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Commit Graph

18 Commits

Author SHA1 Message Date
Bram Matthys 2509482e02 Update UnrealIRCd version 2018-09-28 09:31:35 +02:00
Bram Matthys bf1e1502ba Use #include "unrealircd.h" in all modules (#4516). 2016-03-04 13:02:06 +01:00
Bram Matthys 8b45169f82 Get rid of $Id$ in /MODULE (version) output. Just report as "4.0" 2015-10-11 18:18:31 +02:00
Bram Matthys fd375ee284 Use CMD_FUNC() everywhere 2015-07-25 20:22:44 +02:00
Bram Matthys bbb121383b Add who-may-execute-this in many CommandAdd()'s. Trying to remove all "unspecified" (0) ones... hopefully I made no mistake in this ;)
Update remote-permission check in ValidatePermissionsForPath to check at least IsOper.. may save us from some serious mistakes ;)
2015-07-12 15:32:11 +02:00
Bram Matthys e8dfb284a1 Replace parv[0] with sptr->name. Don't use parv[0] anymore.
I went through all 500+ of them by hand as to avoid introducing bugs... we'll see ;)
2015-07-10 12:17:05 +02:00
Bram Matthys fe14e21175 Update all MOD_TEST/MOD_INIT/MOD_LOAD/MOD_UNLOAD calls to new format 2015-07-08 18:02:19 +02:00
Bram Matthys 101d2dd6a3 Big 3.4.x commit containing bug fixes and enhancements. Modularizing
user & channel modes. Fixing Windows build. Etc..
2014-05-11 20:56:02 +02:00
William Pitcock b413848524 - TOK_FOO removal pass 2 2013-05-19 21:40:45 +00:00
William Pitcock ca86485927 - Remove token parameter from CommandAdd(). 2013-05-19 21:27:26 +00:00
William Pitcock 4b9370b0a3 - Remove references to hunt_server_token() in modules. 2013-05-13 22:03:07 +00:00
William Pitcock 424d7afba7 - Remove all references to add_Command(). (#3177) 2012-12-26 19:57:35 -06:00
codemastr 99bd34fbb9 Added module support for Windows 2004-05-12 22:02:05 +00:00
Bram Matthys dc73bd3a2d - Made win32 work again (broke it by /module patch 35 minutes ago). 2003-11-11 20:20:23 +00:00
Bram Matthys d6fd665ede - Multiple /module changes (the command):
- Normal users can now get a list, versioninfo will be hidden however.
  - Opers get some additional details like hooks and commandoverride's.
  - Opers can use /module <servername> to get a remote list of loaded modules.
  - Added flag [3RD] to show it's a 3rd party module
  This was requested by by quite some people because serveradmins started to load
  "spy modules" without clearly mentioning it in the MOTD (which is highly unethical
  and in some countries even illegal due to privacy law). Also the remote module
  list was requested by quite a few opers.
  Sure, this isn't a 100% guarantee but at least if someone goes hiding stuff
  then it's clear what their intentions are (and thus will be refused support, ..).
- Changed emailaddr in help window at windows to unreal-users mailinglist.
- Made the cloak mismatch msg during linking a bit more scary.
- Added comment to 'Install as a service' option in installer to help n00bs a bit.
2003-11-11 19:45:09 +00:00
codemastr 3e4cfea3da Updated modules to use the new macros 2003-09-21 19:59:50 +00:00
Bram Matthys 28d355f649 - Code cleanup (gcc 3.2 warnings with -Wall).
Compile tests done: Linux, Linux SSL, Linux SSL+ZIP, Windows, Windows ZIP, Windows SSL+ZIP.
This might also have fixed some (or 1) bug(s) :P.
2003-02-23 03:41:39 +00:00
codemastr 5e9107815e Added SVSLUSERS 2002-11-16 20:52:16 +00:00