1
0
mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-24 18:26:37 +02:00
Files
unrealircd/doc/RELEASE-NOTES
T

162 lines
8.8 KiB
Plaintext

UnrealIRCd 4.2.3-dev Release Notes
===================================
This version is under development.
** below are the release notes of previous version **
This is the stable version of UnrealIRCd 4.2.2. It contains several
major enhancements, in particular with regards to flood controls.
It also fixes a crash issue in the websocket module. Note that this
is module is not loaded by default (only via modules.optional.conf
or explicitly via a loadmodule "websocket").
Enhancements:
* Quicker connection handshake for clients which use CAP and/or SASL.
* With "TOPIC #chan" and "MODE #chan +b" (and +e/+I) you can see who set the
topic and bans/exempts/invex. The default is to only show the nick of the
person who set the item. This can be changed (not the default) by setting:
set { topic-setter nick-user-host; };
set { ban-setter nick-user-host; };
* The 'set by' and 'set at' information for +beI lists are now synchronized
when servers link. You still see the MODE originating from the server,
however when the banlist is queried you will now be able to see the
original nick and time of the bansetter rather than serv.er.name.
If you want the OLD behavior you can use set { ban-setter-sync no; };
* The default maximum topic length has been increased from 307 to 360.
* You can now set more custom limits. The default settings are shown below:
set {
topic-length 360; /* maximum: 360 */
away-length 307; /* maximum: 360 */
quit-length 307; /* maximum: 395 */
kick-length 307; /* maximum: 360 */
};
* The message sent to users upon *LINE can now be adjusted completely via
set::reject-message::kline and set::reject-message::gline.
See https://www.unrealircd.org/docs/Set_block#set::reject-message
* New set::anti-flood::max-concurrent-conversations which configures the
maximum number of conversations a user can have with other users at the
same time. Until now this was hardcoded at limiting /MSG and /INVITE to
20 different users in a 15 second period. The new default is 10 users,
which serves as a protection measure against spambots.
See https://www.unrealircd.org/docs/Set_block#maxcc for more details.
* New set::max-targets-per-command which configures the maximum number
of targets accepted for a command, eg /MSG nick1,nick2,nick3,nick4 hi.
Also changed the following defaults (previously hardcoded):
* PRIVMSG from 20 to 4 targets, to counter /amsg spam
* NOTICE from 20 to 1 target, to counter /anotice spam
* KICK from 1 to 4 targets, to make it easier for channel operators
to quickly kick a large amount of spambots
See https://www.unrealircd.org/docs/Set_block#set::max-targets-per-command
Technical: the 005 token TARGMAX= is used to communicate this information
and the old MAXTARGETS= token has been removed.
* Added INVITE and KNOCK flood protection (command rate limiting):
* set::anti-flood::invite-flood now defaults to 4 per 60 seconds
(previously the effective limit was 1 invite per 6 seconds).
* set::anti-flood::knock-flood now defaults to 4 per 120 seconds.
* New set::outdated-tls-policy which describes what to do with clients
that use outdated SSL/TLS protocols (eg: TLSv1.0) and ciphers.
The default settings are to warn in all cases: users connecting,
opers /OPER'ing up and servers linking in. The user will see a message
telling them to upgrade their IRC client.
This should help with migrating such users, since in the future, say one
or two years from now, we would want to change the default to only allow
TSLv1.2+ with ciphers that provide Forward Secrecy. Instead of rejecting
clients without any error message, this provides a way to warn them and
give them some time to upgrade their outdated IRC client.
https://www.unrealircd.org/docs/Set_block#set::outdated-tls-policy
Major issues fixed:
* Crash issue in the 'websocket' module.
Minor issues fixed:
* The advertised "link-security" was incorrectly downgraded from
level 2 to 1 if spkifp was used as an authentication method.
* In case of a crash, the "./unrealircd backtrace" script was not working
correctly in non-English environments, leading to less accurate bug reports.
* Various crashes if a server receives incorrect commands from a trusted
linked server.
* A number of memory leaks on REHASH (about 1K).
* SASL was not working post-registration, eg: when services link back in.
This is now fixed in UnrealIRCd, but may require a services update as well.
Changed:
* The noctcp user mode (+T) will now only block CTCP's and not CTCP REPLIES.
Also, IRCOps can bypass user mode +T restrictions.
