initial and partial implementation.
There are still various FIXME's and TODO's, the API of various
functions may still change (actually that is true for the next
months, even) and some stuff is currently in the core that will
be moved to modules.
always as new users (regardless of reputation), causing the protection
to kick in too quickly for the poor new users. This was noticeable
after for example one server died and new users reconnecting massively
to the remaining servers. Reported by Lord.
have already fully authenticated the server (but when it technically is
not fully linked as a server yet, eg post-EAUTH but pre-SERVER).
Also, send ERRORs to junk snomask from untrusted sources. After all,
the junk snomask is precisely there to enable briefly to debug issues.
In case of link errors we always advice to check BOTH sides of the link
as an IRCOp, and this advice still stands. This may just help a little
for people who do not follow our advice.
password types (eg: plaintext on one side, spkifp on the other side).
Refer to https://www.unrealircd.org/docs/FAQ#auth-fail-mixed
Also, unrelated to the above, don't say "Bad password?" if the
password type is not of type plaintext, since it would be confusing.
Nowadays these are pretty much never proxy attacks. Only scanners and
crawlers trying HTTP commands on IRC connections.. which isn't even that
weird anymore since people tend to open up port 443 for SSL/TLS IRC
to bypass firewall restrictions.
For example for Windows users, or for *NIX users where the automated
patching of the spamfilter.conf did not work.
I've tried to make the error message as clear and big as possible
and the wiki article as clear as possible as to what the user needs
to do. Not much more I can do.... :)
usually the fast badwords system is used instead)
* Code deduplication in src/modules/{chanmodes,usermodes}/censor.c
to src/match.c -- which may be moved later again to efuncs.
* Add --without-tre:
This means USE_TRE will be enabled by default right now
but if using --without-tre it will be undef'ed. This so we
can prepare for the TRE phase-out in 2020.
* Remove include/badwords.h, put contents in include/struct.h
The new question in ./Config now defaults to 'auto' (both for new installs
and for upgrades). You can still specify a manual limit but it is no longer
recommended.
A MAXCONNECTIONS of 'auto' means - at present - that UnrealIRCd will try
to set a limit of 8192. This is quite a bump from the original 1024.
On systems where this is not possible we will simply use the highest amount
possible, such as 4096 on many systems, or 1024.
In fact, we now no longer error when MAXCONNECTIONS is higher than the
'ulimit -n' limit but will adjust ourselves to the limit.
Only if the effective limit is below 100 we will print out a fatal error
since running in such a scenario is highly discouraged.
The reason for this change is that nowadays with drone attacks we may need
to be able to handle more concurrent sockets. Also, many Linux distro's
have a default setting of unlimited or 4096 nowadays, out of the box.
For people packaging UnrealIRCd (not end-users):
The ./configure --with-fd-setsize=xx option was removed and the
optional(!!) --with-maxconnections=xx option has been added.
We recommend you NOT to pass this option. Not passing it means that
the previously mentioned 'auto' mode will be used, which is likely
best for most users.
Module coders:
Although it is unlikely you accessed the 'MAXCLIENTS' variable,
if you did, it is now called 'maxclients' (lowercase) since it is
adjusted at runtime and no longer a macro.