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https://github.com/unrealircd/unrealircd.git
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d38a106879
This shouldn't be needed except for some corner cases, like if some third party module does not limit their stuff properly, in S2S or if channeldb contains some weird long entry or something.
40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
/************************************************************************
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* Unreal Internet Relay Chat Daemon, ircd/channel.h
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* Copyright (C) 1990 Jarkko Oikarinen
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#ifndef __channel_include__
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#define __channel_include__
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#define CREATE 1 /* whether a channel should be
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created or just tested for existance */
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#define MODEBUFLEN 200
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#define MAXBANLEN 200 /* Maximum length of a complete ban */
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#define ChannelExists(n) (find_channel(n))
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/* NOTE: Timestamps will be added to MODE-commands, so never make
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* RESYNCMODES and MODEPARAMS higher than MAXPARA-3. DALnet servers
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* before Dreamforge aren't safe with more than six. -Donwulff
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*/
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#include "msg.h"
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#define MAXMODEPARAMS (MAXPARA_USER-3) /* Maximum modes processed */
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#endif
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