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20 Commits

Author SHA1 Message Date
Bram Matthys d4d4da6a8d Add another const to ValidatePermissionsForPath. Fix Windows build, maybe? 2021-09-10 12:58:15 +02:00
Bram Matthys 66a51fb659 Massive conversions from 'char *' to 'const char *' and 'char **' to 'const char **' 2021-09-10 12:46:31 +02:00
Bram Matthys 4e5dd044f5 Require module header with version "unrealircd-6" now 2021-08-10 14:37:10 +02:00
Bram Matthys 57f524cbed Support for +draft/typing
This is the work from May 3rd.. need to commit it so i can merge the
flood protection that is related to this...
The final implementation will still need tweaking before pushed.
[skip ci]
2020-05-05 20:16:56 +02:00
Bram Matthys 2eecf4f2da Use generic numeric 531 (ERR_CANTSENDTOUSER) for all such cases and use hook
CAN_SEND_TO_USER rather than HOOKTYPE_PRE_USERMSG (which is now removed).

As for the numeric change: this makes it much easier for client devs.
You rarely need to differentiate in the client code between the various
causes. One only cares about detecting that the message was not sent and
that the user needs to be informed.
This replaces various NOTICEs, ERR_NOCTCP, ERR_NONONREG etc. with just the
new numeric 531, which is taken from InspIRCd. The syntax is:
:server 531 yourname targetname :reason for the block
This makes it similar to numeric 404 (ERR_CANNOTSENDTOCHAN) that is used to
indicate that a channel message was blocked.

For module devs, the new hook CAN_SEND_TO_USER prototype is:
int hooktype_can_send_to_user(Client *client, Client *target, char **text, char **errmsg, int notice);
You can replace the text via this, by setting *text in your function.
You can block the message, by returning HOOK_DENY. If doing so, then
you must also set *errmsg to an appropriate value.
Do not send any error message to the user! UnrealIRCd will take care of
sending the error message for you, if you set *errmsg.
Only if you need something special you could violate this rule, but
preferably not!

As you can see, CAN_SEND_TO_USER works just like CAN_SEND_TO_CHANNEL.
2019-10-05 12:53:41 +02:00
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00
Bram Matthys bb1bb35f50 MOD_LOAD(xyz) is now just MOD_LOAD(), same for MOD_TEST, MOD_INIT,
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:

* The module header is now as follows:
  ModuleHeader MOD_HEADER
    = {
          "nameofmodule",
          "5.0",
          "Some description",
          "Name of Author",
          "unrealircd-5",
      };
  There's a new author field, the version must start with a digit,
  and also the name of the module must match the loadmodule name.
  So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
  take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
2019-09-13 15:27:40 +02:00
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00
Bram Matthys 10faaf91ba Bump module header version to "unrealircd-5", add author field
and remove old dependency field (never used, was always NULL,
broken since 3.2.x)
I'll add some constraints later on things like names and versions.
IOTW: more changes to follow, don't mass update your own mods yet.
2019-08-26 20:29:47 +02:00
Bram Matthys 1a4cbb7023 sendnumeric() - phase 2 2019-05-22 11:41:46 +02:00
Bram Matthys c27bb26abc sendnumeric() - stage 1 2019-05-22 10:43:07 +02:00
Bram Matthys a0167c35c0 Major reorganization of operclass privileges:
* The operclass privileges have been redone. Since there were 50+ changes
  to the 100+ privileges it makes little sense to list the changes here.
  If, like 99% of the users, you use default operclasses such as "globop"
  and "admin-with-override" then you don't need to do anything.
  However, if you have custom operclass { } blocks then the privileges
  will have to be redone. For more information on the conversion process,
  see https://www.unrealircd.org/docs/FAQ#New_operclass_permissions
  For the new list of permissions, with much better naming and grouping:
  https://www.unrealircd.org/docs/Operclass_permissions
The inconsistency in the privileges was initially reported by webczat in
https://bugs.unrealircd.org/view.php?id=4771
The subsequent reorganization took two full days, so.. hopefully the
people who are using - or plan to use - custom operclasses will like the
new layout... except that they need to redo their work of course ;)
2018-12-14 17:05:32 +01:00
Bram Matthys 2509482e02 Update UnrealIRCd version 2018-09-28 09:31:35 +02:00
Bram Matthys 8b45169f82 Get rid of $Id$ in /MODULE (version) output. Just report as "4.0" 2015-10-11 18:18:31 +02:00
Travis McArthur f9a7cdaeab Update security on register-only messages umode 2015-07-09 13:39:43 -07:00
Bram Matthys fe14e21175 Update all MOD_TEST/MOD_INIT/MOD_LOAD/MOD_UNLOAD calls to new format 2015-07-08 18:02:19 +02:00
Bram Matthys 83268d31bb Convert all HookAddEx to HookAdd with new priority syntax (and same for HookAddVoidEx.. etc...) 2015-07-08 17:19:47 +02:00
Travis McArthur 752a34011d Remove IsAnOper 2015-07-06 18:09:37 -07:00
Bram Matthys dd3c4ac4f4 Insert an extra parameter in UmodeAdd and SnomaskAdd to indicate "unset this on de-oper". Safer and better than in XYZ places in the code. 2015-06-21 20:37:53 +02:00
Bram Matthys 7f5f26d0d8 Move user mode +R to usermodes/regonlymsg 2015-06-21 11:14:24 +02:00