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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-07-09 20:33:13 +02:00
Commit Graph

10 Commits

Author SHA1 Message Date
Bram Matthys ff5e6a1a0c - Windows: Fix strange linking bug. Outgoing connects from a Windows
IRCd caused a garbled SERVER protocol message, causing 'cannot find
  server' errors and killing of users. Reported by Sunkat (#4183).
2013-04-04 23:07:04 +02:00
Bram Matthys 58260b3917 Major win32 build system cleanup:
- Win32: Attempt to move to 100% winsock2 (the include, to be precise),
  this means includes have to be in a very particular order (!)
- Win32: #define _WIN32_WINNT 0x0501 and force our own inet_ntop/pton,
  otherwise you get an ntop runtime error on XP and earlier.
- Win32: Get rid of c-ares includes and library in our tree, and use the
  DLL instead of static LIB, just like we do for ssl and zlib.
- Win32: Get rid of TRE lib and includes
- Win32: reorder includes to fix winsock errors with curl
2010-12-12 16:32:55 +00:00
binki 11d84d8534 - Replaced some coders@lists.unrealircd.org references with bugs.unrealircd.org.
- Update/add some .cvsignore files.
2010-06-21 21:57:42 +00:00
Bram Matthys 45ec1c7c51 - Win32: we now no longer crash if no access to write to service.log, suggested and
patch by Xuefer (#0002886).
2006-11-04 21:40:57 +00:00
Bram Matthys a95f26b1c9 - Added minidump support for crashes to aid debugging a bit. 2006-04-04 19:46:22 +00:00
codemastr ec6dcdb573 Win32 code cleanups 2004-07-07 18:22:27 +00:00
Bram Matthys 1a6e72c1b3 - Added zlib+SSL version check on boot to make sure the runtime version is the same
as the 'compiled for' (header) version. If they mismatch, UnrealIRCd could crash,
  so a big warning is posted if it happends.
2004-05-19 20:47:14 +00:00
codemastr 1b17b5c0be Fixed a win32 debugger bug 2002-11-17 01:49:22 +00:00
codemastr 227563a13d removed some old win32 debugger debug code 2002-09-01 14:41:12 +00:00
codemastr a799e48f82 Removed StackTrace and implimented a home-grown debugger for win32 2002-07-21 21:31:44 +00:00