/* * example.conf by Alexander Ganchev AKA Peace (unrealirc@gmail.com). * $Id$ * * Prednaznachen e za Unreal3.2 i versii sled nego * Dobre priqteli. Tova e noviqt example.conf.Izglejda kato nqkoi fail C++ (shega). * Kakto i da e..vreme e da go configurirame. Trudnichko e kato za purvi put, no * sus malko praktikuvane i chetene shte mu sviknete. * * Kopiraite tozi fail vuv vashata glavna direktoriq i go prekrustete na 'unrealircd.conf'. * VAJNO: Vsichki linii (tova sa zavurshvashtite na vseki red), * {trqbwa da zavurshvat sus ; a kraq na samata liniqta slagate i } - demek nakraq stava }; * MOLQ PROCHETETE doc/unreal32docs.html!Online versiqta shte namerite tuk - * www.vulnscan.org/UnrealIrcd/unreal32docs.html * Sudurja dosta informaciq za config faila: dava vi informaciq za vseki blok,stoinost, i taka natatuka.. */ /* Tipove Komentari */ #Comment type 1 (Shell type) // Comment type 2(C++ style) /* Comment type 3 (C Style) */ #tezi linii shte budat ignorirani ot ircd-to. /* * UnrealIRCd poddurja modulite,clock.dll & commands.dll * zavisimost ot vashata operacionna sistema izberete za Windows ili za *NIX shte izpolzvate * Nezavisimo ot Operacionnata vi sistema trqbva da mahnete //- predi loadmodule i na 2-ta reda. */ /* FOR *NIX, uncomment the following 2lines: */ //loadmodule "src/modules/commands.so"; //loadmodule "src/modules/cloak.so"; /* FOR Windows, uncomment the following 2 lines: */ //loadmodule "modules/commands.dll"; //loadmodule "modules/cloak.dll"; /* * Sushto taka moje da vkliuchite i drugi configuracionni failove. * help.conf vi se qvqva komadata /helpop text. The badwords.*.conf * falovete sudurjat vsichki "badword kato slojite mod +G v kanal * spamfilter.conf sudurja nqkoi dobri pravila za zabrani za puskane na troianski kone. * Ako iskate mojete da gi vkliuchite tqh : */ include "help.conf"; include "badwords.channel.conf"; include "badwords.message.conf"; include "badwords.quit.conf"; include "spamfilter.conf"; /* NEW: me {} * OLD: M:Line * me {} opredelq imeto,opisanie i cifrata na vashiqt unrealircd server. * Sintaksisut e kakto sledva : * me { * name "server.name"; * info "Server Description"; * numeric (server numeric*); * }; * Ako linkvate Servera si,Cifrata moje bi nqma da bude izpolzvaema ot drugite serveri vuv mrejata * Sreshtu numeric napishete nqkakvo chislo (kolkoto po-malko - tolkova po-dobre) */ me { name "Imeto Na Servera vi"; info "Opisanie Na Servera"; numeric 0; }; /* * NEW: admin {} * OLD: A:Line * Admin dava informaciq za server admin-a na mrejata. * Mojete da slojite mnogo linii pod grafata 'admin {' ako iskate. * Sintaksisa kakto sledva: * admin { * "Purva liniq"; * "Vtora liniq"; * [drugi] * }; */ admin { "TUk Slojete informaciq za admina"; "Tuk mojete da slojite i ime ili email"; }; /* * NEW: class {} * OLD: Y:line (old was confusing) * Class e grupa nastroiki za vashata vruzka.Primer,Server connect-vane,max clienti i drugi. * delqt se na 2 Class-a. Class Cliends & Servers. * { * pingfreq ((kolko chesto da pignesh user/server v sekundi); * maxclients (vuzmojnite connekcii za opredelen 'Class'); * sendq (maksimuma ot hora v edna opashka); * recvq (maximum receive queue from a connection [flood control]); * }; */ class clients { pingfreq 90; maxclients 500; sendq 100000; recvq 8000; }; class servers { pingfreq 90; maxclients 10; /* Maksimum serveri koito moje da se link-nat */ sendq 1000000; connfreq 100; /* Sekundite