mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-30 03:16:38 +02:00
3a64077f51
This so I - and others - don't constantly have to wonder whether the client is called sptr, cptr or acptr in a simple routine. Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-) Couldn't just mass-replace of course since there are places where there are multiple clients involved. So had to check each function. Also renamed some 'acptr' to 'target' and such. I will write a page with new style rules later.. but in short if there is only 1 client involved it will now be called 'client'.
794 lines
20 KiB
C
794 lines
20 KiB
C
/*
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* websocket - WebSocket support (RFC6455)
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* (C)Copyright 2016 Bram Matthys and the UnrealIRCd team
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* License: GPLv2
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* This module was sponsored by Aberrant Software Inc.
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*/
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#include "unrealircd.h"
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#include <limits.h>
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#define WEBSOCKET_VERSION "1.0.0"
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ModuleHeader MOD_HEADER
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= {
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"websocket",
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WEBSOCKET_VERSION,
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"WebSocket support (RFC6455)",
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"UnrealIRCd Team",
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"unrealircd-5",
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};
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#if CHAR_MIN < 0
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#error "In UnrealIRCd char should always be unsigned. Check your compiler"
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#endif
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typedef struct WebSocketUser WebSocketUser;
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struct WebSocketUser {
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char get; /**< GET initiated */
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char handshake_completed; /**< Handshake completed, use data frames */
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char *handshake_key; /**< Handshake key (used during handshake) */
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char *lefttoparse; /**< Leftover buffer to parse */
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int lefttoparselen; /**< Length of lefttoparse buffer */
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};
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#define WEBSOCKET_TYPE_BINARY 0x1
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#define WEBSOCKET_TYPE_TEXT 0x2
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#define WSU(client) ((WebSocketUser *)moddata_client(client, websocket_md).ptr)
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#define WEBSOCKET_TYPE(client) ((client->local && client->local->listener) ? client->local->listener->websocket_options : 0)
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#define WEBSOCKET_MAGIC_KEY "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" /* see RFC6455 */
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#define WSOP_CONTINUATION 0x00
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#define WSOP_TEXT 0x01
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#define WSOP_BINARY 0x02
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#define WSOP_CLOSE 0x08
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#define WSOP_PING 0x09
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#define WSOP_PONG 0x0a
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/* Forward declarations */
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int websocket_config_test(ConfigFile *cf, ConfigEntry *ce, int type, int *errs);
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int websocket_config_run_ex(ConfigFile *cf, ConfigEntry *ce, int type, void *ptr);
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int websocket_packet_out(Client *from, Client *to, Client *intended_to, char **msg, int *length);
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int websocket_packet_in(Client *client, char *readbuf, int *length);
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void websocket_mdata_free(ModData *m);
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int websocket_handle_packet(Client *client, char *readbuf, int length);
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int websocket_handle_handshake(Client *client, char *readbuf, int *length);
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int websocket_complete_handshake(Client *client);
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int websocket_handle_packet_ping(Client *client, char *buf, int len);
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int websocket_handle_packet_pong(Client *client, char *buf, int len);
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int websocket_create_frame(int opcode, char **buf, int *len);
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int websocket_send_frame(Client *client, int opcode, char *buf, int len);
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/* Global variables */
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ModDataInfo *websocket_md;
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MOD_TEST()
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{
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HookAdd(modinfo->handle, HOOKTYPE_CONFIGTEST, 0, websocket_config_test);
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return MOD_SUCCESS;
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}
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MOD_INIT()
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{
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ModDataInfo mreq;
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MARK_AS_OFFICIAL_MODULE(modinfo);
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HookAdd(modinfo->handle, HOOKTYPE_CONFIGRUN_EX, 0, websocket_config_run_ex);
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HookAdd(modinfo->handle, HOOKTYPE_PACKET, 0, websocket_packet_out);
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HookAdd(modinfo->handle, HOOKTYPE_RAWPACKET_IN, 0, websocket_packet_in);
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memset(&mreq, 0, sizeof(mreq));
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mreq.name = "websocket";
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mreq.serialize = NULL;
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mreq.unserialize = NULL;
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mreq.free = websocket_mdata_free;
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mreq.sync = 0;
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mreq.type = MODDATATYPE_CLIENT;
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websocket_md = ModDataAdd(modinfo->handle, mreq);
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return MOD_SUCCESS;
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}
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MOD_LOAD()
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{
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if (SHOWCONNECTINFO)
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{