* UnrealIRCd will warn if your ulines { } are matching UnrealIRCd servers.
* The m_whox module now contains various features that m_who already had.
Also, m_whox will try to convert classic UnrealIRCd WHO requests such as
"WHO +i 127.0.0.1" to whox style "WHO 127.0.0.1 i". Unfortunately, auto-
converting WHO requests this is not always possible. When in doubt the
WHOX syntax is assumed. Users are thus (still) encouraged to use the
whox style when m_whox is loaded.
Deprecated:
* None?
Removed:
* The option to show the topic setter as nick!user@host was previously a
config option --with-topicisnuhost and a macro TOPIC_NICK_IS_NUHOST.
These are removed, use set::topic-setter "nick-user-host" instead.
Module coders:
* New hook HOOKTYPE_WELCOME (aClient *acptr, int after_numeric): allows you
to send a message at very specific places during the initial welcome
https://www.unrealircd.org/docs/Dev:Hook_API#HOOKTYPE_WELCOME
* New Isupport functions: IsupportSet, IsupportSetFmt and IsupportDelByName.
* The M_ANNOUNCE flag in the command add functions should no longer be used
as the CMDS= 005 token is removed. Please update your module.
* New "SJSBY" in PROTOCTL, which is used in SJOIN to sync extra data. See
https://www.unrealircd.org/docs/Server_protocol:SJOIN_command at the end.
* For a command with 2 arguments, eg "PRIVMSG #a :txt", parv[1] is "#a",
parv[2] is "txt" and parv[3] is NULL. Any arguments beyond that, such as
parv[4] should not be accessed. To help module coders with detecting such
bugs we now poison unused parv[] elements that should never be accessed.
Note that without this poison your code will also crash, now it just
crashes more consistently.
IRC protocol:
This section is intended for client coders and people interested in IRC
protocol technicalities:
* Many changes in the tokens used in numeric 005 (RPL_ISUPPORT):
* Removed CMDS= because this was an unnecessary abstraction and it was
not picked up by any other IRCd.
* The tokens KNOCK MAP USERIP have been added (moved from CMDS=..)
* STARTTLS is no longer advertised in 005 since doing so would be too
late. Also, STARTTLS is not the preferred method of using SSL/TLS.
* Added TARGMAX= to communicate set::max-targets-per-command limits.
* Removed the MAXTARGETS= token because TARGMAX= replaces it.
* Added DEAF=d to signal what user mode is used for "deaf"
* Added QUITLEN to communicate the set::quit-length setting (after all,
why communicate length for KICK but not for QUIT?)
* The 005 tokens are now sorted alphabetically
* When hitting the TARGMAX limit (set::max-targets-per-command), for
example with "/MSG k001,k002,k003,k004,k005 hi", you will see:
:server 407 me k005 :Too many targets. The maximum is 4 for PRIVMSG.
* When hitting the set::anti-flood::max-concurrent-conversations limit
(so not per command, but per time frame), you will see:
:server 439 me k011 :Message target change too fast. Please wait 7 seconds
* When hitting the set::anti-flood::invite-flood limit you will get:
:server 263 me INVITE :Flooding detected. Please wait a while and try again.
* When hitting the set::anti-flood::knock-flood limit you will get:
:server 480 me :Cannot knock on #channel (You are KNOCK flooding)
* Not a protocol change. But when a server returns from a netsplit and
syncs modes such as: :server MODE #chan +b this!is@an.old.ban
Then later on you can query the banlist (MODE #chan b) and you may see
the actual original setter and timestamp of the ban. So if a user wishes
to see the banlist then IRC clients are encouraged to actively query
the banlist before displaying it. Fortunately most clients do this.
* If the set::topic-setter or set::ban-setter are set to nick-user-host
then the "added by" field in numerics that show these entries will
contain nick!user@host instead of nick, eg:
:server 367 me #channel this!is@some.ban bansetter!user@some.host 1549461765
Future versions:
* We intend to change the default plaintext oper policy from 'warn' to 'deny'
in the year 2019. This will deny /OPER when used from a non-SSL connection.
For security, IRC Operators should really use SSL/TLS!
==[ CHANGES IN OLDER RELEASES ]==
For changes in previous UnrealIRCd releases see doc/RELEASE-NOTES.old or
https://raw.githubusercontent.com/unrealircd/unrealircd/unreal42/doc/RELEASE-NOTES.old