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Files
unrealircd/src/modules/m_protoctl.c
T
Bram Matthys 6c0ebb5bd3 Protection against linking race conditions is back again (IOTW: allow very rapid re-linking), but only if your network is fully 3.4.x (actually: current git unreal34 or later)
Re-implemented PROTOCTL SERVERS= which nenolod ripped out (#4355).
Add 2nd argument to PROTOCTL EAUTH=servername,unrealprotocol
Change UnrealProtocol from 2350 to 2351
2015-07-10 21:57:13 +02:00

516 lines
13 KiB
C

/*
* IRC - Internet Relay Chat, src/modules/m_protoctl.c
* (C) 2004 The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "proto.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#include "version.h"
DLLFUNC int m_protoctl(aClient *cptr, aClient *sptr, int parc, char *parv[]);
#define MSG_PROTOCTL "PROTOCTL"
ModuleHeader MOD_HEADER(m_protoctl)
= {
"m_protoctl",
"$Id$",
"command /protoctl",
"3.2-b8-1",
NULL
};
MOD_INIT(m_protoctl)
{
CommandAdd(modinfo->handle, MSG_PROTOCTL, m_protoctl, MAXPARA, M_UNREGISTERED|M_SERVER|M_USER);
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
MOD_LOAD(m_protoctl)
{
return MOD_SUCCESS;
}
MOD_UNLOAD(m_protoctl)
{
return MOD_SUCCESS;
}
/*
* m_protoctl
* parv[1+] = Options
*/
CMD_FUNC(m_protoctl)
{
int i;
#ifndef PROTOCTL_MADNESS
int remove = 0;
#endif
int first_protoctl = (GotProtoctl(sptr)) ? 0 : 1; /**< First PROTOCTL we receive? Special ;) */
char proto[128], *s;
/* static char *dummyblank = ""; Yes, it is kind of ugly */
if (!MyConnect(sptr))
return 0; /* Remote PROTOCTL's are not supported at this time */
#ifdef PROTOCTL_MADNESS
if (GotProtoctl(sptr))
{
/*
* But we already GOT a protoctl msg!
*/
if (!IsServer(sptr))
sendto_one(cptr,
"ERROR :Already got a PROTOCTL from you.");
return 0;
}
#endif
cptr->flags |= FLAGS_PROTOCTL;
/* parv[parc - 1] */
for (i = 1; i < parc; i++)
{
strlcpy(proto, parv[i], sizeof proto);
s = proto;
#ifndef PROTOCTL_MADNESS
if (*s == '-')
{
s++;
remove = 1;
}
else
remove = 0;
#endif
/* equal = (char *)index(proto, '=');
if (equal == NULL)
options = dummyblank;
else
{
options = &equal[1];
equal[0] = '\0';
}
*/
if (!strcmp(s, "NAMESX"))
{
Debug((DEBUG_ERROR, "Chose protocol %s for link %s", proto, cptr->name));
SetNAMESX(cptr);
}
if (!strcmp(s, "UHNAMES") && UHNAMES_ENABLED)
{
Debug((DEBUG_ERROR, "Chose protocol %s for link %s", proto, cptr->name));
SetUHNAMES(cptr);
}
else if (strcmp(s, "NOQUIT") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearNoQuit(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR, "Chose protocol %s for link %s",
proto, cptr->name));
SetNoQuit(cptr);
}
else if (strcmp(s, "HCN") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearHybNotice(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR, "Chose protocol %s for link %s",
proto, cptr->name));
SetHybNotice(cptr);
}
else if (strcmp(s, "SJOIN") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearSJOIN(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR, "Chose protocol %s for link %s",
proto, cptr->name));
SetSJOIN(cptr);
}
else if (strcmp(s, "SJOIN2") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearSJOIN2(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR, "Chose protocol %s for link %s",
proto, cptr->name));
SetSJOIN2(cptr);
}
else if (strcmp(s, "NICKv2") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearNICKv2(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR, "Chose protocol %s for link %s",
proto, cptr->name));
SetNICKv2(cptr);
}
else if (strcmp(s, "UMODE2") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearUMODE2(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR,
"Chose protocol %s for link %s",
proto, cptr->name));
SetUMODE2(cptr);
}
else if (strcmp(s, "VL") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearVL(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR,
"Chose protocol %s for link %s",
proto, cptr->name));
SetVL(cptr);
}
else if (strcmp(s, "VHP") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearVHP(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR,
"Chose protocol %s for link %s",
proto, cptr->name));
SetVHP(cptr);
}
else if (strcmp(s, "CLK") == 0)
{
Debug((DEBUG_ERROR,
"Chose protocol %s for link %s",
proto, cptr->name));
SetCLK(cptr);
}
else if (strcmp(s, "SJ3") == 0)
{
#ifndef PROTOCTL_MADNESS
if (remove)
{
ClearSJ3(cptr);
continue;
}
#endif
Debug((DEBUG_ERROR,
"Chose protocol %s for link %s",
proto, cptr->name));
SetSJ3(cptr);
}
else if (strcmp(s, "TKLEXT") == 0)
{
Debug((DEBUG_ERROR, "Chose protocol %s for link %s", proto, cptr->name));
SetTKLEXT(cptr);
}
else if (strcmp(s, "TKLEXT2") == 0)
{
Debug((DEBUG_ERROR, "Chose protocol %s for link %s", proto, cptr->name));
SetTKLEXT2(cptr);
SetTKLEXT(cptr); /* TKLEXT is implied as well. always. */
}
else if (strcmp(s, "NICKIP") == 0)
{
Debug((DEBUG_ERROR, "Chose protocol %s for link %s", proto, cptr->name));
cptr->proto |= PROTO_NICKIP;
}
else if (strncmp(s, "NICKCHARS=", 10) == 0)
{
if (!IsServer(cptr) && !IsEAuth(cptr) && !IsHandshake(cptr))
continue;
/* Ok, server is either authenticated, or is an outgoing connect...