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config_warn("I'm disabling set::options::show-connect-info for you "
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"as this setting is incompatible with the websocket module.");
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SHOWCONNECTINFO = 0;
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}
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return MOD_SUCCESS;
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}
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MOD_UNLOAD()
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{
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return MOD_SUCCESS;
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}
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#ifndef CheckNull
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#define CheckNull(x) if ((!(x)->ce_vardata) || (!(*((x)->ce_vardata)))) { config_error("%s:%i: missing parameter", (x)->ce_fileptr->cf_filename, (x)->ce_varlinenum); errors++; continue; }
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#endif
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int websocket_config_test(ConfigFile *cf, ConfigEntry *ce, int type, int *errs)
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{
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int errors = 0;
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ConfigEntry *cep;
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int has_type = 0;
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static char errored_once_nick = 0;
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if (type != CONFIG_LISTEN_OPTIONS)
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return 0;
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/* We are only interrested in listen::options::websocket.. */
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if (!ce || !ce->ce_varname || strcmp(ce->ce_varname, "websocket"))
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return 0;
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for (cep = ce->ce_entries; cep; cep = cep->ce_next)
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{
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if (!strcmp(cep->ce_varname, "type"))
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{
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CheckNull(cep);
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has_type = 1;
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if (!strcmp(cep->ce_vardata, "text"))
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{
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if (non_utf8_nick_chars_in_use && !errored_once_nick)
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{
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/* This one is a hard error, since the consequences are grave */
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config_error("You have a websocket listener with type 'text' AND your set::allowed-nickchars contains at least one non-UTF8 character set.");
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config_error("This is a very BAD idea as this makes your websocket vulnerable to UTF8 conversion attacks. "
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"This can cause things like unkickable users and 'ghosts' for websocket users.");
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config_error("You have 4 options: 1) Remove the websocket listener, 2) Use websocket type 'binary', "
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"3) Remove the non-UTF8 character set from set::allowed-nickchars, 4) Replace the non-UTF8 with an UTF8 character set in set::allowed-nickchars");
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config_error("For more details see https://www.unrealircd.org/docs/WebSocket_support#websockets-and-non-utf8");
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errored_once_nick = 1;
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errors++;
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}
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}
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else if (!strcmp(cep->ce_vardata, "binary"))
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{
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}
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else
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{
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config_error("%s:%i: listen::options::websocket::type must be either 'binary' or 'text' (not '%s')",
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cep->ce_fileptr->cf_filename, cep->ce_varlinenum, cep->ce_vardata);
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errors++;
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}
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} else
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{
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config_error("%s:%i: unknown directive listen::options::websocket::%s",
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cep->ce_fileptr->cf_filename, cep->ce_varlinenum, cep->ce_varname);
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errors++;
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continue;
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}
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}
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if (!has_type)
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{
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config_error("%s:%i: websocket set, but type unspecified. Use something like: listen { ip *; port 443; websocket { type text; } }",
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ce->ce_fileptr->cf_filename, ce->ce_varlinenum);
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errors++;
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}
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*errs = errors;
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return errors ? -1 : 1;
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}
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int websocket_config_run_ex(ConfigFile *cf, ConfigEntry *ce, int type, void *ptr)
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{
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ConfigEntry *cep, *cepp;
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ConfigItem_listen *l;
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static char warned_once_channel = 0;
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if (type != CONFIG_LISTEN_OPTIONS)
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return 0;
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/* We are only interrested in listen::options::websocket.. */
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if (!ce || !ce->ce_varname || strcmp(ce->ce_varname, "websocket"))
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return 0;
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l = (ConfigItem_listen *)ptr;
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for (cep = ce->ce_entries; cep; cep = cep->ce_next)
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{
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if (!strcmp(cep->ce_varname, "type"))
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{
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if (!strcmp(cep->ce_vardata, "binary"))
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l->websocket_options = WEBSOCKET_TYPE_BINARY;
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else if (!strcmp(cep->ce_vardata, "text"))