mejdu vseki opit za connect-vane */ }; /* * NEW: allow {} * OLD: I:Line * Tazi Opciq opredelq koi shte ima pravo da vliza na servera vi... * Mojete da kontrolirate vashite klienti,da im slagate paroli i drugi. * control and/or set a password. * Syntax is as follows: * allow { * ip (razresheno ip za izpolzvane); * hostname (host mask); * class (class to send them to [see class {}]); * password "(parola)"; (po izbor) * maxperip (pozvoleni vruzki ot edno ip); (optional) * }; */ allow { ip *@*; hostname *@*; class clients; maxperip 5; }; /* Passworded allow line */ allow { ip *@255.255.255.255; hostname *@*.passworded.ugly.people; class clients; password "Test"; maxperip 1; }; /* * NEW: allow channel {} * OLD: chrestrict * Razreshenie na userite da vlizat v opredelen kanal... * Syntax: * allow channel { * channel "imeto na kanala"; * }; */ allow channel { channel "#Free"; }; /* * NEW: oper {} * OLD: O:Line * Opredelete koi da bude IRC Operator na servera vi * IRC operators tova sa tochno tezi hora koito da se grijat za servera, * da go poddurjat i da se connect-vat redovno. * Sinktaksisut e kakto sledva : * oper (login) { * class (class to put them in, if different from I, moves them to new * class); * from { * userhost (ident@host); * userhost (ident@host); * }; * flags * { * (tuk shte slagate flagovete*); * }; * OR * flags "old type flags, like OAaRD"; (sushto moje da slagate i samo bukvite) * }; */ /* Za lista s oper flagovete, poglednete doc/unreal32docs.html#operblock *[Zaduljitelno da se prochete] */ oper admin { class clients; from { userhost *@*; }; password "Test"; flags { netadmin; can_zline; can_gzline; can_gkline; global; coadmin; can_globalkill; can_kline; can_unkline; can_rehash; can_globops; can_localroute; can_wallops; can_localkill; can_localnotice; can_globalroute; can_globalnotice; can_dccdeny; can_setq; services-admin; }; }; /* * NEW: listen {} * OLD: P:Line * Tuk shte opredelite porta na vasheto ircd prez koito * da vlizat useri/serveri. * Siktaksisut e kakto sledva : * listen (ip):(nomera na porta) * { * options { * (options here); * }; * }; * or for a plain * listen: listen (ip):(port); * * NOTICE: for ipv6 ips (3ffe:b80:2:51d::2 etc), use listen [ip]:port; * * That works also. */ /* Options for listen: OLD | NEW S serversonly C clientsonly J java s ssl * standard */ /* BELEJKI ZA SSL PORTOVE : SSL portovete sa dosta nestandartni, * osven nomera na 'high-SSL portovete', nqkoi hora kazvat che mojej da gi startirash * na 994 port, zashtoto tova e oficialniqt SSL port..no tova izskva root!Osven tova port 194 * e oficialniqt irc port i mojete nqkoi put da probvate da vidite dali ircd-to e startirano * na tozi port. * Nashiqt suvet e da izpolzvate port 6697 za SSL, toi se izpolzva vuv nqkoi mreji i * mojete da otvorite mnogo SSL portove ako iskate, no izpolzvaite i 6697 po standart. */ listen *:6697 { options { ssl; clientsonly; }; }; listen *:8067; listen *:6667; /* * NEW: link {} * OLD: C/N:Lines * Tezi opcii sa za link-vane na serveri * BELEJKA: Dva servera se nujdaqt ot LINK {} za da budat linknati bez problemi! * Sintaksisut e kakto sledva: * link (server name) * { * username (username, moshete da slojite sushto i * ); * hostname (ip nomer/hostmask); * bind-ip (kum koe ip da bude svurzano sled kato se connect-ne, ili slojete * ); * port (port za svurzvane (moje da slojite vseki); * hub (ako servera vi e hub,slojete * , ili