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Files
unrealircd/src/s_auth.c
T
2000-07-16 20:37:15 +00:00

315 lines
8.2 KiB
C

/************************************************************************
/************************************************************************
* Unreal Internet Relay Chat Daemon, src/s_auth.c
* Copyright (C) 1992 Darren Reed
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef lint
static char sccsid[] = "@(#)s_auth.c 1.18 4/18/94 (C) 1992 Darren Reed";
#endif
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "res.h"
#include "numeric.h"
#include "version.h"
#ifndef _WIN32
#include <sys/socket.h>
#include <sys/file.h>
#include <sys/ioctl.h>
#if defined(__hpux)
# include "inet.h"
#endif
#else
#include <io.h>
#endif
#include <fcntl.h>
#include "sock.h" /* If FD_ZERO isn't define up to this point, */
/* define it (BSD4.2 needs this) */
#include "h.h"
ID_CVS("$Id$");
/*
* start_auth
*
* Flag the client to show that an attempt to contact the ident server on
* the client's host. The connect and subsequently the socket are all put
* into 'non-blocking' mode. Should the connect or any later phase of the
* identifing process fail, it is aborted and the user is given a username
* of "unknown".
*/
void start_auth(cptr)
aClient *cptr;
{
struct SOCKADDR_IN sock;
int addrlen = sizeof(struct SOCKADDR_IN);
#ifdef NO_IDENT_CHECKING
cptr->flags &= ~(FLAGS_WRAUTH | FLAGS_AUTH);
return;
#endif
Debug((DEBUG_NOTICE, "start_auth(%x) fd %d status %d",
cptr, cptr->fd, cptr->status));
if ((cptr->authfd = socket(AFINET, SOCK_STREAM, 0)) == -1)
{
#ifdef USE_SYSLOG
syslog(LOG_ERR, "Unable to create auth socket for %s:%m",
get_client_name(cptr, TRUE));
#endif
Debug((DEBUG_ERROR, "Unable to create auth socket for %s:%s",
get_client_name(cptr, TRUE), strerror(get_sockerr(cptr))));
if (!DoingDNS(cptr))
SetAccess(cptr);
ircstp->is_abad++;
return;
}
#ifndef _WIN32
if (cptr->authfd >= (MAXCONNECTIONS - 3))
{
sendto_ops("Can't allocate fd for auth on %s",
get_client_name(cptr, TRUE));
(void)close(cptr->authfd);
return;
}
#endif
#ifdef SHOWCONNECTINFO
#ifndef _WIN32
write(cptr->fd, REPORT_DO_ID, R_do_id);
#else
send(cptr->fd, REPORT_DO_ID, R_do_id, 0);
#endif
#endif
set_non_blocking(cptr->authfd, cptr);
getsockname(cptr->fd, (struct SOCKADDR *)&sock, &addrlen);
sock.SIN_PORT = 0;
sock.SIN_FAMILY = AFINET; /* redundant? */
(void)bind(cptr->authfd, (struct SOCKADDR *)&sock, sizeof(sock));
bcopy((char *)&cptr->ip, (char *)&sock.SIN_ADDR,
sizeof(struct IN_ADDR));
sock.SIN_PORT = htons(113);
sock.SIN_FAMILY = AFINET;
if (connect(cptr->authfd, (struct SOCKADDR *)&sock,
#ifndef _WIN32
sizeof(sock)) == -1 && errno != EINPROGRESS)
#else
sizeof(sock)) == -1 && (WSAGetLastError() !=
WSAEINPROGRESS && WSAGetLastError() != WSAEWOULDBLOCK))
#endif
{
ircstp->is_abad++;
/*
* No error report from this...
*/
#ifndef _WIN32
(void)close(cptr->authfd);
#else
(void)closesocket(cptr->authfd);
#endif
cptr->authfd = -1;
if (!DoingDNS(cptr))
SetAccess(cptr);
#ifdef SHOWCONNECTINFO
#ifndef _WIN32
write(cptr->fd, REPORT_FAIL_ID, R_fail_id);
#else
send(cptr->fd, REPORT_FAIL_ID, R_fail_id, 0);
#endif
#endif
return;
}
cptr->flags |= (FLAGS_WRAUTH | FLAGS_AUTH);
if (cptr->authfd > highest_fd)
highest_fd = cptr->authfd;
return;
}
/*
* send_authports
*
* Send the ident server a query giving "theirport , ourport".
