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unrealircd/doc/services-install-guide
2001-07-30 13:04:48 +00:00

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Services Install Guide For Unreal 3.2 by zyrorl (zyrorl@unrealircd.org)
=======================================================================
last updated: 4/5/2001 (4th May 2001)
First of all you will be required to download a services package for your
network.
A few of the most popular services are:
IRCServices - http://www.ircservices.za.net/
Epona - http://www.pegsoft.net/epona/
Wrecked - http://www.wrecked.net/services/index.html
Magick - http://www.magick.tm/
Sirius - http://ircsystems.net/sirius
After you have downloaded the appropriate services package, you will have to
upload it to your shell, and untar and un-gzip the file by typing: tar -zxvf
services.x.x.tar.gz
Then you will need to enter the directory created by your services package (for
a listing type ls -a) and type ./configure . This will run the configure script
to setup your services. The script will ask you questions regarding the path
want to install your services to, where you want the services data files to be
installed to, encryption options, and the type of ircd that you are using (Most
probably Unreal). If you have previously used any other services package, it
may also ask you if you would like to convert their databases. It may also ask
you if you would like the services to dump a core file when a segmentation fault
occurs so that you can find out the cause of the problem and bug report to the
developers of the ircd services.
Then you will be required to compile your services package by typing "make" or
possibly "gmake". To install services after compiled, type "make install".
Then you will need to enter the directory that you specified for the location
for the data of the services. You will most likely see a example.conf file in
the folder. You will need to rename this file to services.conf by typing "mv
example.conf services.conf" and then you will need to edit the services.conf
file in your favourite text editor. We recommend new users use pico, to edit
the file using pico type "pico services.conf". Edit the file to your liking,
make sure you follow their recommendations in settings, and make sure you edit
the root services passwords, server to link to, password and port.
After you have configured your services you will then be required to edit your
unrealircd.conf. You will require to add server connection lines to your server
in order for services to work. All services on your network will need to have
the same U line as the server that services are linking to. A sample of the
configuration for services for unrealircd.conf is listed below:
link services.yournetwork.net {
username *;
hostname 0.0.0.0; /*Server Ip Address Or Hostmask */
bind-ip *; /* IP To Bind To When Connecting */
port 6667; /* Port Number */
password-connect "passwordsend"; /*Password To Send On Connection*/
password-receive "passwordreceive"; /* Password To Receive From
Server Connecting */
class servers;
};
Make sure you then add a u:line entry for services. All the servers on your
network will be required to have a U:line. For UnrealIRCD 3.2 the U:lines
should look something like this:
ulines {
services.yournetwork.net;
};
Servers Running UnrealIRCD 3.1.1 Darkshades or below the U:Line for the servers
should look something like this:
U:services.yournetwork.net:*:*
You will then be required to edit your unrealircd.conf's network configuration
services name line, which has to be the same name as chosen on the connection
line for your services. ie. in this case your network configuration line would
look something like:
services-name "services.yournetwork.net";
Then you will require to /rehash your ircd and then go back to your services
directory and type ./services to run services.