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317 lines
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317 lines
17 KiB
Plaintext
UnrealIRCd 4.0.2 Release Notes
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===============================
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UnrealIRCd 4 is here!
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We have been working hard over the past few years to replace the successful
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3.2.x series with a more modern code base. At the same time we have been
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incorporating requests from our bug tracker, ideas from ourselves and
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many suggestions that came up during the UnrealIRCd survey from Q4 2013.
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After 4 alpha versions, 4 beta's and 6 release candidates we are proud to
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finally present you the first stable release of UnrealIRCd 4.
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UnrealIRCd is far more modular and configurable than before. For a brief
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overview of what's new in UnrealIRCd 4 have a look at:
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https://www.unrealircd.org/docs/What's_new_in_UnrealIRCd_4
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==[ DOCUMENTATION ]==
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All documentation has been moved to our wiki:
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* Documentation: https://www.unrealircd.org/docs/
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* FAQ: https://www.unrealircd.org/docs/FAQ
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Be sure not to use any other (older) documentation as it isn't fully
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compatible with UnrealIRCd 4. In particular, do NOT use unreal32docs*html.
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==[ UPGRADING FROM 3.2.x ]==
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If you are upgrading from 3.2.x then there are three important things to know:
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1) NEW FILE LOCATIONS
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In UnrealIRCd 4 the location of the configuration files and other files have
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been changed. On *NIX the directory where you compile the IRCd from
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(previously 'Unreal3.2.X', now 'unrealircd-4.0.X') is no longer the same as
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the directory where the IRCd will be running from.
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By default the IRCd is installed to /home/yourusername/unrealircd on *NIX
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On Windows UnrealIRCd will install to C:\Program Files (x86\UnrealIRCd 4
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The new directory structure is as follows (both on Windows and *NIX):
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conf/ contains all configuration files
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logs/ for log files
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modules/ all modules (.so files on *NIX, .dll files on Windows)
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2) CONFIGURATION FILE CHANGES
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There have also been changes in various configuration blocks and settings.
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Don't worry, UnrealIRCd can convert your existing 3.2.x configuration files
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to UnrealIRCd 4 format. There's no need to start from scratch.
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Please read https://www.unrealircd.org/docs/Upgrading_from_3.2.x !!
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3) THIRD PARTY MODULES
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If you are using 3rd party modules then they will need an update to run on
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UnrealIRCd 4. Due to the many core changes in UnrealIRCd 4 it was simply
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impossible to make 3.2.x modules work out-of-the-box on 4.x.
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Contact your developer for a new version or ask on our Modules forum where
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someone may be kind enough to convert the module for you if you ask nicely:
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https://forums.unrealircd.org/viewforum.php?f=52
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==[ RUNNING A MIXED 3.2.X / 4.X NETWORK ]==
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You can run a mixed 3.2.x <-> 4.x network if you a follow a few simple rules:
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https://www.unrealircd.org/docs/Running_a_mixed_UnrealIRCd_3.2_and_UnrealIRCd_4_network
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==[ END OF THE 3.2.X SERIES ]==
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With the release of UnrealIRCd 4 we are deprecating the previous series.
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All support for the 3.2.x series will stop after December 31, 2016.
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See https://www.unrealircd.org/docs/UnrealIRCd_3.2.x_deprecated
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==[ SUPPORT ]==
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Before you seek support, please check our Frequently Asked Questions:
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https://www.unrealircd.org/docs/FAQ
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For support you have two choices:
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* Forums: https://forums.unrealircd.org/
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* IRC: irc.unrealircd.org / #unreal-support
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==[ CHANGES BETWEEN 4.0.1 AND 4.0.2 ]==
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The 4.0.2 release comes with the following new features:
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* Ability to hide quit messages from *LINEd users (set::hide-ban-reason)
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* Blacklist hits are now sent to new snomask +b rather than all ircops
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Major issues fixed:
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* None
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Minor issues fixed:
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* prefix-quit was not working
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* FreeBSD: fix kevent bug flood in error log
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* Incorrect server description in /LINKS
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* Logging to syslog was broken
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* OS X: Update ./Config to use Homebrew OpenSSL by default
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* Don't show UID to client in case of a SVSMODE
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==[ CHANGES BETWEEN 4.0.0 AND 4.0.1 ]==
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The 4.0.1 release comes with the following minor improvements:
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* The blacklist module now supports %ip (=banned IP) in blacklist::reason.