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{
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l->websocket_options = WEBSOCKET_TYPE_TEXT;
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if ((tempiConf.allowed_channelchars == ALLOWED_CHANNELCHARS_ANY) && !warned_once_channel)
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{
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/* This one is a warning, since the consequences are less grave than with nicks */
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config_warn("You have a websocket listener with type 'text' AND your set::allowed-channelchars is set to 'any'.");
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config_warn("This is not a recommended combination as this makes your websocket vulnerable to UTF8 conversion attacks. "
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"This can cause things like unpartable channels for websocket users.");
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config_warn("It is highly recommended that you use set { allowed-channelchars utf8; }");
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config_warn("For more details see https://www.unrealircd.org/docs/WebSocket_support#websockets-and-non-utf8");
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warned_once_channel = 1;
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}
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}
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}
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}
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return 1;
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}
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/** UnrealIRCd internals: free WebSocketUser object. */
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void websocket_mdata_free(ModData *m)
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{
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WebSocketUser *wsu = (WebSocketUser *)m->ptr;
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if (wsu)
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{
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safe_free(wsu->handshake_key);
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safe_free(wsu->lefttoparse);
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safe_free(m->ptr);
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}
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}
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/** Outgoing packet hook.
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* This transforms the output to be Websocket-compliant, if necessary.
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*/
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int websocket_packet_out(Client *from, Client *to, Client *intended_to, char **msg, int *length)
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{
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if (MyConnect(to) && WSU(to) && WSU(to)->handshake_completed)
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{
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if (WEBSOCKET_TYPE(to) == WEBSOCKET_TYPE_BINARY)
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websocket_create_frame(WSOP_BINARY, msg, length);
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else if (WEBSOCKET_TYPE(to) == WEBSOCKET_TYPE_TEXT)
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{
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/* Some more conversions are needed */
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char *safe_msg = unrl_utf8_make_valid(*msg);
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*msg = safe_msg;
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*length = *msg ? strlen(safe_msg) : 0;
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websocket_create_frame(WSOP_TEXT, msg, length);
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}
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return 0;
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}
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return 0;
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}
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int websocket_handle_websocket(Client *client, char *readbuf2, int length2)
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{
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int n;
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char *ptr;
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int length;
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int length1 = WSU(client)->lefttoparselen;
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char readbuf[4096];
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length = length1 + length2;
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if (length > sizeof(readbuf)-1)
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{
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dead_socket(client, "Illegal buffer stacking/Excess flood");
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return 0;
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}
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if (length1 > 0)
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memcpy(readbuf, WSU(client)->lefttoparse, length1);
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memcpy(readbuf+length1, readbuf2, length2);
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safe_free(WSU(client)->lefttoparse);
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WSU(client)->lefttoparselen = 0;
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ptr = readbuf;
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do {
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n = websocket_handle_packet(client, ptr, length);
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if (n < 0)
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return -1; /* killed -- STOP processing */
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if (n == 0)
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{
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/* Short read. Stop processing for now, but save data for next time */
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safe_free(WSU(client)->lefttoparse);
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WSU(client)->lefttoparse = safe_alloc(length);
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WSU(client)->lefttoparselen = length;
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memcpy(WSU(client)->lefttoparse, ptr, length);
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return 0;
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}
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length -= n;
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ptr += n;
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if (length < 0)
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abort(); /* less than 0 is impossible */
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} while(length > 0);
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return 0;
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}
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/** Incoming packet hook.
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* This processes Websocket frames, if this is a websocket connection.
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* NOTE The different return values:
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* -1 means: don't touch this client anymore, it has or might have been killed!
