- [Module coders] Added new function: do_cmd(cptr, sptr, cmd, parc, parv) which is an
uniform method to call any other commands. For more info, see description in src/parcket.c.
This will be used for any further modulization of commands that need to call other
commands, like NICK (will be done soon).
- Normal users can now get a list, versioninfo will be hidden however.
- Opers get some additional details like hooks and commandoverride's.
- Opers can use /module <servername> to get a remote list of loaded modules.
- Added flag [3RD] to show it's a 3rd party module
This was requested by by quite some people because serveradmins started to load
"spy modules" without clearly mentioning it in the MOTD (which is highly unethical
and in some countries even illegal due to privacy law). Also the remote module
list was requested by quite a few opers.
Sure, this isn't a 100% guarantee but at least if someone goes hiding stuff
then it's clear what their intentions are (and thus will be refused support, ..).
- Changed emailaddr in help window at windows to unreal-users mailinglist.
- Made the cloak mismatch msg during linking a bit more scary.
- Added comment to 'Install as a service' option in installer to help n00bs a bit.
this will currently produce a lot of warnings with -Wall.
- Fixed 159 of 184 warnings detected by the above, the other warnings are false.
Most warnings had to do with long vs int, and thus the format strings (%d->%ld)
or the vars (int->long) have been changed (many of these were time_t/TS vs int).
Only a few rare crashbugs were discovered.
- Module coders: for HOOKTYPE_LOCAL_CHANMODE the 'sendts' parameter was changed
from type 'int' to 'time_t', while in most circumstances (like on ia32)
you won't notice, I suggest you to update your callback functions anyway.
- Possibly fixed an issue with set::modes-on-join and mode +f, it could have
set random remove-chanmode times in the default chanmode line.
- (Just for the record, this audit has nothing to do with the ircnet buffer overflow,
unrealircd is not vulnerable)
- Various fixes
- Visual bug regarding +f & server synching, it was sometimes setting mode +f multiple
times depending on the ban-/userlist.
- Fixed a possible desynch regarding chmode +L.
- Fixed possible client confusion regarding bans.
==
- Allow o/a/q'd users to nickchange if banned (#0001150).
- Added badword all { }, this will add the badword to the badword channel, badword message
and badword quit lists... could be useful :p.
- Little config.h cleanup (removed obsolete non-working defines).
the +I functionality. Code is still in IRCd, but isn't used until module
is loaded. Loading of this will cause an R to be added to /version
flags. Hopefully this will satisify some people's thoughts about a so
called spy tool being enabled by default. Also added flag_add(char *)
and flag_del(char) for modules to add to flags string. -Sts
- Removed -win32 postfix for wircds, look in /version for W instead
- Removed ircnetwork part of /version
+ "freelinks", todo: garbage collection
+- Added find_member_link and find_membership_link. Made Floodopt only
+ get allocated for local users. Removed aFloodOpt in Link,
+- Made a speedup in is_halfop (dumb code)
+- Added find_ban, AllowClient() (old attach_Iline)
+- Temporary disabled /svsnoop, /akill, /sqline /unsqline, /kline, /unkline
+ /zline, /rakill, /unzline and /svso
+- chkconf is not being built anymore
+- Ripped out s_conf.c with the roots.
+- Ripped out add_listener
+- Disabled a lot of stuff that needs to adapt to conf2
+- Made allow {} work
+- Changed allow {} to do user@host instead of user item
+- Took out my_name_for_link
+- Temporary disabled D:d lines/SQLines/Qlines
+- Fixed some /connect stuff
+- Disabled rehash temporary
+- Made ban user/ban realname work (s_unreal.c needs to be modified)
+- Added Zogg to credits
+- NOTE: Unreal-devel is handicapped right now, code in progress, do not use