/* * IRC - Internet Relay Chat, src/modules/squit.c * (C) 2004 The UnrealIRCd Team * * See file AUTHORS in IRC package for additional names of * the programmers. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "unrealircd.h" CMD_FUNC(cmd_squit); #define MSG_SQUIT "SQUIT" ModuleHeader MOD_HEADER = { "squit", "5.0", "command /squit", "UnrealIRCd Team", "unrealircd-5", }; MOD_INIT() { CommandAdd(modinfo->handle, MSG_SQUIT, cmd_squit, 2, CMD_USER|CMD_SERVER); MARK_AS_OFFICIAL_MODULE(modinfo); return MOD_SUCCESS; } MOD_LOAD() { return MOD_SUCCESS; } MOD_UNLOAD() { return MOD_SUCCESS; } /* ** cmd_squit ** parv[1] = server name ** parv[parc-1] = comment */ CMD_FUNC(cmd_squit) { char *server; Client *target; char *comment = (parc > 2 && parv[parc - 1]) ? parv[parc - 1] : client->name; // FIXME: this function is way too confusing, and full of old shit? if (!ValidatePermissionsForPath("route:local",client,NULL,NULL,NULL)) { sendnumeric(client, ERR_NOPRIVILEGES); return; } if ((parc < 2) || BadPtr(parv[1])) { sendnumeric(client, ERR_NEEDMOREPARAMS, "SQUIT"); return; } server = parv[1]; target = find_server_quick(server); if (target && IsMe(target)) { target = client->direction; server = client->direction->local->sockhost; } /* ** SQUIT semantics is tricky, be careful... ** ** The old (irc2.2PL1 and earlier) code just cleans away the ** server client from the links (because it is never true ** "client->direction == target". ** ** This logic here works the same way until "SQUIT host" hits ** the server having the target "host" as local link. Then it ** will do a real cleanup spewing SQUIT's and QUIT's to all ** directions, also to the link from which the orinal SQUIT ** came, generating one unnecessary "SQUIT host" back to that ** link. ** ** One may think that this could be implemented like ** "hunt_server" (e.g. just pass on "SQUIT" without doing ** nothing until the server having the link as local is ** reached). Unfortunately this wouldn't work in the real life, ** because either target may be unreachable or may not comply ** with the request. In either case it would leave target in ** links--no command to clear it away. So, it's better just ** clean out while going forward, just to be sure. ** ** ...of course, even better cleanout would be to QUIT/SQUIT ** dependant users/servers already on the way out, but ** currently there is not enough information about remote ** clients to do this... --msa */ if (!target) { sendnumeric(client, ERR_NOSUCHSERVER, server); return; } if (MyUser(client) && ((!ValidatePermissionsForPath("route:global",client,NULL,NULL,NULL) && !MyConnect(target)) || (!ValidatePermissionsForPath("route:local",client,NULL,NULL,NULL) && MyConnect(target)))) { sendnumeric(client, ERR_NOPRIVILEGES); return; } /* ** Notify all opers, if my local link is remotely squitted */ if (MyConnect(target) && !MyUser(client)) { sendto_umode_global(UMODE_OPER, "Received SQUIT %s from %s (%s)", target->name, get_client_name(client, FALSE), comment); } else if (MyConnect(target)) { if (target->user) { sendnotice(client, "ERROR: You're connected to %s, we cannot SQUIT ourselves", me.name); return; } sendto_umode_global(UMODE_OPER, "Received SQUIT %s from %s (%s)", target->name, get_client_name(client, FALSE), comment); } exit_client_ex(target, client->direction, recv_mtags, comment); }