/* * IRC - Internet Relay Chat, src/modules/m_squit.c * (C) 2004 The UnrealIRCd Team * * See file AUTHORS in IRC package for additional names of * the programmers. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "unrealircd.h" CMD_FUNC(m_squit); #define MSG_SQUIT "SQUIT" ModuleHeader MOD_HEADER(squit) = { "squit", "5.0", "command /squit", "UnrealIRCd Team", "unrealircd-5", }; MOD_INIT(squit) { CommandAdd(modinfo->handle, MSG_SQUIT, m_squit, 2, M_USER|M_SERVER); MARK_AS_OFFICIAL_MODULE(modinfo); return MOD_SUCCESS; } MOD_LOAD(squit) { return MOD_SUCCESS; } MOD_UNLOAD(squit) { return MOD_SUCCESS; } /* ** m_squit ** parv[1] = server name ** parv[parc-1] = comment */ CMD_FUNC(m_squit) { char *server; Client *acptr; char *comment = (parc > 2 && parv[parc - 1]) ? parv[parc - 1] : cptr->name; if (!ValidatePermissionsForPath("route:local",sptr,NULL,NULL,NULL)) { sendnumeric(sptr, ERR_NOPRIVILEGES); return 0; } if (parc > 1) { server = parv[1]; acptr = find_server_quick(server); if (acptr && IsMe(acptr)) { acptr = cptr; server = cptr->local->sockhost; } } else { /* ** This is actually protocol error. But, well, closing ** the link is very proper answer to that... */ server = cptr->local->sockhost; acptr = cptr; } /* ** SQUIT semantics is tricky, be careful... ** ** The old (irc2.2PL1 and earlier) code just cleans away the ** server client from the links (because it is never true ** "cptr == acptr". ** ** This logic here works the same way until "SQUIT host" hits ** the server having the target "host" as local link. Then it ** will do a real cleanup spewing SQUIT's and QUIT's to all ** directions, also to the link from which the orinal SQUIT ** came, generating one unnecessary "SQUIT host" back to that ** link. ** ** One may think that this could be implemented like ** "hunt_server" (e.g. just pass on "SQUIT" without doing ** nothing until the server having the link as local is ** reached). Unfortunately this wouldn't work in the real life, ** because either target may be unreachable or may not comply ** with the request. In either case it would leave target in ** links--no command to clear it away. So, it's better just ** clean out while going forward, just to be sure. ** ** ...of course, even better cleanout would be to QUIT/SQUIT ** dependant users/servers already on the way out, but ** currently there is not enough information about remote ** clients to do this... --msa */ if (!acptr) { sendnumeric(sptr, ERR_NOSUCHSERVER, server); return 0; } if (MyClient(sptr) && ((!ValidatePermissionsForPath("route:global",sptr,NULL,NULL,NULL) && !MyConnect(acptr)) || (!ValidatePermissionsForPath("route:local",sptr,NULL,NULL,NULL) && MyConnect(acptr)))) { sendnumeric(sptr, ERR_NOPRIVILEGES); return 0; } /* ** Notify all opers, if my local link is remotely squitted */ if (MyConnect(acptr) && !MyClient(cptr)) { sendto_umode_global(UMODE_OPER, "Received SQUIT %s from %s (%s)", acptr->name, get_client_name(sptr, FALSE), comment); } else if (MyConnect(acptr)) { if (acptr->user) { sendnotice(sptr, "*** Cannot do fake kill by SQUIT !!!"); sendto_ops ("%s tried to do a fake kill using SQUIT (%s (%s))", sptr->name, acptr->name, comment); sendto_server(&me, 0, 0, NULL, ":%s GLOBOPS :%s tried to fake kill using SQUIT (%s (%s))", me.name, sptr->name, acptr->name, comment); return 0; } sendto_umode_global(UMODE_OPER, "Received SQUIT %s from %s (%s)", acptr->name, get_client_name(sptr, FALSE), comment); } if (IsOper(sptr)) { /* * It was manually /squit'ed by a human being(we hope), * there is a very good chance they don't want us to * reconnect right away. -Cabal95 */ acptr->flags |= FLAGS_SQUIT; } return exit_client(cptr, acptr, sptr, recv_mtags, comment); }