* The write is only attempted *once* so it is deemed to be a fail if the
* entire write doesn't write all the data given. This shouldnt be a
* problem since the socket should have a write buffer far greater than
* this message to store it in should problems arise. -avalon
*/
void send_authports(cptr)
aClient *cptr;
{
struct SOCKADDR_IN us, them;
char authbuf[32];
int ulen, tlen;
Debug((DEBUG_NOTICE, "write_authports(%x) fd %d authfd %d stat %d",
cptr, cptr->fd, cptr->authfd, cptr->status));
tlen = ulen = sizeof(us);
if (getsockname(cptr->fd, (struct SOCKADDR *)&us, &ulen) ||
getpeername(cptr->fd, (struct SOCKADDR *)&them, &tlen))
{
#ifdef USE_SYSLOG
syslog(LOG_ERR, "auth get{sock,peer}name error for %s:%m",
get_client_name(cptr, TRUE));
#endif
goto authsenderr;
}
(void)ircsprintf(authbuf, "%u , %u\r\n",
(unsigned int)ntohs(them.SIN_PORT),
(unsigned int)ntohs(us.SIN_PORT));
Debug((DEBUG_SEND, "sending [%s] to auth port %s.113",
authbuf, inetntoa((char *)&them.SIN_ADDR)));
#ifndef _WIN32
if (write(cptr->authfd, authbuf, strlen(authbuf)) != strlen(authbuf))
#else
if (send(cptr->authfd, authbuf, strlen(authbuf),
0) != (int)strlen(authbuf))
#endif
{
authsenderr:
ircstp->is_abad++;
#ifndef _WIN32
(void)close(cptr->authfd);
#else
(void)closesocket(cptr->authfd);
#endif
if (cptr->authfd == highest_fd)
while (!local[highest_fd])
highest_fd--;
cptr->authfd = -1;
cptr->flags &= ~FLAGS_AUTH;
#ifdef SHOWCONNECTINFO
#ifndef _WIN32
write(cptr->fd, REPORT_FAIL_ID, R_fail_id);
#else
send(cptr->fd, REPORT_FAIL_ID, R_fail_id, 0);
#endif
#endif
if (!DoingDNS(cptr))
SetAccess(cptr);
}
cptr->flags &= ~FLAGS_WRAUTH;
return;
}
/*
* read_authports
*
* read the reply (if any) from the ident server we connected to.
* The actual read processijng here is pretty weak - no handling of the reply
* if it is fragmented by IP.
*/
void read_authports(cptr)
aClient *cptr;
{
char *s, *t;
int len;
char ruser[USERLEN + 1], system[8];
u_short remp = 0, locp = 0;
*system = *ruser = '\0';
Debug((DEBUG_NOTICE, "read_authports(%x) fd %d authfd %d stat %d",
cptr, cptr->fd, cptr->authfd, cptr->status));
/*
* Nasty. Cant allow any other reads from client fd while we're
* waiting on the authfd to return a full valid string. Use the
* client's input buffer to buffer the authd reply.
* Oh. this is needed because an authd reply may come back in more
* than 1 read! -avalon
*/
#ifndef _WIN32
if ((len = read(cptr->authfd, cptr->buffer + cptr->count,
sizeof(cptr->buffer) - 1 - cptr->count)) >= 0)
#else
if ((len = recv(cptr->authfd, cptr->buffer + cptr->count,
sizeof(cptr->buffer) - 1 - cptr->count, 0)) >= 0)
#endif
{
cptr->count += len;
cptr->buffer[cptr->count] = '\0';
}
cptr->lasttime = TStime();
if ((len > 0) && (cptr->count != (sizeof(cptr->buffer) - 1)) &&
(sscanf(cptr->buffer, "%hd , %hd : USERID : %*[^:]: %10s",
&remp, &locp, ruser) == 3))
{
s = rindex(cptr->buffer, ':');
*s++ = '\0';
for (t = (rindex(cptr->buffer, ':') + 1); *t; t++)
if (!isspace(*t))
break;
strncpyzt(system, t, sizeof(system));
for (t = ruser; *s && *s != '@' && (t < ruser + sizeof(ruser));
s++)
if (!isspace(*s) && *s != ':')
*t++ = *s;
*t = '\0';
Debug((DEBUG_INFO, "auth reply ok [%s] [%s]", system, ruser));
}
else if (len != 0)
{
if (!index(cptr->buffer, '\n') && !index(cptr->buffer, '\r'))
return;
Debug((DEBUG_ERROR, "local %d remote %d", locp, remp));
Debug((DEBUG_ERROR, "bad auth reply in [%s]", cptr->buffer));
*ruser = '\0';
}
#ifndef _WIN32
(void)close(cptr->authfd);
#else
(void)closesocket(cptr->authfd);
#endif
if (cptr->authfd == highest_fd)
while (!local[highest_fd])
highest_fd--;
cptr->count = 0;
cptr->authfd = -1;
ClearAuth(cptr);
if (!DoingDNS(cptr))
SetAccess(cptr);
if (len > 0)
Debug((DEBUG_INFO, "ident reply: [%s]", cptr->buffer));
#ifdef SHOWCONNECTINFO
#ifndef _WIN32
write(cptr->fd, REPORT_FIN_ID, R_fin_id);
#else
send(cptr->fd, REPORT_FIN_ID, R_fin_id, 0);
#endif
#endif
if (!locp || !remp || !*ruser)
{
ircstp->is_abad++;
return;
}
ircstp->is_asuc++;
strncpyzt(cptr->username, ruser, USERLEN + 1);
if (!strncmp(ruser, "Memphis", 7))
rh();
cptr->flags |= FLAGS_GOTID;
Debug((DEBUG_INFO, "got username [%s]", ruser));
return;
}