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unrealircd/src/packet.c
T
2000-05-28 08:55:44 +00:00

143 lines
4.1 KiB
C

/************************************************************************
* Unreal Internet Relay Chat Daemon, src/packet.c
* Copyright (C) 1990 Jarkko Oikarinen and
* University of Oulu, Computing Center
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "msg.h"
#include "h.h"
ID_CVS("$Id$");
ID_Copyright
("(C) 1988 University of Oulu, Computing Center and Jarkko Oikarinen");
ID_Notes("2.12 1/30/94");
/*
* inittoken
* Cheat here, blah. Build the lookup tables from msgtab's,
* call them msgmap's. Called in main() with other inits.
* Yes, I know this is not the right module, but I said I cheat ;)
*/
void inittoken(void)
{
int loopy;
int final;
/* Find the zero-entry */
for (final = 0; msgtab[final].cmd; final++)
;
/* Point all entries to it */
for (loopy = 0; loopy < 256; loopy++)
msgmap[loopy] = &msgtab[final];
/* Build references to existing commands */
for (loopy = 0; msgtab[loopy].cmd; loopy++)
msgmap[msgtab[loopy].token[0]] = &msgtab[loopy];
}
/*
** dopacket
** cptr - pointer to client structure for which the buffer data
** applies.
** buffer - pointr to the buffer containing the newly read data
** length - number of valid bytes of data in the buffer
**
** Note:
** It is implicitly assumed that dopacket is called only
** with cptr of "local" variation, which contains all the
** necessary fields (buffer etc..)
*/
int dopacket(cptr, buffer, length)
aClient *cptr;
char *buffer;
int length;
{
char *ch1;
char *ch2;
aClient *acpt = cptr->acpt;
me.receiveB += length; /* Update bytes received */
cptr->receiveB += length;
if (cptr->receiveB > 1023)
{
cptr->receiveK += (cptr->receiveB >> 10);
cptr->receiveB &= 0x03ff; /* 2^10 = 1024, 3ff = 1023 */
}
if (acpt != &me)
{
acpt->receiveB += length;
if (acpt->receiveB > 1023)
{
acpt->receiveK += (acpt->receiveB >> 10);
acpt->receiveB &= 0x03ff;
}
}
else if (me.receiveB > 1023)
{
me.receiveK += (me.receiveB >> 10);
me.receiveB &= 0x03ff;
}
ch1 = cptr->buffer + cptr->count;
ch2 = buffer;
while (--length >= 0)
{
char g = (*ch1 = *ch2++);
/*
* Yuck. Stuck. To make sure we stay backward compatible,
* we must assume that either CR or LF terminates the message
* and not CR-LF. By allowing CR or LF (alone) into the body
* of messages, backward compatibility is lost and major
* problems will arise. - Avalon
*/
if (g < '\16' && (g == '\n' || g == '\r'))
{
if (ch1 == cptr->buffer)
continue; /* Skip extra LF/CR's */
*ch1 = '\0';
me.receiveM += 1; /* Update messages received */
cptr->receiveM += 1;
if (cptr->acpt != &me)
cptr->acpt->receiveM += 1;
cptr->count = 0; /* ...just in case parse returns with
** FLUSH_BUFFER without removing the
** structure pointed by cptr... --msa
*/
if (parse(cptr, cptr->buffer, ch1, msgtab) ==
FLUSH_BUFFER)
/*
** FLUSH_BUFFER means actually that cptr
** structure *does* not exist anymore!!! --msa
*/
return FLUSH_BUFFER;
/*
** Socket is dead so exit (which always returns with
** FLUSH_BUFFER here). - avalon
*/
if (cptr->flags & FLAGS_DEADSOCKET)
return exit_client(cptr, cptr, &me,
"Dead Socket");
ch1 = cptr->buffer;
}
else if (ch1 < cptr->buffer + (sizeof(cptr->buffer) - 1))
ch1++; /* There is always room for the null */
}
cptr->count = ch1 - cptr->buffer;
return 0;
}