servermask-a); * [ili leaf *;] * password-connect "(parola za svurzvane)"; * password-receive "(povtorete parolata)"; * class (class); * options { * (options here*); * }; * /* Ako izpolzvate SSL,vie mojete da izberete shifur za da izpolzvate SSL mode * * Lista shte namerite vuv "openssl ciphers",samostoqtelen shifur sus :'s * */ * ciphers "DES-CBC3-MD5"; * * }; */ /* options: OLD | NEW S ssl Z zip N/A autoconnect N/A quarantine N/A nodnscache */ link services.Test.com { username *; hostname 1.2.3.4; bind-ip *; port 7029; hub *; password-connect "LiNk"; password-receive "LiNk"; class servers; options { /* Belejka: vie ne mojete da izpolzvate autoconnect kogato linkvate serveri */ autoconnect; ssl; zip; }; }; /* * * NEW: ulines {} * OLD: U:Line * U-liniite davat poveche komandi na serverut vi,Uliniite se slagat samo za services/stats * serveri i NIKOGA za normalnite UnrealIRCd serveri! * Sintaksisut e kakto sledva: * ulines { * (server to uline); * (server to uline); * [etc] * }; */ ulines { services.Test.org; stats.Test.org; }; /* * NEW: drpass {} * OLD: X:Line * Tuk shte slagate parolite za /die i /restart na servera. * Sintaksusut e kakto sledva: * drpass { * restart "(parola za restart na servera)"; * die "(parola za die na servera)"; * }; */ drpass { restart "restart"; die "die"; }; /* * NEW: log {} OLD: nishto ne se kazva otnosno tova kude i kakvo da logva.Mojete * gi slagate ako iskate * * FLAGS: errors, kills, tkl, connects, server-connects, kline, oper * * Syntax: * log "log file" * { * flags * { * flag; * flag; * etc.. * }; * }; */ log "ircd.log" { /* Iztriite log faila i napravete nov koito da stiga do 2MB. */ maxsize 2097152; flags { oper; kline; connects; server-connects; kills; errors; sadmin-commands; chg-commands; oper-override; spamfilter; }; }; /* * NEW: alias {} * OLD: N/A * Chrez tezi nastroiki moje da napravite prehod ot /nickserv,/chanserv i drugi kum drugi nickove. * FLAGS: services,stats,normal * ** Syntax: * alias "Ime" { * target "points to"; * type aliastype; * }; * [BELEJKA: Mojete da vkliuchite i opredeleniq,za celta poglednete doc/unreal32docs.html section 2.9] */ // Tova posochva komandata /nickserv-a na user-a NickServ koito e svurzan s set::services-server server /*alias NickServ { target "NickServ"; type services; };*/ // Ako iskate komandite da sa na drug nick mojete da promenite nick-a //alias ChanServ {type services; }; // Posochva /StatServ na user-a StatServ koqto svurzva set::stats-server server //alias StatServ {type stats; }; // Posochva /superbot na user-a SuperBot //alias SuperBot {type normal; }; /* Standart Aliases */ alias NickServ { type services; }; alias ChanServ { type services; }; alias OperServ { type services; }; alias HelpServ { type services; }; alias StatServ { type stats; }; /* * NEW: alias {} * OLD: N/A * Tezi moje da posochite zamestiteli na /identify,/services, i drugi... * Syntax: * alias "Ime" { * format "format string" { * target "points to"; * type aliastype; * parameters "parameters to send"; * }; * type command; * }; */ /* Tova se pokazva otdelno, zashtoto vypreki che ima syshtoto ime kato predishnata direktiva *e dosta razlichno po otnoshenie na sintaksis, vypreki che osigurqva prosta funkciq i raz4ita na standartni alias-i za da raboti. */ /* alias "identify" { format "^#" { target "chanserv"; type services; parameters "IDENTIFY %1-"; }; format "^[^#]" { target "nickserv"; type