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1.6 KiB
C

#ifndef FDLIST_H
#define FDLIST_H
/* $Id$ */
#define FD_DESC_SZ (100)
typedef void (*IOCallbackFunc)(int fd, int revents, void *data);
typedef enum FDCloseMethod { FDCLOSE_SOCKET=0, FDCLOSE_FILE=1, FDCLOSE_NONE=3 } FDCloseMethod;
typedef struct fd_entry {
int fd;
char desc[FD_DESC_SZ];
IOCallbackFunc read_callback;
IOCallbackFunc write_callback;
void *data;
time_t deadline;
unsigned char is_open;
FDCloseMethod close_method;
unsigned int backend_flags;
} FDEntry;
extern MODVAR FDEntry fd_table[MAXCONNECTIONS + 1];
extern int fd_open(int fd, const char *desc, FDCloseMethod close_method);
extern int fd_close(int fd);
extern void fd_unnotify(int fd);
extern int fd_socket(int family, int type, int protocol, const char *desc);
extern int fd_accept(int sockfd);
extern void fd_desc(int fd, const char *desc);
extern int fd_fileopen(const char *path, unsigned int flags);
#define FD_SELECT_READ 0x1
#define FD_SELECT_WRITE 0x2
#define fd_setselect(fd, flags, iocb, data) do { \
if (fd < 0) \
{ \
unreal_log(ULOG_ERROR, "io", "BUG_FD_SETSELECT_NEGATIVE_FD", NULL, \
"[BUG] $file:$line: fd_setselect() call with negative fd $fd", \
log_data_string("file", __FILE__), \
log_data_integer("line", __LINE__), \
log_data_integer("fd", fd)); \
} else { \
fd_setselect_real(fd, flags, iocb, data); \
} \
} while(0)
extern void fd_setselect_real(int fd, int flags, IOCallbackFunc iocb, void *data);
extern void fd_select(int delay); /* backend-specific */
extern void fd_refresh(int fd); /* backend-specific */
extern void fd_fork(); /* backend-specific */
#endif