Unreal3.1-Silverheart Scheduled for 4.0: * /mode #channel +T hostmask=#channel On join and a person matches the hostmask, the person will be joined to #channel instead /mode # T says what T records there are ---------------- * B:Lines or ircu i:lines * Raising PING bug * Config Remote access ----------------------------------------------------------- * Add svsvline for global vlines --------------- Assigned to codemastr: * Remove some of the _little_ config.h defines and replace with unrealircd.conf lines, ex ADMINCHAT, REMOTE_REHASH * Documentation documentation AND DOCUMENTATION Assigned to DrBin: ------------------ * Write Windowze GUI for Remote admin thing * Write protocoll specification for remote admin thing * Implement protocoll =) * modify all instances of exit() to be more win32 frendly =) ... * Bugg Stskeeps about the 1-message-per-1.5-sec ... and to use an unrealircd.conf line to say what %age of CPU _can_ be used by the server ... and work out what that means... ----------------------------------------------------------- * X-Windows GUI (how bad it can be but hey! :P) * IPv6 support (will need to recode IP portion of cloak.c) HERZ|v6 is HERZ@3ffe:2502:100:f00d:0:0:0:1 (uncloaked) HERZ|v6 is HERZ@3ffe:2502:100:f00d:0:0:0:*4314* or something :P (from irc2.10.3) * CTCP flood protection(?) * More /HTM stuff, when HTM is active certain features are disabled * A /who flag system, like bahamut's * More unrealircd.conf options * Something like bahamut/hybrids P:line system where you can specify which IPs can you a specific port, maybe port specific passwords too? * /hush or /shun (shun most likely) * add -SIGTERM support, /restarts on SIGTERM * Recode dynconf and all the other new confs * Make proxy scanner scan port 23 also (postponed) * #define for auto oflag +H * Port to MacOS 7-9, 68k architecture and PPC * Port to BeOS