services; parameters "IDENTIFY %1-"; }; type command; }; */ /* alias::format ditektivata e obichaen izraz.Pyrviq format se svyrzva s * komandata /identify kogato pyrviq simvol e "#". Sled tova se izprashta do chanserv * alias-a s parametri identify. %1-. Togava vtoriq ormat se svyrzva s komandata /identify * kogato pyrviq simvol ne e "#". * Togava se izprashta do nickserv alias-a s parametri identify %1-. */ /* Standard aliases */ alias "services" { format "^#" { target "chanserv"; type services; parameters "%1-"; }; format "^[^#]" { target "nickserv"; type services; parameters "%1-"; }; type command; }; alias "identify" { format "^#" { target "chanserv"; type services; parameters "IDENTIFY %1-"; }; format "^[^#]" { target "nickserv"; type services; parameters "IDENTIFY %1-"; }; type command; }; /* * NEW: tld {} * OLD: T:Line * Tezi nastroki sa za razlichni 'motd' i 'rules' failove * v zavisimost ot klientskata hostmask-a. * Sintaksisut e kakto sledva: * tld { * * mask (ident@host); * motd "(motd file)"; * rules "(rules file)"; * }; */ tld { mask *@*; motd "ircd.motd"; rules "ircd.rules"; }; /* BELEJKA: vzemete nqkoi fail primer - vzemete tao.of.irc.doc..sled tova go kopiraite v * glavnata direktoriq na Unrealircd-to vi.Prekrustete go na irc.motd..Napravete po sushtiq * nachin i ircd.rules (FAILOVETE SA ZADULJITELNI) */ /* * NEW: ban nick {} * OLD: Q:Line * Ako slojite ban na nickname to veche tozi nick stava neizpolzvaem. * Sintaksisut e kakto sledva : * ban nick { * mask "(nick koito jelaete da zabranite)"; * reason "(prichina)"; * }; */ ban nick { mask "Test"; reason "Test Nickname"; }; /* * NEW: ban ip {} * OLD: Z:Line * Ban na ip. * Sintaksis: * ban ip { mask (ip nomer/hostmask); reason "(prichina)"; }; */ ban ip { mask 100.100.200.300; reason "Wrong Ip"; }; /* * NEW: ban server {} * OLD: Server Q:Line * Slagane na ban na server.Ako servera e link-nat kum otdalecheniq server * (toest tozi) localniqt server shte se diskonect-ne avtormatichno. * Syntax is as follows: * ban server { * mask "(Imeto na servera)"; * reason "(Prichina)"; * }; */ ban server { mask irc.microsoft.com; reason "Get out of here"; }; /* * NEW: ban user {} * OLD: K:Line * Tazi opciq pozvolqva da zabranite dostupa na user do vashiqt server * Sintaksis: * ban user { mask (hostmask/ip nomer); reason "(Prichina)"; }; */ ban user { mask *tirc@*.microsoft.com; reason "Idiot"; }; /* * NEW: ban realname {} * OLD: n:Line * Tazi opciq vi dava pravo da zabranite dostupa na user ot opredeleno 'realname'. * Sintaksis: * ban realname { * mask "(real name)"; * reason "(prichina)"; * }; */ ban realname { mask "test"; reason "mIRKFORCE"; }; ban realname { mask "sub7"; reason "virus"; }; /* * BELEJKA ZA VSICHKI BANOVE, mojete da povtarqte procedurata sus razlichni nickove! * * NEW: except ban {} * OLD: E:Line * Nick koito ne moje da bude bannat. * Sintaksis: * except ban { mask (ident@host); } */ except ban { /* don't ban stskeeps */ mask *stskeeps@212.