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* *NIX: You can use cron again, see https://www.unrealircd.org/docs/Cron_job
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* /MODULE now lists only 3rd party modules by default so you don't get flooded.
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* *NIX: Added './unrealircd reloadtls' to reload TLS certificate and keys.
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Major issue fixed:
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* Crash if you removed a listen { } block with active clients on that port
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* MODEs set by a server (not by a user) were not always propagated
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correctly accross the network. In practice this only affected /SAMODE
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and possibly some services that don't send MODEs from ChanServ/BotServ.
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Minor issues fixed:
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* When doing /LIST under mIRC it would hide empty +P channels.
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* Servers wouldn't link if link::outgoing::hostname was a CNAME.
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* SSL Certificate fingerprint not communicated properly to servers/services.
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* *NIX: ./unrealircd [stop|rehash] failed if not installed to ~/unrealircd.
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* Windows: IRCd could crash after showing the config error screen on startup.
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==[ CHANGES BETWEEN 3.2.X AND 4.X ]==
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Below is a summary of the changes between UnrealIRCd 3.2.x and UnrealIRCd 4.
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For a complete list of all 1100+ changes you can use 'git log' or have a
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look at: https://github.com/unrealircd/unrealircd/commits/unreal40
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==[ NEW ]==
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* We moved a lot of functionality, including most channel modes, user
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modes and all extended bans into 138 separate modules.
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This makes it...
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A) possible to fully customize what exact functionality you want to load.
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You could even strip down UnrealIRCd to get something close to the
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basic RFC1459 features from the 1990s. (No idea why you would want
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that, but it's possible)
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B) easier for coders to see all source code related to a specific feature
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C) possible to fix bugs and just reload rather than restart the IRCd.
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Have a look at modules.default.conf which contains the "default" set of
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modules that you can load if you just want to load all functionality.
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If you want to customize the list of modules to load then simply make
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a copy of that file, give it a different name, and include that one
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instead. Since the file is fully documented, you can just comment out
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or delete the loadmodule lines of things you don't want to load.
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* Oper permissions have changed completely: [A4+]
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* All previous oper levels/ranks no longer exist (Netadmin, Admin, ..)
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* oper::flags has been removed. Instead you must specify an operclass
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in oper::operclass (for example, 'operclass netadmin').
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* In operclass block(s) you define the privileges. You can now control
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exactly what an IRCOp can and cannot do.
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Have a look at operclass.default.conf which ships with UnrealIRCd,
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it contains a number of default operclass blocks suitable for the
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most common situations. See also the operclass block documentation:
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https://www.unrealircd.org/docs/Operclass_block
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* If you ask UnrealIRCd to convert your 3.2.x configuration file then
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it will try to select a suitable operclass for the oper. This will
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not always 100% match your current oper block rights, though.
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* Channel Mode +A (Admin Only) has been removed. You can use the new
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extended ban ~O:<operclass>. This allows you to, for example, create
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an operclass 'netadmin' only channel: /MODE #chan +iI ~O:netadmin*
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* set::hosts has been removed, use oper::vhost instead.
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* Since oper levels have been removed you no longer see things like
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"OperX is a Network Administrator" in /WHOIS by default.
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If you want that, then you can set oper::swhois to
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"is a Network Administrator" (or any other text).
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* Entirely rewritten I/O and event loop. This allows the IRCd to scale
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more easily to tens of thousands of clients by using kernel-evented I/O
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mechanisms such as epoll and kqueue.
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* Memory pooling has been added to improve memory allocation efficiency
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and performance.
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* On-connect DNSBL/RBL checking via the new blacklist block. [B1]
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* The Windows version now has IPv6 support too. [B3]
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* On all OS's we compile with IPv6 support enabled. You can still
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disable IPv6 at runtime by setting set::options::disable-ipv6. [B3]
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* The local nickname length can be modified without recompiling the IRCd
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* Channel Mode +d: This will hide joins/parts for users who don't say
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anything in a channel. Whenever a user speaks for the first time they
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will appear to join. Chanops will still see everyone joining normally
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as if there was no +d set.
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* If you connect with SSL/TLS with a client certificate then your SSL
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Fingerprint (SHA256 hash) can be seen by yourself and others through
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/WHOIS. The fingerprint is also shared with all servers on the network.
