/* ** ** version.h ** UnrealIRCd ** $Id$ */ #ifndef __versioninclude #define __versioninclude 1 #include "relinfo.h" /* * Mark of settings */ #ifdef DEBUGMODE #define DEBUGMODESET "+(debug)" #else #define DEBUGMODESET "" #endif /**/ #ifdef DEBUG #define DEBUGSET "(Debug)" #else #define DEBUGSET "" #endif /**/ #define COMPILEINFO DEBUGMODESET DEBUGSET /* * Version Unreal3.1.4-Meadows */ #define UnrealProtocol 2302 #define PATCH1 "3" #define PATCH2 ".1" #define PATCH3 ".4" #define PATCH4 "-Meadows" #define PATCH5 "[beta1]" #define PATCH6 "" #define PATCH7 "" #define PATCH8 COMPILEINFO #ifdef _WIN32 #define PATCH9 "+win32" #else #define PATCH9 "" #endif /* release header */ #define Rh BASE_VERSION #define VERSIONONLY PATCH1 PATCH2 PATCH3 PATCH4 PATCH5 PATCH6 PATCH7 #endif /* __versioninclude */