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* 0 means: don't process this data, but you can read another packet if you want
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* >0 means: process this data (regular IRC data, non-websocket stuff)
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*/
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int websocket_packet_in(Client *client, char *readbuf, int *length)
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{
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if ((client->local->receiveM == 0) && WEBSOCKET_TYPE(client) && !WSU(client) && (*length > 8) && !strncmp(readbuf, "GET ", 4))
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{
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/* Allocate a new WebSocketUser struct for this session */
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moddata_client(client, websocket_md).ptr = safe_alloc(sizeof(WebSocketUser));
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WSU(client)->get = 1;
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}
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if (!WSU(client))
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return 1; /* "normal" IRC client */
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if (WSU(client)->handshake_completed)
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return websocket_handle_websocket(client, readbuf, *length);
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/* else.. */
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return websocket_handle_handshake(client, readbuf, length);
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}
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/** Helper function to parse the HTTP header consisting of multiple 'Key: value' pairs */
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int websocket_handshake_helper(char *buffer, int len, char **key, char **value, char **lastloc, int *end_of_request)
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{
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static char buf[4096], *nextptr;
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char *p;
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char *k = NULL, *v = NULL;
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int foundlf = 0;
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if (buffer)
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{
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/* Initialize */
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if (len > sizeof(buf) - 1)
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len = sizeof(buf) - 1;
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memcpy(buf, buffer, len);
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buf[len] = '\0';
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nextptr = buf;
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}
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*end_of_request = 0;
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p = nextptr;
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if (!p)
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{
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*key = *value = NULL;
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return 0; /* done processing data */
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}
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if (!strncmp(p, "\n", 1) || !strncmp(p, "\r\n", 2))
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{
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*key = *value = NULL;
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*end_of_request = 1;
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return 0;
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}
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/* Note: p *could* point to the NUL byte ('\0') */
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/* Special handling for GET line itself. */
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if (!strncmp(p, "GET ", 4))
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{
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k = "GET";
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p += 4;
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v = p; /* SET VALUE */
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nextptr = NULL; /* set to "we are done" in case next for loop fails */
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for (; *p; p++)
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{
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if (*p == ' ')
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{
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*p = '\0'; /* terminate before "HTTP/1.X" part */
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}
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else if (*p == '\r')
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{
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*p = '\0'; /* eat silently, but don't consider EOL */
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}
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else if (*p == '\n')
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{
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*p = '\0';
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nextptr = p+1; /* safe, there is data or at least a \0 there */
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break;
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}
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}
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*key = k;
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*value = v;
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return 1;
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}
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/* Header parsing starts here.
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* Example line "Host: www.unrealircd.org"
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*/
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k = p; /* SET KEY */
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/* First check if the line contains a terminating \n. If not, don't process it
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* as it may have been a cut header.
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*/
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for (; *p; p++)
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{
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if (*p == '\n')
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{
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foundlf = 1;
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break;
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}
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}
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if (!foundlf)
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{
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*key = *value = NULL;
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*lastloc = k;
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return 0;
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}
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p = k;
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for (; *p; p++)
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{
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if ((*p == '\n') || (*p == '\r'))
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{
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/* Reached EOL but 'value' not found */
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*p = '\0';
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break;
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}
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if (*p == ':')
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{
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*p++ = '\0';
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if (*p++ != ' ')
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break; /* missing mandatory space after ':' */
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v = p; /* SET VALUE */
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nextptr = NULL; /* set to "we are done" in case next for loop fails */
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for (; *p; p++)
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{
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if (*p == '\r')
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{
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*p = '\0'; /* eat silently, but don't consider EOL */
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}
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else if (*p == '\n')
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{
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*p = '\0';
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nextptr = p+1; /* safe, there is data or at least a \0 there */
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break;
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}
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}
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/* A key-value pair was succesfully parsed, return it */
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*key = k;
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*value = v;
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return 1;
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}
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}
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/* Fatal parse error */
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*key = *value = NULL;
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return 0;
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}
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/** Handle client GET WebSocket handshake.
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* Yes, I'm going to assume that the header fits in one packet and one packet only.