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* ExtBan ~S:<certificate fingerprint> for ban exceptions / invex. This
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can be used like +iI ~S:000000000etc.
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* bcrypt has been added as a password hashing algorithm and is now the
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preferred algorithm [A3]
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* './unreal mkpasswd' will now prompt you for the password to hash [A3]
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* Protection against SSL renegotiation attacks [A3]
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* When you link two servers the current timestamp is exchanged. If the
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time differs more than 60 seconds then servers won't link and it will
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show a message that you should fix your clock(s). This requires
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version alpha3 (or later) on both ends of the link [A3]
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* Configuration file converter that will upgrade your 3.2.x conf to 4.x.
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On *NIX run './unreal upgrade-conf'. On Windows simply try to boot and
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after the config errors screen UnrealIRCd offers the conversion. [A3]
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* The IRCd can now better handle unknown channel modes which expect a
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parameter. This can be useful in a scenario where you are slowly
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upgrading all your servers.
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* If you want to unset a vhost but keep cloaked then use /MODE yournick -t
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* A "crash reporter" was added. When UnrealIRCd is started it will check
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if a previous UnrealIRCd instance crashed and (after booting a new
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instance) it will spit out a report and ask if you want to submit it
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to the UnrealIRCd developers. Doing so will help us a lot as many bugs
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are often not reported. Note that UnrealIRCd will always ask before
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sending any information and never do so automatically. [B3]
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* SSL: Support for ECDHE has been added to provide "forward secrecy". [B4]
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==[ CHANGED ]==
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* Numerics have been removed. Instead we now use SIDs (Server ID's) and
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UIDs (User ID's). SIDs work very similar to server numerics and UIDs
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help us to fix a number of lag-related race conditions / bugs.
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* The module commands.so / commands.dll has been removed. All commands
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(those that are modular) are now in their own module.
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* Self-signed certificates are now generated using 4096 bits, a SHA256
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hash and validity of 10 years. [A2]
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* Building with SSL (OpenSSL) is now mandatory [A2]
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* The link { } block has been restructured, see
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https://www.unrealircd.org/docs/Upgrading_from_3.2.x#Link_block [A3]
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* Better yet, check out our secure server linking tutorial:
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https://www.unrealircd.org/docs/Tutorial:_Linking_servers
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* If you have no set::throttle block you now get a default of 3:60 [A3]
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* password entries in the conf no longer require specifying an auth-type
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like password "..." { md5; };. UnrealIRCd will now auto-detect. [A3]
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* You will now see a warning when you link to a non-SSL server. [A3]
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* Previously we used POSIX Regular expressions in spamfilters and at
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some other places. We have now moved to PCRE Regular expressions.
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They look very similar, but PCRE is a lot faster.
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For backwards-compatibility we still compile with both regex engines. [A3]
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* Spamfilter command syntax has been changed, it now has an extra option
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to indicate the matching method:
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/SPAMFILTER [add|del|remove|+|-] [method] [type] ....
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Where 'method' can be one of:
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* -regex: this is the new fast PCRE2 regex engine
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* -simple: supports just strings and ? and * wildcards (super fast)
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* -posix: the old regex engine for compatibility with 3.2.x. [A3]
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* If you have both 3.2.x and 4.x servers on your network then the
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4.x server will only send spamfilters of type 'posix' to the 3.2.x
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servers because 3.2.x servers don't support the other two types.
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So in a mixed network you probably want to keep using 'posix' for
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a while until all your servers are running UnrealIRCd 4. [A3]
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* set::oper-only-stats now defaults to "*"
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* oper::from::userhost and vhost::from::userhost are now called
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oper::mask and vhost::mask. The usermask@ part is now optional and
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it supports two syntaxes. For one entry you can use: mask 1.2.3.*;
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For multiple entries the syntax is: mask { 192.168.*; 10.*; };
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* Because having both allow::ip and allow::hostname in the same allow
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block was highly confusing (it was an OR-match) you must now choose
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between either allow::ip OR allow::hostname. [A3]
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* cgiirc block is renamed to webirc and the syntax has changed [A4]
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* set::pingpong-warning is removed, warning always off now [A4]
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* More helpful configuration file parse error messages [A4]
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* You can use '/OPER username' without password if you use SSL
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certificate (fingerprint) authentication. The same is true for
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'/VHOST username'. [A4]
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* You must now always use 'make install' on *NIX [A4]
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* Changed (default) directory structure entirely, see the section
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titled 'CONFIGURATION CHANGES' about 100 lines up. [A4]
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* badword quit { } is removed, we use badword channel for it. [A4]
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* badwords.*.conf is now just one badwords.conf
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* To load all default modules you now include modules.default.conf.
