mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-12 19:14:46 +02:00
0e87ac8aaf
=================================================================== RCS file: /home/cmunk/ircsystems/cvsroot/unreal/Changes,v retrieving revision 1.1.1.1.2.1.2.1.2.2401 diff -u -r1.1.1.1.2.1.2.1.2.2401 Changes --- Changes 14 May 2007 19:26:07 -0000 1.1.1.1.2.1.2.1.2.2401 +++ Changes 14 May 2007 20:46:34 -0000 @@ -1695,3 +1695,8 @@ - More cleanup - this may potentially break some OS'es, but let us catch this in testing - Fixed CommandAdd prototype a bit +- Made autoconf detect c++ compiler, now availiable in CXX +- Made the actual ircd be compiled by c++ compiler (linking, not source) +- Added m_template.cpp and 'make custommodulecpp MODULEFILE=m_template' + ability - meaning, C++ modules for Unreal. This is mostly a proof of + concept, so please tell me if some OS'es break bigtime.
85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/*
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* IRC - Internet Relay Chat, src/modules/%FILE%
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* (C) 2005 The UnrealIRCd Team
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*
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* See file AUTHORS in IRC package for additional names of
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* the programmers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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extern "C"
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{
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#include "config.h"
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#include "struct.h"
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#include "common.h"
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#include "sys.h"
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#include "numeric.h"
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#include "msg.h"
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#include "proto.h"
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#include "channel.h"
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#include <time.h>
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#include <sys/stat.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include <fcntl.h>
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#include "h.h"
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#ifdef STRIPBADWORDS
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#include "badwords.h"
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#endif
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#ifdef _WIN32
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#include "version.h"
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#endif
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}
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extern "C" DLLFUNC CMD_FUNC(m_COMMAND);
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#define MSG_UCOMMAND "UCOMMAND"
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#define TOK_UCOMMAND "%%"
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ModuleHeader MOD_HEADER(m_COMMAND)
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= {
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"m_COMMAND",
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"$Id$",
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"command /COMMAND",
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"3.2-b8-1",
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NULL
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};
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extern "C" DLLFUNC int MOD_INIT(m_COMMAND)(ModuleInfo *modinfo)
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{
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CommandAdd(modinfo->handle, MSG_UCOMMAND, TOK_UCOMMAND, m_COMMAND, MAXPARA, M_USER|M_SERVER);
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MARK_AS_OFFICIAL_MODULE(modinfo);
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return MOD_SUCCESS;
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}
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extern "C" DLLFUNC int MOD_LOAD(m_COMMAND)(int module_load)
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{
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return MOD_SUCCESS;
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}
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extern "C" DLLFUNC int MOD_UNLOAD(m_COMMAND)(int module_unload)
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{
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return MOD_SUCCESS;
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}
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extern "C" DLLFUNC CMD_FUNC(m_COMMAND)
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{
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return 0;
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}
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