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unrealircd/include/version.h
T
stskeeps 93f759f200 - Changed umode +I behavoiur to you have to be loading invisibility.so to ha
the +I functionality. Code is still in IRCd, but isn't used until module
  is loaded. Loading of this will cause an R to be added to /version
  flags. Hopefully this will satisify some people's thoughts about a so
  called spy tool being enabled by default. Also added flag_add(char *)
  and flag_del(char) for modules to add to flags string. -Sts
- Removed -win32 postfix for wircds, look in /version for W instead
- Removed ircnetwork part of /version
2002-01-27 18:07:20 +00:00

44 lines
788 B
C

/*
**
** version.h
** UnrealIRCd
** $Id$
*/
#ifndef __versioninclude
#define __versioninclude 1
#include "relinfo.h"
/*
* Mark of settings
*/
#ifdef DEBUGMODE
#define DEBUGMODESET "+(debug)"
#else
#define DEBUGMODESET ""
#endif
/**/
#ifdef DEBUG
#define DEBUGSET "(Debug)"
#else
#define DEBUGSET ""
#endif
/**/
#define COMPILEINFO DEBUGMODESET DEBUGSET
/*
* Version Unreal3.2-Selene
*/
#define UnrealProtocol 2303
#define PATCH1 "3"
#define PATCH2 ".2"
#define PATCH3 "-Selene"
#define PATCH4 "[beta6]"
#define PATCH5 ""
#define PATCH6 ""
#define PATCH7 ""
#define PATCH8 COMPILEINFO
#define PATCH9 ""
/* release header */
#define Rh BASE_VERSION
#define VERSIONONLY PATCH1 PATCH2 PATCH3 PATCH4 PATCH5 PATCH6 PATCH7
#endif /* __versioninclude */