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b8a8863c19
main.BUG_CLIENTCAPABILITYBIT_UNKNOWN_TOKEN [warn] [BUG] ClientCapabilityBit() check for unknown token: no-implicit-names
75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
/*
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* Unreal Internet Relay Chat Daemon, src/modules/no-implicit-names.c
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* (C) 2023 Valware and the UnrealIRCd Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "unrealircd.h"
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ModuleHeader MOD_HEADER
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= {
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"no-implicit-names",
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"1.0",
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"Opt out of receiving an implicit NAMES list on JOIN",
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"UnrealIRCd Team",
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"unrealircd-6",
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};
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#define NO_IMPLICIT_NAMES_CAP_DRAFT "draft/no-implicit-names"
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#define NO_IMPLICIT_NAMES_CAP "no-implicit-names"
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long CAP_NO_IMPLICIT_NAMES_DRAFT = 0L;
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long CAP_NO_IMPLICIT_NAMES = 0L;
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MOD_INIT()
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{
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ClientCapabilityInfo cap;
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MARK_AS_OFFICIAL_MODULE(modinfo);
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/** We only add the draft/ version for now */
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memset(&cap, 0, sizeof(cap));
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cap.name = NO_IMPLICIT_NAMES_CAP_DRAFT;
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if (!ClientCapabilityAdd(modinfo->handle, &cap, &CAP_NO_IMPLICIT_NAMES_DRAFT))
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{
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return MOD_FAILED;
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}
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/** This is for the future :D
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* If you add this, then also update
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* _join_channel in src/modules/join.c to check for it,
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* as it is currently commented out there as well.
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*/
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/**
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memset(&cap, 0, sizeof(cap));
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cap.name = NO_IMPLICIT_NAMES_CAP;
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ClientCapabilityAdd(modinfo->handle, &cap, &CAP_NO_IMPLICIT_NAMES);
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*/
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return MOD_SUCCESS;
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}
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MOD_LOAD()
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{
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return MOD_SUCCESS;
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}
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MOD_UNLOAD()
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{
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return MOD_SUCCESS;
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}
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