mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-07-01 08:16:38 +02:00
2a5ea10453
including things like CallCmdoverride() to CallCommandOverride(). Type changes like aTKline -> TKL and many more (in particular aSomething to Something etc. such as aWatch to Watch) but these are less used by 3rd party module coders.
561 lines
12 KiB
C
561 lines
12 KiB
C
/************************************************************************
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* Unreal Internet Relay Chat, src/list.c
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* Copyright (C) 1990 Jarkko Oikarinen and
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* University of Oulu, Finland
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "unrealircd.h"
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void free_link(Link *);
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Link *make_link();
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extern ircstats IRCstats;
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ID_Copyright
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("(C) 1988 University of Oulu, Computing Center and Jarkko Oikarinen");
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ID_Notes("2.24 4/20/94");
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#ifdef DEBUGMODE
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static struct liststats {
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int inuse;
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} cloc, crem, users, servs, links, classs, aconfs;
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#endif
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void outofmemory();
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MODVAR int flinks = 0;
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MODVAR int freelinks = 0;
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MODVAR Link *freelink = NULL;
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MODVAR Member *freemember = NULL;
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MODVAR Membership *freemembership = NULL;
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MODVAR MembershipL *freemembershipL = NULL;
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MODVAR int numclients = 0;
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/* unless documented otherwise, these are all local-only, except client_list. */
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MODVAR struct list_head client_list, lclient_list, server_list, oper_list, unknown_list, global_server_list;
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static mp_pool_t *user_pool = NULL;
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void initlists(void)
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{
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#ifdef DEBUGMODE
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memset(&cloc, 0, sizeof(cloc));
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memset(&crem, 0, sizeof(crem));
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memset(&users, 0, sizeof(users));
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memset(&servs, 0, sizeof(servs));
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memset(&links, 0, sizeof(links));
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memset(&classs, 0, sizeof(classs));
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#endif
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INIT_LIST_HEAD(&client_list);
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INIT_LIST_HEAD(&lclient_list);
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INIT_LIST_HEAD(&server_list);
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INIT_LIST_HEAD(&oper_list);
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INIT_LIST_HEAD(&unknown_list);
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INIT_LIST_HEAD(&global_server_list);
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user_pool = mp_pool_new(sizeof(ClientUser), 512 * 1024);
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}
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void outofmemory(void)
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{
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Debug((DEBUG_FATAL, "Out of memory: restarting server..."));
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restart("Out of Memory");
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}
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/*
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** Create a new Client structure and set it to initial state.
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**
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** from == NULL, create local client (a client connected
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** to a socket).
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**
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** from, create remote client (behind a socket
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** associated with the client defined by
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** 'from'). ('from' is a local client!!).
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*/
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Client *make_client(Client *from, Client *servr)
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{
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Client *cptr = NULL;
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cptr = MyMallocEx(sizeof(Client));
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#ifdef DEBUGMODE
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if (!from)
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cloc.inuse++;
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else
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crem.inuse++;
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#endif
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/* Note: structure is zero (calloc) */
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cptr->from = from ? from : cptr; /* 'from' of local client is self! */
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cptr->user = NULL;
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cptr->serv = NULL;
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cptr->srvptr = servr;
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cptr->status = STAT_UNKNOWN;
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INIT_LIST_HEAD(&cptr->client_node);
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INIT_LIST_HEAD(&cptr->client_hash);
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INIT_LIST_HEAD(&cptr->id_hash);
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(void)strcpy(cptr->username, "unknown");
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if (!from)
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{
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/* Local client */
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const char *id;
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cptr->local = MyMallocEx(sizeof(LocalClient));
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INIT_LIST_HEAD(&cptr->lclient_node);
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INIT_LIST_HEAD(&cptr->special_node);
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cptr->local->since = cptr->local->lasttime =
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cptr->lastnick = cptr->local->firsttime = TStime();
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cptr->local->class = NULL;
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cptr->local->passwd = NULL;
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cptr->local->sockhost[0] = '\0';
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cptr->local->buffer[0] = '\0';
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cptr->local->authfd = -1;
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cptr->fd = -1;
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dbuf_queue_init(&cptr->local->recvQ);
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dbuf_queue_init(&cptr->local->sendQ);
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while (hash_find_id((id = uid_get()), NULL) != NULL)
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;
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strlcpy(cptr->id, id, sizeof cptr->id);
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add_to_id_hash_table(cptr->id, cptr);
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} else {
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cptr->fd = -256;
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}
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return (cptr);
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}
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void free_client(Client *cptr)
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{
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if (!list_empty(&cptr->client_node))
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list_del(&cptr->client_node);
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if (MyConnect(cptr))
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{
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if (!list_empty(&cptr->lclient_node))
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list_del(&cptr->lclient_node);
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if (!list_empty(&cptr->special_node))
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list_del(&cptr->special_node);
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RunHook(HOOKTYPE_FREE_CLIENT, cptr);
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if (cptr->local)
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{
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safefree(cptr->local->passwd);
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safefree(cptr->local->error_str);
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if (cptr->local->hostp)
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unreal_free_hostent(cptr->local->hostp);
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MyFree(cptr->local);
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}
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if (*cptr->id)
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{
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/* This is already del'd in exit_one_client, so we
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* only have it here in case a shortcut was taken,
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* such as from add_connection() to free_client().
