/* * IRC - Internet Relay Chat, src/modules/%FILE% * (C) 2001 The UnrealIRCd Team * * %DESC% * * See file AUTHORS in IRC package for additional names of * the programmers. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "config.h" #include "struct.h" #include "common.h" #include "sys.h" #include "numeric.h" #include "msg.h" #include "channel.h" #include #include #include #include #include #ifdef _WIN32 #include #endif #include #include "h.h" #ifdef STRIPBADWORDS #include "badwords.h" #endif #ifdef _WIN32 #include "version.h" #endif DLLFUNC int m_%COMMAND%(aClient *cptr, aClient *sptr, int parc, char *parv[]); #define MSG_%UCOMMAND% "%UCOMMAND%" #define TOK_%UCOMMAND% "%TOKEN%" #ifndef DYNAMIC_LINKING ModuleInfo m_%COMMAND%_info #else #define m_%COMMAND%_info mod_header ModuleInfo mod_header #endif = { 2, "test", "$Id$", "command /%COMMAND%", NULL, NULL }; #ifdef DYNAMIC_LINKING DLLFUNC int mod_init(int module_load) #else int m_%COMMAND%_init(int module_load) #endif { add_Command(MSG_%UCOMMAND%, TOK_%UCOMMAND%, m_%COMMAND%, %MAXPARA%); } #ifdef DYNAMIC_LINKING DLLFUNC int mod_load(int module_load) #else int m_%COMMAND%_load(int module_load) #endif { } #ifdef DYNAMIC_LINKING DLLFUNC void mod_unload(void) #else void m_%COMMAND%_unload(void) #endif { if (del_Command(MSG_%UCOMMAND%, TOK_%UCOMMAND%, m_%COMMAND%) < 0) { sendto_realops("Failed to delete commands when unloading %s", m_%COMMAND%_info.name); } }