/* * Unreal Internet Relay Chat Daemon, src/modules/vhost.c * (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "unrealircd.h" CMD_FUNC(cmd_vhost); /* Place includes here */ #define MSG_VHOST "VHOST" ModuleHeader MOD_HEADER = { "vhost", /* Name of module */ "5.0", /* Version */ "command /vhost", /* Short description of module */ "UnrealIRCd Team", "unrealircd-6", }; /* This is called on module init, before Server Ready */ MOD_INIT() { CommandAdd(modinfo->handle, MSG_VHOST, cmd_vhost, MAXPARA, CMD_USER); MARK_AS_OFFICIAL_MODULE(modinfo); return MOD_SUCCESS; } /* Is first run when server is 100% ready */ MOD_LOAD() { return MOD_SUCCESS; } /* Called when module is unloaded */ MOD_UNLOAD() { return MOD_SUCCESS; } CMD_FUNC(cmd_vhost) { ConfigItem_vhost *vhost; char login[HOSTLEN+1]; const char *password; char olduser[USERLEN+1]; if (!MyUser(client)) return; if ((parc < 2) || BadPtr(parv[1])) { sendnumeric(client, ERR_NEEDMOREPARAMS, "VHOST"); return; } /* cut-off too long login names. HOSTLEN is arbitrary, we just don't want our * error messages to be cut off because the user is sending huge login names. */ strlcpy(login, parv[1], sizeof(login)); password = (parc > 2) ? parv[2] : ""; if (!(vhost = find_vhost(login))) { unreal_log(ULOG_WARNING, "vhost", "VHOST_FAILED", client, "Failed VHOST attempt by $client.details [reason: $reason] [vhost-block: $vhost_block]", log_data_string("reason", "Vhost block not found"), log_data_string("fail_type", "UNKNOWN_VHOST_NAME"), log_data_string("vhost_block", login)); sendnotice(client, "*** [\2vhost\2] Login for %s failed - password incorrect", login); return; } if (!unreal_mask_match(client, vhost->mask)) { unreal_log(ULOG_WARNING, "vhost", "VHOST_FAILED", client, "Failed VHOST attempt by $client.details [reason: $reason] [vhost-block: $vhost_block]", log_data_string("reason", "Host does not match"), log_data_string("fail_type", "NO_HOST_MATCH"), log_data_string("vhost_block", login)); sendnotice(client, "*** No vHost lines available for your host"); return; } if (!Auth_Check(client, vhost->auth, password)) { unreal_log(ULOG_WARNING, "vhost", "VHOST_FAILED", client, "Failed VHOST attempt by $client.details [reason: $reason] [vhost-block: $vhost_block]", log_data_string("reason", "Authentication failed"), log_data_string("fail_type", "AUTHENTICATION_FAILED"), log_data_string("vhost_block", login)); sendnotice(client, "*** [\2vhost\2] Login for %s failed - password incorrect", login); return; } /* Authentication passed, but.. there could still be other restrictions: */ switch (UHOST_ALLOWED) { case UHALLOW_NEVER: if (MyUser(client)) { sendnotice(client, "*** /vhost is disabled"); return; } break; case UHALLOW_ALWAYS: break; case UHALLOW_NOCHANS: if (MyUser(client) && client->user->joined) { sendnotice(client, "*** /vhost can not be used while you are on a channel"); return; } break; case UHALLOW_REJOIN: /* join sent later when the host has been changed */ break; } /* All checks passed, now let's go ahead and change the host */ userhost_save_current(client); safe_strdup(client->user->virthost, vhost->virthost); if (vhost->virtuser) { strlcpy(olduser, client->user->username, sizeof(olduser)); strlcpy(client->user->username, vhost->virtuser, sizeof(client->user->username)); sendto_server(client, 0, 0, NULL, ":%s SETIDENT %s", client->id, client->user->username); } client->umodes |= UMODE_HIDE; client->umodes |= UMODE_SETHOST; sendto_server(client, 0, 0, NULL, ":%s SETHOST %s", client->id, client->user->virthost); sendto_one(client, NULL, ":%s MODE %s :+tx", client->name, client->name); if (vhost->swhois) { SWhois *s; for (s = vhost->swhois; s; s = s->next) swhois_add(client, "vhost", -100, s->line, &me, NULL); } sendnumeric(client, RPL_HOSTHIDDEN, vhost->virthost); sendnotice(client, "*** Your vhost is now %s%s%s", vhost->virtuser ? vhost->virtuser : "", vhost->virtuser ? "@" : "", vhost->virthost); if (vhost->virtuser) { /* virtuser@virthost */ unreal_log(ULOG_INFO, "vhost", "VHOST_SUCCESS", client, "$client.details is now using vhost $virtuser@$virthost [vhost-block: $vhost_block]", log_data_string("virtuser", vhost->virtuser), log_data_string("virthost", vhost->virthost), log_data_string("vhost_block", login)); } else { /* just virthost */ unreal_log(ULOG_INFO, "vhost", "VHOST_SUCCESS", client, "$client.details is now using vhost $virthost [vhost-block: $vhost_block]", log_data_string("virthost", vhost->virthost), log_data_string("vhost_block", login)); } userhost_changed(client); }