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mirror of https://github.com/unrealircd/unrealircd.git synced 2026-06-27 16:26:38 +02:00
Files
unrealircd/src/scache.c
T
2002-01-27 20:28:41 +00:00

168 lines
3.3 KiB
C

/* $Id$ */
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "h.h"
#include "proto.h"
#include <string.h>
static int hash(char *); /*
* keep it hidden here
*/
/*
* ircd used to store full servernames in anUser as well as in the
* whowas info. there can be some 40k such structures alive at any
* given time, while the number of unique server names a server sees in
* its lifetime is at most a few hundred. by tokenizing server names
* internally, the server can easily save 2 or 3 megs of RAM.
* -orabidoo
*/
/*
* I could have tucked this code into hash.c I suppose but lets keep it
* separate for now -Dianora
*/
#define SCACHE_HASH_SIZE 257
typedef struct scache_entry {
char name[HOSTLEN + 1];
struct scache_entry *next;
} SCACHE;
static SCACHE *scache_hash[SCACHE_HASH_SIZE];
/*
* renamed to keep it consistent with the other hash functions -Dianora
*/
/*
* orabidoo had named it init_scache_hash();
*/
void clear_scache_hash_table(void)
{
memset((char *)scache_hash, '\0', sizeof(scache_hash));
}
static int hash(char *string)
{
int hash_value;
hash_value = 0;
while (*string)
hash_value += (*string++ & 0xDF);
return hash_value % SCACHE_HASH_SIZE;
}
/*
* this takes a server name, and returns a pointer to the same string
* (up to case) in the server name token list, adding it to the list if
* it's not there. care must be taken not to call this with
* user-supplied arguments that haven't been verified to be a valid,
* existing, servername. use the hash in list.c for those. -orabidoo
*/
char *find_or_add(char *name)
{
int hash_index;
SCACHE *ptr, *newptr;
ptr = scache_hash[hash_index = hash(name)];
while (ptr)
{
if (!mycmp(ptr->name, name))
{
return (ptr->name);
}
else
{
ptr = ptr->next;
}
}
/*
* not found -- add it
*/
if ((ptr = scache_hash[hash_index]))
{
newptr = scache_hash[hash_index] =
(SCACHE *) MyMalloc(sizeof(SCACHE));
strncpyzt(newptr->name, name, HOSTLEN);
newptr->next = ptr;
return (newptr->name);
}
else
{
ptr = scache_hash[hash_index] =
(SCACHE *) MyMalloc(sizeof(SCACHE));
strncpyzt(ptr->name, name, HOSTLEN);
ptr->next = (SCACHE *) NULL;
return (ptr->name);
}
}
char *find_by_hash(int hash)
{
SCACHE *ptr;
ptr = scache_hash[hash];
if (ptr)
return (ptr->name);
else
return NULL;
}
/*
* Added so s_debug could check memory usage in here -Dianora
*/
void count_scache(int *number_servers_cached, u_long *mem_servers_cached)
{
SCACHE *scache_ptr;
int i;
*number_servers_cached = 0;
*mem_servers_cached = 0;
for (i = 0; i < SCACHE_HASH_SIZE; i++)
{
scache_ptr = scache_hash[i];
while (scache_ptr)
{
*number_servers_cached = *number_servers_cached + 1;
*mem_servers_cached = *mem_servers_cached +
(strlen(scache_ptr->name) + sizeof(SCACHE *));
scache_ptr = scache_ptr->next;
}
}
}
/*
* list all server names in scache very verbose
*/
void list_scache(aClient *sptr)
{
int hash_index;
SCACHE *ptr;
for (hash_index = 0; hash_index < SCACHE_HASH_SIZE; hash_index++)
{
ptr = scache_hash[hash_index];
while (ptr)
{
if (ptr->name)
sendto_one(sptr,
":%s NOTICE %s :server=%s hash=%i",
me.name, sptr->name, ptr->name, hash_index);
ptr = ptr->next;
}
}
}