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143 lines
4.1 KiB
C
143 lines
4.1 KiB
C
/************************************************************************
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* Unreal Internet Relay Chat Daemon, src/packet.c
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* Copyright (C) 1990 Jarkko Oikarinen and
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* University of Oulu, Computing Center
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "struct.h"
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#include "common.h"
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#include "sys.h"
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#include "msg.h"
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#include "h.h"
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ID_CVS("$Id$");
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ID_Copyright
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("(C) 1988 University of Oulu, Computing Center and Jarkko Oikarinen");
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ID_Notes("2.12 1/30/94");
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/*
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* inittoken
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* Cheat here, blah. Build the lookup tables from msgtab's,
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* call them msgmap's. Called in main() with other inits.
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* Yes, I know this is not the right module, but I said I cheat ;)
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*/
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void inittoken(void)
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{
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int loopy;
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int final;
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/* Find the zero-entry */
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for (final = 0; msgtab[final].cmd; final++)
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;
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/* Point all entries to it */
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for (loopy = 0; loopy < 256; loopy++)
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msgmap[loopy] = &msgtab[final];
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/* Build references to existing commands */
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for (loopy = 0; msgtab[loopy].cmd; loopy++)
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msgmap[msgtab[loopy].token[0]] = &msgtab[loopy];
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}
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/*
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** dopacket
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** cptr - pointer to client structure for which the buffer data
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** applies.
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** buffer - pointr to the buffer containing the newly read data
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** length - number of valid bytes of data in the buffer
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**
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** Note:
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** It is implicitly assumed that dopacket is called only
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** with cptr of "local" variation, which contains all the
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** necessary fields (buffer etc..)
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*/
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int dopacket(cptr, buffer, length)
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aClient *cptr;
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char *buffer;
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int length;
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{
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char *ch1;
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char *ch2;
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aClient *acpt = cptr->acpt;
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me.receiveB += length; /* Update bytes received */
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cptr->receiveB += length;
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if (cptr->receiveB > 1023)
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{
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cptr->receiveK += (cptr->receiveB >> 10);
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cptr->receiveB &= 0x03ff; /* 2^10 = 1024, 3ff = 1023 */
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}
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if (acpt != &me)
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{
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acpt->receiveB += length;
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if (acpt->receiveB > 1023)
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{
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acpt->receiveK += (acpt->receiveB >> 10);
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acpt->receiveB &= 0x03ff;
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}
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}
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else if (me.receiveB > 1023)
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{
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me.receiveK += (me.receiveB >> 10);
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me.receiveB &= 0x03ff;
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}
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ch1 = cptr->buffer + cptr->count;
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ch2 = buffer;
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while (--length >= 0)
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{
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char g = (*ch1 = *ch2++);
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/*
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* Yuck. Stuck. To make sure we stay backward compatible,
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* we must assume that either CR or LF terminates the message
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* and not CR-LF. By allowing CR or LF (alone) into the body
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* of messages, backward compatibility is lost and major
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* problems will arise. - Avalon
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*/
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if (g < '\16' && (g == '\n' || g == '\r'))
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{
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if (ch1 == cptr->buffer)
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continue; /* Skip extra LF/CR's */
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*ch1 = '\0';
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me.receiveM += 1; /* Update messages received */
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cptr->receiveM += 1;
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if (cptr->acpt != &me)
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cptr->acpt->receiveM += 1;
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cptr->count = 0; /* ...just in case parse returns with
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** FLUSH_BUFFER without removing the
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** structure pointed by cptr... --msa
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*/
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if (parse(cptr, cptr->buffer, ch1, msgtab) ==
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FLUSH_BUFFER)
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/*
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** FLUSH_BUFFER means actually that cptr
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** structure *does* not exist anymore!!! --msa
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*/
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return FLUSH_BUFFER;
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/*
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** Socket is dead so exit (which always returns with
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** FLUSH_BUFFER here). - avalon
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*/
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if (cptr->flags & FLAGS_DEADSOCKET)
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return exit_client(cptr, cptr, &me,
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"Dead Socket");
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ch1 = cptr->buffer;
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}
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else if (ch1 < cptr->buffer + (sizeof(cptr->buffer) - 1))
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ch1++; /* There is always room for the null */
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}
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cptr->count = ch1 - cptr->buffer;
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return 0;
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}
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