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https://github.com/unrealircd/unrealircd.git
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548d66d26c
This reformats entire UnrealIRCd source code, according to .clang-format which was previously commited. This is reproducable using clang-format version 21.1.8. These are only visual changes, they have no effect on code. This commit will be added to .git-blame-ignore-revs so 'git blame' and the similar blame view on GitHub will ignore this commit.
73 lines
1.8 KiB
C
73 lines
1.8 KiB
C
/*
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* IRC - Internet Relay Chat, src/modules/extended-isupport.c
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* (C) 2025 Valware & The UnrealIRCd Team
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*
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* See file AUTHORS in IRC package for additional names of
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* the programmers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* One include for all */
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#include "unrealircd.h"
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/* Forward declarations */
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CMD_FUNC(cmd_isupport);
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/* Variables */
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long CAP_EXTISUPPORT = 0L;
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ModuleHeader MOD_HEADER = {
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"extended-isupport", /* Name of module */
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"5.0", /* Version */
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"Implements IRCv3 draft/extended-isupport", /* Short description of module */
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"UnrealIRCd Team", /* Author */
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"unrealircd-6", /* Version of UnrealIRCd */
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};
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// Module initialization
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MOD_INIT()
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{
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ClientCapabilityInfo cap;
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MARK_AS_OFFICIAL_MODULE(modinfo);
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memset(&cap, 0, sizeof(cap));
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cap.name = "draft/extended-isupport";
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ClientCapabilityAdd(modinfo->handle, &cap, &CAP_EXTISUPPORT);
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CommandAdd(modinfo->handle, "ISUPPORT", cmd_isupport, 0, CMD_USER | CMD_UNREGISTERED);
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return MOD_SUCCESS;
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}
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// Module load
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MOD_LOAD()
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{
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return MOD_SUCCESS;
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}
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// Module unload
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MOD_UNLOAD()
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{
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return MOD_SUCCESS;
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}
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CMD_FUNC(cmd_isupport)
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{
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if (!MyConnect(client))
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return;
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send_isupport(client);
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}
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