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*/
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int websocket_handle_handshake(Client *client, char *readbuf, int *length)
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{
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char *key, *value;
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int r, end_of_request;
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char netbuf[2048];
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char *lastloc = NULL;
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int n, maxcopy, nprefix=0;
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/** Frame re-assembling starts here **/
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*netbuf = '\0';
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if (WSU(client)->lefttoparse)
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{
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strlcpy(netbuf, WSU(client)->lefttoparse, sizeof(netbuf));
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nprefix = strlen(netbuf);
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}
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maxcopy = sizeof(netbuf) - nprefix - 1;
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/* (Need to some manual checking here as strlen() can't be safely used
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* on readbuf. Same is true for strlncat since it uses strlen().)
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*/
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n = *length;
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if (n > maxcopy)
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n = maxcopy;
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if (n <= 0)
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{
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dead_socket(client, "Oversized line");
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return -1;
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}
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memcpy(netbuf+nprefix, readbuf, n); /* SAFE: see checking above */
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netbuf[n+nprefix] = '\0';
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safe_free(WSU(client)->lefttoparse);
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/** Now step through the lines.. **/
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for (r = websocket_handshake_helper(netbuf, strlen(netbuf), &key, &value, &lastloc, &end_of_request);
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r;
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r = websocket_handshake_helper(NULL, 0, &key, &value, &lastloc, &end_of_request))
|
|
{
|
|
if (!strcasecmp(key, "Sec-WebSocket-Key"))
|
|
{
|
|
if (strchr(value, ':'))
|
|
{
|
|
/* This would cause unserialization issues. Should be base64 anyway */
|
|
dead_socket(client, "Invalid characters in Sec-WebSocket-Key");
|
|
return -1;
|
|
}
|
|
safe_strdup(WSU(client)->handshake_key, value);
|
|
}
|
|
}
|
|
|
|
if (end_of_request)
|
|
{
|
|
if (!WSU(client)->handshake_key)
|
|
{
|
|
if (is_module_loaded("webredir"))
|
|
{
|
|
char *parx[2] = { NULL, NULL };
|
|
do_cmd(client, NULL, "GET", 1, parx);
|
|
}
|
|
dead_socket(client, "Invalid WebSocket request");
|
|
return -1;
|
|
}
|
|
websocket_complete_handshake(client);
|
|
return 0;
|
|
}
|
|
|
|
if (lastloc)
|
|
{
|
|
/* Last line was cut somewhere, save it for next round. */
|
|
safe_strdup(WSU(client)->lefttoparse, lastloc);
|
|
}
|
|
return 0; /* don't let UnrealIRCd process this */
|
|
}
|
|
|
|
/** Complete the handshake by sending the appropriate HTTP 101 response etc. */
|
|
int websocket_complete_handshake(Client *client)
|
|
{
|
|
char buf[512], hashbuf[64];
|
|
SHA_CTX hash;
|
|
char sha1out[20]; /* 160 bits */
|
|
|
|
WSU(client)->handshake_completed = 1;
|
|
|
|
snprintf(buf, sizeof(buf), "%s%s", WSU(client)->handshake_key, WEBSOCKET_MAGIC_KEY);
|
|
SHA1_Init(&hash);
|
|
SHA1_Update(&hash, buf, strlen(buf));
|
|
SHA1_Final(sha1out, &hash);
|
|
|
|
b64_encode(sha1out, sizeof(sha1out), hashbuf, sizeof(hashbuf));
|
|
|
|
snprintf(buf, sizeof(buf),
|
|
"HTTP/1.1 101 Switching Protocols\r\n"
|
|
"Upgrade: websocket\r\n"
|
|
"Connection: Upgrade\r\n"
|
|
"Sec-WebSocket-Accept: %s\r\n"
|
|
"\r\n",
|
|
hashbuf);
|
|
|
|
/* Caution: we bypass sendQ flood checking by doing it this way.
|
|
* Risk is minimal, though, as we only permit limited text only
|
|
* once per session.