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*/
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del_from_id_hash_table(cptr->id, cptr);
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}
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}
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safefree(cptr->ip);
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MyFree(cptr);
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}
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/*
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** 'make_user' add's an User information block to a client
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** if it was not previously allocated.
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*/
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ClientUser *make_user(Client *cptr)
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{
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ClientUser *user;
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user = cptr->user;
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if (!user)
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{
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user = mp_pool_get(user_pool);
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memset(user, 0, sizeof(ClientUser));
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#ifdef DEBUGMODE
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users.inuse++;
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#endif
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user->swhois = NULL;
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user->away = NULL;
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user->flood.away_t = 0;
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user->flood.away_c = 0;
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user->refcnt = 1;
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user->joined = 0;
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user->channel = NULL;
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user->invited = NULL;
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user->silence = NULL;
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user->server = NULL;
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strlcpy(user->svid, "0", sizeof(user->svid));
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user->lopt = NULL;
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user->whowas = NULL;
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user->snomask = 0;
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if (cptr->ip)
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{
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/* initially set cptr->user->realhost to IP */
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strlcpy(user->realhost, cptr->ip, sizeof(user->realhost));
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} else {
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*user->realhost = '\0';
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}
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user->virthost = NULL;
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cptr->user = user;
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}
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return user;
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}
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Server *make_server(Client *cptr)
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{
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Server *serv = cptr->serv;
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if (!serv)
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{
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serv = MyMallocEx(sizeof(Server));
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#ifdef DEBUGMODE
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servs.inuse++;
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#endif
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serv->user = NULL;
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*serv->by = '\0';
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serv->users = 0;
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serv->up = NULL;
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cptr->serv = serv;
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}
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if (strlen(cptr->id) > 3)
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{
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/* Probably the auto-generated UID for a server that
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* still uses the old protocol (without SID).
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*/
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del_from_id_hash_table(cptr->id, cptr);
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*cptr->id = '\0';
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}
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return cptr->serv;
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}
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/*
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** free_user
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** Decrease user reference count by one and realease block,
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** if count reaches 0
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*/
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void free_user(ClientUser *user, Client *cptr)
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{
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if (user->refcnt == 0)
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sendto_realops("[BUG] free_user: ref count for '%s' was already 0!?", user->username);
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else
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--user->refcnt;
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if (user->refcnt == 0)
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{
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RunHook2(HOOKTYPE_FREE_USER, user, cptr);
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if (user->away)
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MyFree(user->away);
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if (user->swhois)
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{
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SWhois *s, *s_next;
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for (s = user->swhois; s; s = s_next)
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{
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s_next = s->next;
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safefree(s->line);
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safefree(s->setby);
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MyFree(s);
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}
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}
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if (user->virthost)
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MyFree(user->virthost);
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if (user->operlogin)
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MyFree(user->operlogin);
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mp_pool_release(user);
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#ifdef DEBUGMODE
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users.inuse--;
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#endif
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}
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}
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/*
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* taken the code from ExitOneClient() for this and placed it here.
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* - avalon
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*/
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void remove_client_from_list(Client *cptr)
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{
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list_del(&cptr->client_node);
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if (IsServer(cptr))
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{
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IRCstats.servers--;
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}
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if (IsClient(cptr))
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{
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if (IsInvisible(cptr))
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{
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IRCstats.invisible--;
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}
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if (IsOper(cptr) && !IsHideOper(cptr))
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{
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IRCstats.operators--;
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VERIFY_OPERCOUNT(cptr, "rmvlist");
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}
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IRCstats.clients--;
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if (cptr->srvptr && cptr->srvptr->serv)
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cptr->srvptr->serv->users--;
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}
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if (IsUnknown(cptr) || IsConnecting(cptr) || IsHandshake(cptr)
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|| IsTLSHandshake(cptr)
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)
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IRCstats.unknown--;
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if (IsPerson(cptr)) /* Only persons can have been added before */
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{
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add_history(cptr, 0);
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off_history(cptr); /* Remove all pointers to cptr */
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}
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if (cptr->user)
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(void)free_user(cptr->user, cptr);
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if (cptr->serv)
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{
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if (cptr->serv->user)
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free_user(cptr->serv->user, cptr);
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safefree(cptr->serv->features.usermodes);
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safefree(cptr->serv->features.chanmodes[0]);
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safefree(cptr->serv->features.chanmodes[1]);
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safefree(cptr->serv->features.chanmodes[2]);
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safefree(cptr->serv->features.chanmodes[3]);
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safefree(cptr->serv->features.software);
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safefree(cptr->serv->features.nickchars);
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MyFree(cptr->serv);
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#ifdef DEBUGMODE
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servs.inuse--;
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#endif
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}
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#ifdef DEBUGMODE
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if (cptr->fd == -2)
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cloc.inuse--;
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else
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crem.inuse--;
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#endif
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if (!list_empty(&cptr->client_node))
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abort();
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if (!list_empty(&cptr->client_hash))
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abort();
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if (!list_empty(&cptr->id_hash))
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abort();
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(void)free_client(cptr);
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numclients--;
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return;
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}
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/*
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* although only a small routine, it appears in a number of places
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* as a collection of a few lines...functions like this *should* be
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* in this file, shouldnt they ? after all, this is list.c, isnt it ?
