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Files
unrealircd/src/modules/no-implicit-names.c
T
Bram Matthys b8a8863c19 Get rid of [BUG] message due to no-implicit-names patch if using DEBUGMODE.
main.BUG_CLIENTCAPABILITYBIT_UNKNOWN_TOKEN [warn] [BUG] ClientCapabilityBit() check for unknown token: no-implicit-names
2024-01-10 18:03:43 +01:00

75 lines
1.9 KiB
C

/*
* Unreal Internet Relay Chat Daemon, src/modules/no-implicit-names.c
* (C) 2023 Valware and the UnrealIRCd Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
ModuleHeader MOD_HEADER
= {
"no-implicit-names",
"1.0",
"Opt out of receiving an implicit NAMES list on JOIN",
"UnrealIRCd Team",
"unrealircd-6",
};
#define NO_IMPLICIT_NAMES_CAP_DRAFT "draft/no-implicit-names"
#define NO_IMPLICIT_NAMES_CAP "no-implicit-names"
long CAP_NO_IMPLICIT_NAMES_DRAFT = 0L;
long CAP_NO_IMPLICIT_NAMES = 0L;
MOD_INIT()
{
ClientCapabilityInfo cap;
MARK_AS_OFFICIAL_MODULE(modinfo);
/** We only add the draft/ version for now */
memset(&cap, 0, sizeof(cap));
cap.name = NO_IMPLICIT_NAMES_CAP_DRAFT;
if (!ClientCapabilityAdd(modinfo->handle, &cap, &CAP_NO_IMPLICIT_NAMES_DRAFT))
{
return MOD_FAILED;
}
/** This is for the future :D
* If you add this, then also update
* _join_channel in src/modules/join.c to check for it,
* as it is currently commented out there as well.
*/
/**
memset(&cap, 0, sizeof(cap));
cap.name = NO_IMPLICIT_NAMES_CAP;
ClientCapabilityAdd(modinfo->handle, &cap, &CAP_NO_IMPLICIT_NAMES);
*/
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
return MOD_SUCCESS;
}