|
|
*/
|
|
dbuf_put(&client->local->sendQ, buf, strlen(buf));
|
|
send_queued(client);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Add LF (if needed) to a buffer. Max 4K. */
|
|
void add_lf_if_needed(char **buf, int *len)
|
|
{
|
|
static char newbuf[4096];
|
|
char *b = *buf;
|
|
int l = *len;
|
|
|
|
if (l <= 0)
|
|
return; /* too short */
|
|
|
|
if (b[l - 1] == '\n')
|
|
return; /* already contains \n */
|
|
|
|
if (l >= sizeof(newbuf)-2)
|
|
l = sizeof(newbuf)-2; /* cut-off if necessary */
|
|
|
|
memcpy(newbuf, b, l);
|
|
newbuf[l] = '\n';
|
|
newbuf[l + 1] = '\0'; /* not necessary, but I like zero termination */
|
|
l++;
|
|
*buf = newbuf; /* new buffer */
|
|
*len = l; /* new length */
|
|
}
|
|
|
|
/** WebSocket packet handler.
|
|
* For more information on the format, check out page 28 of RFC6455.
|
|
* @returns The number of bytes processed (the size of the frame)
|
|
* OR 0 to indicate a possible short read (want more data)
|
|
* OR -1 in case of an error.
|
|
*/
|
|
int websocket_handle_packet(Client *client, char *readbuf, int length)
|
|
{
|
|
char opcode; /**< Opcode */
|
|
char masked; /**< Masked */
|
|
int len; /**< Length of the packet */
|
|
char maskkey[4]; /**< Key used for masking */
|
|
char *p, *payload;
|
|
int total_packet_size;
|
|
|
|
if (length < 4)
|
|
{
|
|
/* WebSocket packet too short */
|
|
return 0;
|
|
}
|
|
|
|
/* fin = readbuf[0] & 0x80; -- unused */
|
|
opcode = readbuf[0] & 0x7F;
|
|
masked = readbuf[1] & 0x80;
|
|
len = readbuf[1] & 0x7F;
|
|
p = &readbuf[2]; /* point to next element */
|
|
|
|
/* actually 'fin' is unused.. we don't care. */
|
|
|
|
if (!masked)
|
|
{
|
|
dead_socket(client, "WebSocket packet not masked");
|
|
return -1; /* Having the masked bit set is required (RFC6455 p29) */
|
|
}
|
|
|
|
if (len == 127)
|
|
{
|
|
dead_socket(client, "WebSocket packet with insane size");
|
|
return -1; /* Packets requiring 64bit lengths are not supported. Would be insane. */
|
|
}
|
|
|
|
total_packet_size = len + 2 + 4; /* 2 for header, 4 for mask key, rest for payload */
|
|
|
|
/* Early (minimal) length check */
|
|
if (length < total_packet_size)
|
|
{
|
|
/* WebSocket frame too short */
|
|
return 0;
|
|
}
|
|
|
|
/* Len=126 is special. It indicates the data length is actually "126 or more" */
|
|
if (len == 126)
|
|
{
|
|
/* Extended payload length (16 bit). For packets of >=126 bytes */
|
|
len = (readbuf[2] << 8) + readbuf[3];
|
|
if (len < 126)
|
|
{
|
|
dead_socket(client, "WebSocket protocol violation (extended payload length too short)");
|
|
return -1; /* This is a violation (not a short read), see page 29 */
|
|
}
|
|
p += 2; /* advance pointer 2 bytes */
|
|
|
|
/* Need to check the length again, now it has changed: */
|
|
if (length < len + 4 + 4)
|
|
{
|
|
/* WebSocket frame too short */
|
|
return 0;
|
|
}
|
|
/* And update the packet size */
|
|
total_packet_size = len + 4 + 4; /* 4 for header, 4 for mask key, rest for payload */
|
|
}
|
|
|