*; }; /* * NEW: deny dcc {} * OLD: dccdeny.conf * Izpolzvaite go za da zabranite dcc.Predpazva vi ot virusi * Syntax: * deny dcc * { * filename "Fail koito shte blokirate (ie, *exe)"; * reason "prichina"; * }; */ deny dcc { filename "Sub7"; reason "Possible Sub7 Virus"; }; /* * NEW: deny channel {} * OLD: N/A (NEW) * Zabranqva kanali po vash izbor. * Syntax: * deny channel { * channel "(kanal)"; * reason "prichina"; * }; */ deny channel { channel "hackers"; reason "Warez is illegal"; }; /* * NEW: vhost {} * OLD: Vhost.conf file * Tazi nastroika vi slaga Falshivo ip.Slaga se za hora koito ne sa operatori * ili puk za operatori (za po murzelivite /sethost :P * Sintaksis: * vhost { * vhost (vhost.com); * from { * userhost (ident@host to allow to use it); * }; * login (login name); * password (password); * }; * then to use this vhost, do /vhost (login) (password) in IRC */ vhost { vhost i.hate.microsefrs.com; from { userhost *@*; }; login stskeeps; password moocowsrulemyworld; }; /* Mojete da vkliuchite i drugi konfiguracionni failove */ /* vkliuchete "klines.conf"; */ /* Network configuration */ set { network-name "Imeto na Mrejata vi"; default-server "Imeto na Servera"; services-server "Services.servera"; stats-server "Stats.Servera"; help-channel "#Kanal za pomosht"; hiddenhost-prefix "skrithost"; /* prefix-quit "quit na userite"; */ /* Cloak Keys se slagat na vsichki serveri ot mrejata. * Te se izpolzvat za po golqma sigurnost.Trqbva da budat izbrani 3 reda * ot 5-100 simvola i da sudurjat SMESENI golemi,malki bukvi i cifri... * V primera e posocheno edin takuv 'Cloak Key'..napishete oshte 2 */ cloak-keys { "aoAr1HnR6gl3sJ7hVz4Zb7x4YwpW"; "Slojete Tuk Vashi Razburkani"; "Slojete Tuk Vashi Razburkani"; }; /* on-oper host */ hosts { local "Host za localen operator"; global "Host za globalen operator"; coadmin "Host za coadmin"; admin "Host za admin"; servicesadmin "Host za services-admin"; netadmin "Host za netadmin"; host-on-oper-up "yes\no"; }; }; /* Server specific configuration */ set { kline-address "slojete adres za kline"; auto-join "#kanal za auto-join"; modes-on-connect "+iw"; modes-on-oper "+wgs"; oper-auto-join "#Kanal za auto-join na operatorite"; dns { nameserver 127.0.0.1; timeout 2s; retries 2; }; options { hide-ulines; /* Ako jelaete da proverqva identa mahnete */ /* identd-check; */ show-connect-info; }; maxchannelsperuser 10; /* Tova e minimalnoto vreme v koeto user moje da se svurje sled kato izleze ot servera. * Tova shte pomogne da se spre spam-a */ anti-spam-quit-message-time 10s; /* Napravete statichen quit koito da zamestva drugite quit-ove na userite. custom quits are allowed on local server */ /* static-quit "Client quit"; */ /* Mojete da blokirate 'Part-reason-ite' kato slojite nqkakuv text po vash izbor */ /* static-part yes; */ /* Mojete da slagate 'stats' ili inache kazano nqkoi flagove da budat razresheni i * izpolzvaemi samo ot operite. Primer za tova sa - klines,glines i shuns */ oper-only-stats "okfGsMRUEelLCXzdD"; /* Throttling: Dolniqt primer pokazva che mojete da slojite limit 3 svurzvaniq za 60 sec (na host). */ throttle { connections 3; period 60s; }; /* Anti flood protection */ anti-flood { nick-flood 3:60; /* 3 smenqniq na nicka za 60 seconds (po default) */ }; /* Spam filter */ spamfilter { ban-time 1d; /* vremetraeneto e po default *line ban set by spamfilter */ ban-reason "Spam/Advertising"; /* default prichina */ virus-help-channel "#help"; /* Kanal za skanirane na virusi */ /* s izkliuchenie "#help"; drugite kanali se osvobojdavat ot filtrirane */ }; }; /* * Ako imate problem ili nujda ot pomosht? * 1) www.vulnscan.org/UnrealIrcd/unreal32docs.html * 2) www.vulnscan.org/UnrealIrcd/faq/ <- sudurja 80% ot vuprosite vi! * 3) Ako imate problem moje da se oburnete i kum irc.ircsystems.net #unreal-support, * no purvo PROCHETETE HELP FAILA i 'FAQ'. */