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* -avalon
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*/
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void add_client_to_list(Client *cptr)
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{
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list_add(&cptr->client_node, &client_list);
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}
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/* Based on find_str_link() from bahamut -- codemastr */
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int find_str_match_link(Link *lp, char *charptr)
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{
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if (!charptr)
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return 0;
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for (; lp; lp = lp->next) {
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if(match_simple(lp->value.cp, charptr))
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return 1;
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}
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return 0;
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}
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void free_str_list(Link *lp)
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{
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Link *next;
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while (lp)
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{
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next = lp->next;
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MyFree(lp->value.cp);
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free_link(lp);
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lp = next;
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}
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return;
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}
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#define LINKSIZE (4072/sizeof(Link))
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Link *make_link(void)
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{
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Link *lp;
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int i;
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/* "caching" slab-allocator... ie. we're allocating one pages
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(hopefully - upped to the Linux default, not dbuf.c) worth of
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link-structures at time to avoid all the malloc overhead.
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All links left free from this process or separately freed
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by a call to free_link() are moved over to freelink-list.
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Impact? Let's see... -Donwulff */
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/* Impact is a huge memory leak -Stskeeps
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hope this implementation works a little bit better */
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if (freelink == NULL)
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{
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for (i = 1; i <= LINKSIZE; i++)
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{
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lp = MyMallocEx(sizeof(Link));
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lp->next = freelink;
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freelink = lp;
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}
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freelinks = freelinks + LINKSIZE;
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lp = freelink;
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freelink = lp->next;
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freelinks--;
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}
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else
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{
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lp = freelink;
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freelink = freelink->next;
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freelinks--;
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}
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#ifdef DEBUGMODE
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links.inuse++;
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#endif
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return lp;
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}
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void free_link(Link *lp)
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{
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lp->next = freelink;
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freelink = lp;
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freelinks++;
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#ifdef DEBUGMODE
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links.inuse--;
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#endif
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}
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Ban *make_ban(void)
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{
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Ban *lp;
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lp = MyMallocEx(sizeof(Ban));
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#ifdef DEBUGMODE
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links.inuse++;
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#endif
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return lp;
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}
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void free_ban(Ban *lp)
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{
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MyFree(lp);
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#ifdef DEBUGMODE
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links.inuse--;
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#endif
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}
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void add_ListItem(ListStruct *item, ListStruct **list) {
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item->next = *list;
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item->prev = NULL;
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if (*list)
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(*list)->prev = item;
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*list = item;
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}
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/* (note that if you end up using this, you should probably
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* use a circular linked list instead)
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*/
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void append_ListItem(ListStruct *item, ListStruct **list)
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{
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ListStruct *l;
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if (!*list)
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{
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*list = item;
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return;
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}
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for (l = *list; l->next; l = l->next);
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l->next = item;
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item->prev = l;
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}
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void del_ListItem(ListStruct *item, ListStruct **list)
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{
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if (!item)
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return;
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if (item->prev)
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item->prev->next = item->next;
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if (item->next)
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item->next->prev = item->prev;
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if (*list == item)
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*list = item->next; /* new head */
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}
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/** Add item to list with a 'priority'.
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* If there are multiple items with the same priority then it will be
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* added as the last item within.
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*/
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void add_ListItemPrio(ListStructPrio *new, ListStructPrio **list, int priority)
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{
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ListStructPrio *x, *last = NULL;
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if (!*list)
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{
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/* We are the only item. Easy. */
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*list = new;
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return;
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}
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for (x = *list; x; x = x->next)
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{
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last = x;
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if (x->priority >= priority)
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break;
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}
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if (x)
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{
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if (x->prev)
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{
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/* We will insert ourselves just before this item */
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new->prev = x->prev;
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new->next = x;
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x->prev->next = new;
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x->prev = new;
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} else {
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/* We are the new head */
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*list = new;
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new->next = x;
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x->prev = new;
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}
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} else
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{
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/* We are the last item */
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last->next = new;
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new->prev = last;
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}
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}
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