rem Build script for appveyor rem Initialize Visual Studio variables if "%TARGET%" == "Visual Studio 2017" call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars32.bat" rem Installing tools cinst unrar -y cinst unzip -y cinst wget -y cinst innosetup -y wget https://www.unrealircd.org/files/dev/win/dlltool.exe rem Installing UnrealIRCd dependencies cd \projects mkdir unrealircd-deps cd unrealircd-deps wget https://www.unrealircd.org/files/dev/win/SetACL.exe wget https://www.unrealircd.org/files/dev/win/libs/unrealircd-libraries-devel.zip unzip unrealircd-libraries-devel.zip cd \projects\unrealircd rem Now the actual build call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat rem The above command will fail, due to missing symbol file rem However the symbol file can only be generated after the above command rem So... we create the symbolfile... nmake -f makefile.win32 SYMBOLFILE rem And we re-run the exact same command: call extras\build-tests\windows\compilecmd\%SHORTNAME%.bat if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem Convert c:\dev to c:\projects\unrealircd-deps rem TODO: should use environment variable in innosetup script? sed -i "s/c:\\\\dev/c:\\\\projects\\\\unrealircd-deps/gi" src\win32\unrealinst.iss rem Build installer file "c:\Program Files (x86)\Inno Setup 5\iscc.exe" /Q- src\win32\unrealinst.iss if %ERRORLEVEL% NEQ 0 EXIT /B 1 rem Show some proof ren mysetup.exe unrealircd-dev-build.exe dir unrealircd-dev-build.exe sha256sum unrealircd-dev-build.exe rem Upload artifact appveyor PushArtifact unrealircd-dev-build.exe if %ERRORLEVEL% NEQ 0 EXIT /B 1