* We now compare the character sets to see if we should warn opers about any mismatch...
*/
if (strcmp(s+10, langsinuse))
{
sendto_realops("\002WARNING!!!!\002 Link %s does not have the same set::allowed-nickchars settings (or is "
"a different UnrealIRCd version), this MAY cause display issues. Our charset: '%s', theirs: '%s'",
get_client_name(cptr, FALSE), langsinuse, s+10);
/* return exit_client(cptr, cptr, &me, "Nick charset mismatch"); */
}
}
else if (strncmp(s, "SID=", 4) == 0)
{
aClient *acptr;
char *sid = s + 4;
if (!IsServer(cptr) && !IsEAuth(cptr) && !IsHandshake(cptr))
return exit_client(cptr, cptr, &me, "Got PROTOCTL SID before EAUTH, that's the wrong order!");
if ((acptr = hash_find_id(sid, NULL)) != NULL)
{
sendto_one(sptr, "ERROR :SID %s already exists from %s", acptr->id, acptr->name);
sendto_snomask(SNO_SNOTICE, "Link %s rejected - SID %s already exists from %s",
get_client_name(cptr, FALSE), acptr->id, acptr->name);
return exit_client(cptr, cptr, &me, "SID collision");
}
strlcpy(cptr->id, sid, IDLEN);
add_to_id_hash_table(cptr->id, cptr);
cptr->proto |= PROTO_SID;
}
else if ((strncmp(s, "EAUTH=", 6) == 0) && NEW_LINKING_PROTOCOL)
{
/* Early authorization: EAUTH=servername[,options] */
int ret;
int protocol = 0;
char *servername = s+6, *p;
ConfigItem_link *aconf = NULL;
if (strlen(servername) > HOSTLEN)
servername[HOSTLEN] = '\0';
for (p = servername; *p; p ++)
{
if (*p == ',')
{
char *x;
*p = '\0';
/* upwards compatible */
x = strchr(p+1, ',');
if (x)
*x = '\0';
protocol = atoi(p+1);
break;
}
if (*p <= ' ' || *p > '~')
break;
}
if (*p || !index(servername, '.'))
{
sendto_one(sptr, "ERROR :Bogus server name in EAUTH (%s)", servername);
sendto_snomask
(SNO_JUNK,
"WARNING: Bogus server name (%s) from %s in EAUTH (maybe just a fishy client)",
servername, get_client_name(cptr, TRUE));
return exit_client(cptr, sptr, &me, "Bogus server name");
}
ret = verify_link(cptr, sptr, s+6, &aconf);
if (ret < 0)
return ret; /* FLUSH_BUFFER */
SetEAuth(cptr);
make_server(cptr); /* allocate and set cptr->serv */
cptr->serv->features.protocol = protocol;
if (!IsHandshake(cptr) && aconf) /* Send PASS early... */
sendto_one(sptr, "PASS :%s", (aconf->auth->type == AUTHTYPE_PLAINTEXT) ? aconf->auth->data : "*");
}
else if ((strncmp(s, "SERVERS=", 8) == 0) && NEW_LINKING_PROTOCOL)
{
aClient *acptr, *srv;
char *sid = NULL;
if (!IsEAuth(cptr))
continue;
if (cptr->serv->features.protocol < 2351)
continue; /* old SERVERS= version */
/* Other side lets us know which servers are behind it.
* SERVERS=<sid-of-server-1>[,<sid-of-server-2[,..etc..]]
