/* * Unreal Internet Relay Chat Daemon, src/modules/m_svskill.c * (C) 2004 The UnrealIRCd Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "config.h" #include "struct.h" #include "common.h" #include "sys.h" #include "numeric.h" #include "msg.h" #include "channel.h" #include #include #include #include #include #ifdef _WIN32 #include #endif #include #include "h.h" #include "proto.h" #ifdef STRIPBADWORDS #include "badwords.h" #endif #ifdef _WIN32 #include "version.h" #endif DLLFUNC int m_svskill(aClient *cptr, aClient *sptr, int parc, char *parv[]); /* Place includes here */ #define MSG_SVSKILL "SVSKILL" #define TOK_SVSKILL "h" ModuleHeader MOD_HEADER(m_svskill) = { "svskill", /* Name of module */ "$Id$", /* Version */ "command /svskill", /* Short description of module */ "3.2-b8-1", NULL }; /* This is called on module init, before Server Ready */ DLLFUNC int MOD_INIT(m_svskill)(ModuleInfo *modinfo) { /* * We call our add_Command crap here */ add_Command(MSG_SVSKILL, TOK_SVSKILL, m_svskill, MAXPARA); MARK_AS_OFFICIAL_MODULE(modinfo); return MOD_SUCCESS; } /* Is first run when server is 100% ready */ DLLFUNC int MOD_LOAD(m_svskill)(int module_load) { return MOD_SUCCESS; } /* Called when module is unloaded */ DLLFUNC int MOD_UNLOAD(m_svskill)(int module_unload) { if (del_Command(MSG_SVSKILL, TOK_SVSKILL, m_svskill) < 0) { sendto_realops("Failed to delete commands when unloading %s", MOD_HEADER(m_svskill).name); } return MOD_SUCCESS; } /* ** m_svskill ** parv[0] = servername ** parv[1] = client ** parv[2] = kill message */ CMD_FUNC(m_svskill) { aClient *acptr; /* this is very wierd ? */ char *comment = NULL; if (parc < 2) return -1; if (parc > 3) return -1; if (parc == 3) comment = parv[2]; if (parc == 2) comment = "SVS Killed"; if (!IsULine(sptr)) return -1; if (!(acptr = find_person(parv[1], NULL))) return 0; sendto_serv_butone_token(cptr, parv[0], MSG_SVSKILL, TOK_SVSKILL, "%s :%s", parv[1], comment); return exit_client(cptr, acptr, sptr, comment); }