mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-30 16:26:38 +02:00
3a64077f51
This so I - and others - don't constantly have to wonder whether the client is called sptr, cptr or acptr in a simple routine. Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-) Couldn't just mass-replace of course since there are places where there are multiple clients involved. So had to check each function. Also renamed some 'acptr' to 'target' and such. I will write a page with new style rules later.. but in short if there is only 1 client involved it will now be called 'client'.
268 lines
7.4 KiB
C
268 lines
7.4 KiB
C
/*
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* Unreal Internet Relay Chat Daemon, src/modules/kill.c
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* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
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* Moved to modules by Fish (Justin Hammond)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "unrealircd.h"
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CMD_FUNC(cmd_kill);
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static char buf[BUFSIZE], buf2[BUFSIZE];
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/* Place includes here */
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#define MSG_KILL "KILL" /* KILL */
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ModuleHeader MOD_HEADER
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= {
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"kill", /* Name of module */
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"5.0", /* Version */
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"command /kill", /* Short description of module */
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"UnrealIRCd Team",
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"unrealircd-5",
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};
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/* This is called on module init, before Server Ready */
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MOD_INIT()
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{
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CommandAdd(modinfo->handle, MSG_KILL, cmd_kill, 2, CMD_USER|CMD_SERVER);
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MARK_AS_OFFICIAL_MODULE(modinfo);
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return MOD_SUCCESS;
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}
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/* Is first run when server is 100% ready */
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MOD_LOAD()
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{
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return MOD_SUCCESS;
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}
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/* Called when module is unloaded */
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MOD_UNLOAD()
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{
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return MOD_SUCCESS;
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}
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/*
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** cmd_kill
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** parv[1] = kill victim(s) - comma separated list
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** parv[2] = kill path
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*/
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CMD_FUNC(cmd_kill)
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{
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Client *target;
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char inpath[HOSTLEN * 2 + USERLEN + 5];
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char *oinpath = get_client_name(client->direction, FALSE);
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char *user, *path, *killer, *nick, *p, *s;
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int kcount = 0;
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Hook *h;
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int ntargets = 0, n;
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int maxtargets = max_targets_for_command("KILL");
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if (parc < 2 || *parv[1] == '\0')
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{
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sendnumeric(client, ERR_NEEDMOREPARAMS, "KILL");
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return;
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}
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// FIXME: clean all this killpath shit, nobody cares anymore these days.
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// FYI, I just replaced 'cptr' with 'client->direction' for now, but
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// we should clean up this mess later, see the FIXME.
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user = parv[1];
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path = parv[2]; /* Either defined or NULL (parc >= 2!!) */
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strlcpy(inpath, oinpath, sizeof inpath);
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if (IsServer(client->direction) && (s = strchr(inpath, '.')) != NULL)
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*s = '\0'; /* Truncate at first "." -- hmm... why ? */
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if (!IsServer(client->direction) && !ValidatePermissionsForPath("kill:global",client,NULL,NULL,NULL) && !ValidatePermissionsForPath("kill:local",client,NULL,NULL,NULL))
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{
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sendnumeric(client, ERR_NOPRIVILEGES);
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return;
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}
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if (BadPtr(path))
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{
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sendnumeric(client, ERR_NEEDMOREPARAMS, "KILL");
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return;
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}
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if (strlen(path) > iConf.quit_length)
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path[iConf.quit_length] = '\0';
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if (MyUser(client))
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user = canonize(user);
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for (p = NULL, nick = strtoken(&p, user, ","); nick; nick = strtoken(&p, NULL, ","))
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{
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MessageTag *mtags = NULL;
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if (MyUser(client) && (++ntargets > maxtargets))
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{
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sendnumeric(client, ERR_TOOMANYTARGETS, nick, maxtargets, "KILL");
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break;
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}
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target = find_person(nick, NULL);
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/* If a local user issued the /KILL then we will "chase" the user.
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* In other words: we'll check the history for recently changed nicks.
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* We don't do this for remote KILL requests as we have UID for that.