* Eg: SERVER=001,002,0AB,004,005
*/
add_pending_net(sptr, s+8);
acptr = find_non_pending_net_duplicates(sptr);
if (acptr)
{
sendto_one(sptr, "ERROR :Server with SID %s (%s) already exists",
acptr->id, acptr->name);
sendto_realops("Link %s cancelled, server with SID %s (%s) already exists",
get_client_name(acptr, TRUE), acptr->id, acptr->name);
return exit_client(sptr, sptr, sptr, "Server Exists (or non-unique me::sid)");
}
acptr = find_pending_net_duplicates(sptr, &srv, &sid);
if (acptr)
{
sendto_one(sptr, "ERROR :Server with SID %s is being introduced by another server as well. "
"Just wait a moment for it to synchronize...", sid);
sendto_realops("Link %s cancelled, server would introduce server with SID %s, which "
"server %s is also about to introduce. Just wait a moment for it to synchronize...",
get_client_name(acptr, TRUE), sid, get_client_name(srv, TRUE));
return exit_client(sptr, sptr, sptr, "Server Exists (just wait a moment)");
}
/* Send our PROTOCTL SERVERS= back if this was NOT a response */
if (s[8] != '*')
send_protoctl_servers(sptr, 1);
}
else if ((strncmp(s, "TS=",3) == 0) && (IsServer(sptr) || IsEAuth(sptr)))
{
long t = atol(s+3);
char msg[512], linkerr[512];
if (t < 10000)
continue; /* ignore */
*msg = *linkerr = '\0';
#define MAX_SERVER_TIME_OFFSET 60
if ((TStime() - t) > MAX_SERVER_TIME_OFFSET)
{
snprintf(linkerr, sizeof(linkerr), "Your clock is %ld seconds behind my clock. Please verify both your clock and mine, fix it and try linking again.", TStime() - t);
snprintf(msg, sizeof(msg), "Rejecting link %s: our clock is %ld seconds ahead. Correct time is very important in IRC. Please verify the clock on both %s (them) and %s (us), fix it and then try linking again",
get_client_name(cptr, TRUE), TStime() - t, sptr->name, me.name);
} else
if ((t - TStime()) > MAX_SERVER_TIME_OFFSET)
{
snprintf(linkerr, sizeof(linkerr), "Your clock is %ld seconds ahead of my clock. Please verify both your clock and mine, fix it, and try linking again.", t - TStime());
snprintf(msg, sizeof(msg), "Rejecting link %s: our clock is %ld seconds behind. Correct time is very important in IRC. Please verify the clock on both %s (them) and %s (us), fix it and then try linking again",
get_client_name(cptr, TRUE), t - TStime(), sptr->name, me.name);
}
if (*msg)
{
sendto_realops("%s", msg);
ircd_log(LOG_ERROR, "%s", msg);
return exit_client(sptr, sptr, sptr, linkerr);
}
}
else if ((strcmp(s, "MLOCK")) == 0)
{
#ifdef PROTOCTL_MADNESS
if (remove)
{
cptr->proto &= ~PROTO_MLOCK;
continue;
}
#endif
Debug((DEBUG_ERROR, "Chose protocol %s for link %s", proto, cptr->name));
cptr->proto |= PROTO_MLOCK;
}
else if ((strncmp(s, "CHANMODES=", 10) == 0) && sptr->serv)
{
char *ch = s + 4;
char *modes, *p;
char copy[256];
strlcpy(copy, s+10, sizeof(copy));
modes = strtoken(&p, copy, ",");
if (modes)
{
safestrdup(sptr->serv->features.chanmodes[0], modes);
modes = strtoken(&p, NULL, ",");
if (modes)
{
safestrdup(sptr->serv->features.chanmodes[1], modes);
modes = strtoken(&p, NULL, ",");
if (modes)
{
safestrdup(sptr->serv->features.chanmodes[2], modes);
modes = strtoken(&p, NULL, ",");
if (modes)
{
safestrdup(sptr->serv->features.chanmodes[3], modes);
}
}
}
}
}
else if (!strcmp(s, "EXTSWHOIS"))
{
#ifdef PROTOCTL_MADNESS
if (remove)
{
cptr->proto &= ~PROTO_EXTSWHOIS;
continue;
}
#endif
Debug((DEBUG_ERROR, "Chose protocol %s for link %s", proto, cptr->name));
cptr->proto |= PROTO_EXTSWHOIS;
}
/*
* Add other protocol extensions here, with proto
* containing the base option, and options containing
* what it equals, if anything.
*
* DO NOT error or warn on unknown proto; we just don't
* support it.
*/
}
if (first_protoctl && IsHandshake(cptr) && sptr->serv && !IsServerSent(sptr)) /* first & outgoing connection to server */
{
/* SERVER message moved from completed_connection() to here due to EAUTH/SERVERS PROTOCTL stuff,
* which needed to be delayed until after both sides have received SERVERS=xx (..or not.. in case
* of older servers).
* Actually, this is often not reached, as the PANGPANG stuff in numeric.c is reached first.
*/
send_server_message(cptr);
}
return 0;
}