mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-25 21:06:37 +02:00
022ed9ae71
need this and it slows things down for servers. For clients it's not much of an issue, since traffic rates are low. However, for server-to-server links it is an entirely different matter. It is (only) noticeable if you have lots of traffic, such as when there is a lot to sync while linking two servers, and especially when the two servers are geographically further apart. Tested with 100,000 G-lines on both sides being synced (20MB traffic): * 20ms RTT (same country/state): speed up of x3 * 200ms RTT (transpacific): speed up of x6
41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
#ifndef FDLIST_H
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#define FDLIST_H
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/* $Id$ */
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#define FD_DESC_SZ (100)
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typedef void (*IOCallbackFunc)(int fd, int revents, void *data);
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typedef struct fd_entry {
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int fd;
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char desc[FD_DESC_SZ];
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IOCallbackFunc read_callback;
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IOCallbackFunc write_callback;
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void *data;
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time_t deadline;
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unsigned char is_open;
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unsigned int backend_flags;
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} FDEntry;
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extern MODVAR FDEntry fd_table[MAXCONNECTIONS + 1];
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extern int fd_open(int fd, const char *desc);
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extern void fd_close(int fd);
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extern int fd_unmap(int fd);
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extern void fd_unnotify(int fd);
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extern int fd_socket(int family, int type, int protocol, const char *desc);
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extern int fd_accept(int sockfd);
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extern void fd_desc(int fd, const char *desc);
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extern int fd_fileopen(const char *path, unsigned int flags);
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#define FD_SELECT_READ 0x1
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#define FD_SELECT_WRITE 0x2
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extern void fd_setselect(int fd, int flags, IOCallbackFunc iocb, void *data);
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extern void fd_select(time_t delay); /* backend-specific */
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extern void fd_refresh(int fd); /* backend-specific */
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extern void fd_fork(); /* backend-specific */
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#endif
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