mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-06-26 18:36:38 +02:00
93f759f200
the +I functionality. Code is still in IRCd, but isn't used until module is loaded. Loading of this will cause an R to be added to /version flags. Hopefully this will satisify some people's thoughts about a so called spy tool being enabled by default. Also added flag_add(char *) and flag_del(char) for modules to add to flags string. -Sts - Removed -win32 postfix for wircds, look in /version for W instead - Removed ircnetwork part of /version
44 lines
788 B
C
44 lines
788 B
C
/*
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**
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** version.h
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** UnrealIRCd
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** $Id$
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*/
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#ifndef __versioninclude
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#define __versioninclude 1
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#include "relinfo.h"
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/*
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* Mark of settings
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*/
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#ifdef DEBUGMODE
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#define DEBUGMODESET "+(debug)"
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#else
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#define DEBUGMODESET ""
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#endif
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/**/
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#ifdef DEBUG
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#define DEBUGSET "(Debug)"
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#else
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#define DEBUGSET ""
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#endif
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/**/
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#define COMPILEINFO DEBUGMODESET DEBUGSET
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/*
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* Version Unreal3.2-Selene
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*/
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#define UnrealProtocol 2303
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#define PATCH1 "3"
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#define PATCH2 ".2"
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#define PATCH3 "-Selene"
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#define PATCH4 "[beta6]"
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#define PATCH5 ""
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#define PATCH6 ""
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#define PATCH7 ""
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#define PATCH8 COMPILEINFO
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#define PATCH9 ""
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/* release header */
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#define Rh BASE_VERSION
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#define VERSIONONLY PATCH1 PATCH2 PATCH3 PATCH4 PATCH5 PATCH6 PATCH7
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#endif /* __versioninclude */
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