mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-28 12:16:37 +02:00
d5989695e8
but it seems there were still a couple left. These are now gone as well. There seem to be no issues with the ones that were left, but it is just too easy to get it wrong. Declaring buf in function now. This should be faster anyway, since it is located on nearby memory (stack). Inspired by previous find from westor (c708a99955c034e842f913479cc597d87b311394).
185 lines
4.9 KiB
C
185 lines
4.9 KiB
C
/*
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* Unreal Internet Relay Chat Daemon, src/modules/kill.c
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* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
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* Moved to modules by Fish (Justin Hammond)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "unrealircd.h"
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CMD_FUNC(cmd_kill);
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ModuleHeader MOD_HEADER
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= {
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"kill",
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"5.0",
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"command /kill",
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"UnrealIRCd Team",
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"unrealircd-6",
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};
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MOD_INIT()
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{
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CommandAdd(modinfo->handle, "KILL", cmd_kill, 2, CMD_USER|CMD_SERVER);
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MARK_AS_OFFICIAL_MODULE(modinfo);
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return MOD_SUCCESS;
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}
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MOD_LOAD()
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{
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return MOD_SUCCESS;
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}
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MOD_UNLOAD()
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{
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return MOD_SUCCESS;
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}
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/** The KILL command - this forcefully terminates a users' connection.
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* parv[1] = kill victim(s) - comma separated list
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* parv[2] = reason
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*/
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CMD_FUNC(cmd_kill)
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{
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char targetlist[BUFSIZE];
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char reason[BUFSIZE];
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char buf2[BUFSIZE];
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char *str;
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char *nick, *save = NULL;
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Client *target;
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Hook *h;
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int ntargets = 0;
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int maxtargets = max_targets_for_command("KILL");
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if ((parc < 3) || BadPtr(parv[2]))
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{
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sendnumeric(client, ERR_NEEDMOREPARAMS, "KILL");
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return;
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}
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if (!IsServer(client->direction) && !ValidatePermissionsForPath("kill:global",client,NULL,NULL,NULL) && !ValidatePermissionsForPath("kill:local",client,NULL,NULL,NULL))
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{
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sendnumeric(client, ERR_NOPRIVILEGES);
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return;
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}
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if (MyUser(client))
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strlcpy(targetlist, canonize(parv[1]), sizeof(targetlist));
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else
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strlcpy(targetlist, parv[1], sizeof(targetlist));
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strlncpy(reason, parv[2], sizeof(reason), iConf.quit_length);
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for (nick = strtoken(&save, targetlist, ","); nick; nick = strtoken(&save, NULL, ","))
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{
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MessageTag *mtags = NULL;
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if (MyUser(client) && (++ntargets > maxtargets))
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{
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sendnumeric(client, ERR_TOOMANYTARGETS, nick, maxtargets, "KILL");
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break;
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}
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target = find_user(nick, NULL);
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/* If a local user issued the /KILL then we will "chase" the user.
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* In other words: we'll check the history for recently changed nicks.
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* We don't do this for remote KILL requests as we have UID for that.
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*/
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if (!target && MyUser(client))
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{
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target = get_history(nick, KILLCHASETIMELIMIT);
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if (target)
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sendnotice(client, "*** KILL changed from %s to %s", nick, target->name);
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}
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if (!target)
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{
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sendnumeric(client, ERR_NOSUCHNICK, nick);
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continue;
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}
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if ((!MyConnect(target) && MyUser(client) && !ValidatePermissionsForPath("kill:global",client,target,NULL,NULL))
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|| (MyConnect(target) && MyUser(client)
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&& !ValidatePermissionsForPath("kill:local",client,target,NULL,NULL)))
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{
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sendnumeric(client, ERR_NOPRIVILEGES);
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continue;
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}
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/* Hooks can plug-in here to reject a kill */
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if (MyUser(client))
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{
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int ret = EX_ALLOW;
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for (h = Hooks[HOOKTYPE_PRE_KILL]; h; h = h->next)
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{
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/* note: parameters are: client, victim, reason. reason can be NULL !! */
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ret = (*(h->func.intfunc))(client, target, reason);
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if (ret != EX_ALLOW)
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break;
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}
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if ((ret == EX_DENY) || (ret == EX_ALWAYS_DENY))
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continue; /* reject kill for this particular user */
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}
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/* From here on, the kill is probably going to be successful. */
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unreal_log(ULOG_INFO, "kill", "KILL_COMMAND", client,
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"Client killed: $target.details [by: $client] ($reason)",
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log_data_client("target", target),
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log_data_string("reason", reason));
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new_message(client, recv_mtags, &mtags);
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/* Victim gets a little notification (s)he is about to die */
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if (MyConnect(target))
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{
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sendto_prefix_one(target, client, NULL, ":%s KILL %s :%s",
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client->name, target->name, reason);
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}
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if (MyConnect(target) && MyConnect(client))
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{
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/* Local kill. This is handled as if it were a QUIT */
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}
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else
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{
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/* Kill from one server to another (we may be src, victim or something in-between) */
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/* Broadcast it to other servers */
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sendto_server(client, 0, 0, mtags, ":%s KILL %s :%s",
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client->id, target->id, reason);
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/* Don't send a QUIT for this */
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SetKilled(target);
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ircsnprintf(buf2, sizeof(buf2), "Killed by %s (%s)", client->name, reason);
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}
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if (MyUser(client))
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RunHook(HOOKTYPE_LOCAL_KILL, client, target, reason);
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ircsnprintf(buf2, sizeof(buf2), "Killed by %s (%s)", client->name, reason);
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exit_client(target, mtags, buf2);
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free_message_tags(mtags);
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if (IsDead(client))
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return; /* stop processing if we killed ourselves */
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}
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}
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