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*/
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if (!target && MyUser(client))
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{
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target = get_history(nick, KILLCHASETIMELIMIT);
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if (target)
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sendnotice(client, "*** KILL changed from %s to %s", nick, target->name);
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}
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if (!target)
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{
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sendnumeric(client, ERR_NOSUCHNICK, nick);
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continue;
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}
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if ((!MyConnect(target) && MyUser(client) && !ValidatePermissionsForPath("kill:global",client,target,NULL,NULL))
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|| (MyConnect(target) && MyUser(client)
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&& !ValidatePermissionsForPath("kill:local",client,target,NULL,NULL)))
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{
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sendnumeric(client, ERR_NOPRIVILEGES);
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continue;
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}
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/* Hooks can plug-in here to reject a kill */
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if (MyUser(client))
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{
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int ret = EX_ALLOW;
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for (h = Hooks[HOOKTYPE_PRE_KILL]; h; h = h->next)
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{
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/* note: parameters are: client, victim, reason. reason can be NULL !! */
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ret = (*(h->func.intfunc))(client, target, path);
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if (ret != EX_ALLOW)
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break;
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}
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if ((ret == EX_DENY) || (ret == EX_ALWAYS_DENY))
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continue; /* reject kill for this particular user */
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}
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/* From here on, the kill is probably going to be successful. */
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kcount++;
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if (!IsServer(client) && (kcount > MAXKILLS))
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{
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sendnotice(client,
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"*** Too many targets, kill list was truncated. Maximum is %d.",
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MAXKILLS);
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break;
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}
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if (!IsServer(client->direction))
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{
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/*
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** The kill originates from this server, initialize path.
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** (In which case the 'path' may contain user suplied
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** explanation ...or some nasty comment, sigh... >;-)
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**
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** ...!operhost!oper
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** ...!operhost!oper (comment)
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*/
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strlcpy(inpath, GetHost(client->direction), sizeof inpath);
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if (kcount == 1)
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{
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ircsnprintf(buf, sizeof(buf), "%s (%s)", client->direction->name, path);
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path = buf;
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}
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}
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/*
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** Notify all *local* opers about the KILL (this includes the one
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** originating the kill, if from this server--the special numeric
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** reply message is not generated anymore).
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**
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** Note: "target->name" is used instead of "user" because we may
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** have changed the target because of the nickname change.
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*/
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sendto_snomask(SNO_KILLS,
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"*** Received KILL message for %s!%s@%s from %s Path: %s!%s",
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target->name, target->user->username,
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IsHidden(target) ? target->user->virthost : target->user->realhost,
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client->name, inpath, path);
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ircd_log(LOG_KILL, "KILL (%s) by %s(%s!%s)",
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make_nick_user_host(target->name, target->user->username, GetHost(target)),
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client->name, inpath, path);
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new_message(client, recv_mtags, &mtags);
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/* Victim gets a little notification (s)he is about to die */
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if (MyConnect(target))
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{
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sendto_prefix_one(target, client, NULL, ":%s KILL %s :%s!%s",
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client->name, target->name, inpath, path);
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}
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if (MyConnect(target) && MyConnect(client))
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{
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/* Local kill. This is handled as if it were a QUIT */
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/* Prepare buffer for exit_client */
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ircsnprintf(buf2, sizeof(buf2), "[%s] Local kill by %s (%s)",
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me.name, client->name,
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BadPtr(parv[2]) ? client->name : parv[2]);
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}
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else
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{
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/* Kill from one server to another (we may be src, victim or something in-between) */
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/* Broadcast it to other SID and non-SID servers (may be a NOOP, obviously) */
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sendto_server(client, PROTO_SID, 0, mtags, ":%s KILL %s :%s!%s",
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client->name, ID(target), inpath, path);
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sendto_server(client, 0, PROTO_SID, mtags, ":%s KILL %s :%s!%s",
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client->name, target->name, inpath, path);
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/* Don't send a QUIT for this */
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SetKilled(target);
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/* Prepare the buffer for exit_client */
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if ((killer = strchr(path, ' ')))
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{
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while ((killer >= path) && *killer && *killer != '!')
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killer--;
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if (!*killer)
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killer = path;
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else
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killer++;
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}
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else
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killer = path;
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ircsnprintf(buf2, sizeof(buf2), "Killed (%s)", killer);
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}
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if (MyUser(client))
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RunHook3(HOOKTYPE_LOCAL_KILL, client, target, parv[2]);
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exit_client(target, mtags, buf2);
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free_message_tags(mtags);
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if (IsDead(client))
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return; /* stop processing if we killed ourselves */
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}
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}
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