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This file was called modules.conf in earlier alpha's.
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The file has been split up in sections and a lot of comments have
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been added to aid the user in deciding whether to load or not to
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load each module. [A4]
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* Snomask +s is now (always) IRCOp-only. [A4]
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* Previously there was little logic behind what modes halfops could
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set. Now the idea is as follows: halfops should be able to help out
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in case of a flood but not be able to change any 'policy decission
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modes' such as +G, +S, +c, +s. Due to this change halfops can now
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set modes +beiklmntIMKNCR (was: +beikmntI). [A4]
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* If no link::hub or link::leaf is specified then assume hub "*". [B1]
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* SWHOIS (Special whois title) has been extended in a number of ways:
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* We now "track" who or what set an swhois. This allows us to
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remove the swhois received via oper/vhost on de-oper/de-vhost.
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* You can now have multiple swhois lines
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* Multiple oper::swhois and vhost::swhois items are supported. [B1]
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* When trying to link two servers without link::outgoing::options::ssl
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(which is not recommended) we try to use STARTTLS in order to
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'upgrade' the connection to use SSL/TLS anyway. This can be disabled
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via link::outgoing::options::insecure. [B2]
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* SSLv3 has now been disabled for security. This also means you can only
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link UnrealIRCd 4 with 3.2.10.3 and later because earlier versions
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used SSLv3 instead of TLS due to an OpenSSL API mistake. [B4]
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==[ MODULE CODERS / DEVELOPERS ]==
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* A lot of technical documentation for module coders has been added
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at https://www.unrealircd.org/docs/ describing things like how to
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write a module from scratch, the User & Channel Mode System, Commands,
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Command Overrides, Hooks, attaching custom-data to users/channels,
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and more. [A2+]
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* For commands: do not read from parv[0] anymore, doing so will lead
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to a crash. Use sptr->name instead. This change is necessary as
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the "name" in parv[0] could possibly point to a UID/SID rather than
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a nick name. Thus, if you would send parv[0] to a non-UID or non-SID
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capable server this would lead to serious issues (not found errors).
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* Added MOD_OPT_PERM_RELOADABLE which permits reloading (eg: upgrades)
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but disallows unloading of a module [A3]
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* There have been *a lot* of source code cleanups (ALL)
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* We now use the information from PROTOCTL CHANMODES= for parameter
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skipping if the channel mode is unknown. Also, when channel modes
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are loaded or unloaded we re-broadcast PROTOCTL CHANMODES=. [B1]
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* The server protocol docs have been removed. The protocol is now
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documented at https://www.unrealircd.org/docs/Server_protocol
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See also https://www.unrealircd.org/docs/Server_protocol:Changes
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for a list of changes between the 3.2 and 4.0 server protocol.
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* GCC typechecking has been added to make sure your HookAdd... calls
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are adding hook functions with the correct parameter (types).
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==[ REMOVED / DROPPED ]==
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* Numeric server IDs, see above. [A1]
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* PROTOCTL TOKEN and SJB64 are no longer implemented. [A1]
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* Ziplinks have been removed. [A1]
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* WebTV support. [A3]
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* Channel Mode +j was removed and replaced by the configuration setting
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set::anti-flood::join-flood (default: 3 per 90 seconds). [B1]
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* /CHATOPS: use /GLOBOPS instead which does the same
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/ADCHAT & /NACHAT: gone as we don't have such oper levels anymore
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Your opers should actually be in an #opers channel. If you also want
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special classes of oper channels like #admins then use +iI ~O:*admin*
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* User modes:
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* +N (Network Administrator): see 'Oper permissions' under NEW as for why
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* +a (Services Administrator): same
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* +A (Server Administrator: same
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* +C (Co Administrator): same
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* +O (Local IRC Operator): same
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* +h (HelpOp): all this did was add a line "is available for help" in
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WHOIS. You can use a vhost block with vhost::swhois as a replacement
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or for opers just add an oper::swhois item.
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* +g (failops): we already have snomasks and the +o usermode for this
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* +v (receive infected DCC SEND rejection notices): moved to snomask +D
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