|
memcpy(maskkey, p, 4);
|
|
p+= 4;
|
|
payload = (len > 0) ? p : NULL;
|
|
|
|
if (len > 0)
|
|
{
|
|
/* Unmask this thing (page 33, section 5.3) */
|
|
int n;
|
|
char v;
|
|
for (n = 0; n < len; n++)
|
|
{
|
|
v = *p;
|
|
*p++ = v ^ maskkey[n % 4];
|
|
}
|
|
}
|
|
|
|
switch(opcode)
|
|
{
|
|
case WSOP_CONTINUATION:
|
|
case WSOP_TEXT:
|
|
case WSOP_BINARY:
|
|
if (len > 0)
|
|
{
|
|
add_lf_if_needed(&payload, &len);
|
|
if (!process_packet(client, payload, len, 1)) /* let UnrealIRCd process this data */
|
|
return -1; /* fatal error occured (such as flood kill) */
|
|
}
|
|
return total_packet_size;
|
|
|
|
case WSOP_CLOSE:
|
|
dead_socket(client, "Connection closed"); /* TODO: Improve I guess */
|
|
return -1;
|
|
|
|
case WSOP_PING:
|
|
if (websocket_handle_packet_ping(client, payload, len) < 0)
|
|
return -1;
|
|
return total_packet_size;
|
|
|
|
case WSOP_PONG:
|
|
if (websocket_handle_packet_pong(client, payload, len) < 0)
|
|
return -1;
|
|
return total_packet_size;
|
|
|
|
default:
|
|
dead_socket(client, "WebSocket: Unknown opcode");
|
|
return -1;
|
|
}
|
|
|
|
return -1; /* NOTREACHED */
|
|
}
|
|
|
|
int websocket_handle_packet_ping(Client *client, char *buf, int len)
|
|
{
|
|
if (len > 500)
|
|
{
|
|
dead_socket(client, "WebSocket: oversized PING request");
|
|
return -1;
|
|
}
|
|
websocket_send_frame(client, WSOP_PONG, buf, len);
|
|
client->local->since++; /* lag penalty of 1 second */
|
|
return 0;
|
|
}
|
|
|
|
int websocket_handle_packet_pong(Client *client, char *buf, int len)
|
|
{
|
|
/* We don't care */
|
|
return 0;
|
|
}
|
|
|
|
/** Create a frame. Used for OUTGOING data. */
|
|
int websocket_create_frame(int opcode, char **buf, int *len)
|
|
{
|
|
static char sendbuf[8192];
|
|
|
|
sendbuf[0] = opcode | 0x80; /* opcode & final */
|
|
|
|
if (*len > sizeof(sendbuf) - 8)
|
|
abort(); /* should never happen (safety) */
|
|
|
|
/* strip LF */
|
|
if (*len > 0)
|
|
{
|
|
if (*(*buf + *len - 1) == '\n')
|
|
*len = *len - 1;
|
|
}
|
|
/* strip CR */
|
|
if (*len > 0)
|
|
{
|
|
if (*(*buf + *len - 1) == '\r')
|
|
*len = *len - 1;
|
|
}
|
|
|
|
if (*len < 126)
|
|
{
|
|
/* Short payload */
|
|
sendbuf[1] = (char)*len;
|
|
memcpy(&sendbuf[2], *buf, *len);
|
|
*buf = sendbuf;
|
|
*len += 2;
|
|
} else {
|
|
/* Long payload */
|
|
sendbuf[1] = 126;
|
|
sendbuf[2] = (char)((*len >> 8) & 0xFF);
|
|
sendbuf[3] = (char)(*len & 0xFF);
|
|
memcpy(&sendbuf[4], *buf, *len);
|
|
*buf = sendbuf;
|
|
*len += 4;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/** Create and send a frame */
|
|
int websocket_send_frame(Client *client, int opcode, char *buf, int len)
|
|
{
|
|
char *b = buf;
|
|
int l = len;
|
|
|
|
if (websocket_create_frame(opcode, &b, &l) < 0)
|
|
return -1;
|
|
|
|
if (DBufLength(&client->local->sendQ) > get_sendq(client))
|
|
{
|
|
dead_socket(client, "Max SendQ exceeded");
|
|
return -1;
|
|
}
|
|
|
|
dbuf_put(&client->local->sendQ, b, l);
|
|
send_queued(client);
|
|
return 0;
|
|
}
|