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https://github.com/unrealircd/unrealircd.git
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bb1bb35f50
MOD_UNLOAD. And MOD_HEADER(xyz) is now MOD_HEADER even without ()
since this isn't a function, really.
To make things understandable I added the following to the
developer section of the release notes:
* The module header is now as follows:
ModuleHeader MOD_HEADER
= {
"nameofmodule",
"5.0",
"Some description",
"Name of Author",
"unrealircd-5",
};
There's a new author field, the version must start with a digit,
and also the name of the module must match the loadmodule name.
So for example third/funmod must also be named third/funmod.
* The MOD_TEST, MOD_INIT, MOD_LOAD and MOD_UNLOAD functions no longer
take a name argument. So: MOD_INIT(mymod) is now MOD_INIT()
169 lines
4.5 KiB
C
169 lines
4.5 KiB
C
/*
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* IRC - Internet Relay Chat, src/modules/m_squit.c
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* (C) 2004 The UnrealIRCd Team
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*
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* See file AUTHORS in IRC package for additional names of
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* the programmers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "unrealircd.h"
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CMD_FUNC(m_squit);
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#define MSG_SQUIT "SQUIT"
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ModuleHeader MOD_HEADER
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= {
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"squit",
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"5.0",
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"command /squit",
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"UnrealIRCd Team",
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"unrealircd-5",
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};
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MOD_INIT()
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{
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CommandAdd(modinfo->handle, MSG_SQUIT, m_squit, 2, M_USER|M_SERVER);
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MARK_AS_OFFICIAL_MODULE(modinfo);
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return MOD_SUCCESS;
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}
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MOD_LOAD()
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{
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return MOD_SUCCESS;
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}
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MOD_UNLOAD()
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{
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return MOD_SUCCESS;
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}
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/*
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** m_squit
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** parv[1] = server name
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** parv[parc-1] = comment
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*/
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CMD_FUNC(m_squit)
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{
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char *server;
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Client *acptr;
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char *comment = (parc > 2 && parv[parc - 1]) ? parv[parc - 1] : cptr->name;
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if (!ValidatePermissionsForPath("route:local",sptr,NULL,NULL,NULL))
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{
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sendnumeric(sptr, ERR_NOPRIVILEGES);
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return 0;
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}
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if (parc > 1)
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{
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server = parv[1];
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acptr = find_server_quick(server);
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if (acptr && IsMe(acptr))
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{
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acptr = cptr;
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server = cptr->local->sockhost;
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}
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}
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else
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{
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/*
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** This is actually protocol error. But, well, closing
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** the link is very proper answer to that...
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*/
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server = cptr->local->sockhost;
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acptr = cptr;
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}
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/*
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** SQUIT semantics is tricky, be careful...
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**
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** The old (irc2.2PL1 and earlier) code just cleans away the
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** server client from the links (because it is never true
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** "cptr == acptr".
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**
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** This logic here works the same way until "SQUIT host" hits
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** the server having the target "host" as local link. Then it
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** will do a real cleanup spewing SQUIT's and QUIT's to all
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** directions, also to the link from which the orinal SQUIT
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** came, generating one unnecessary "SQUIT host" back to that
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** link.
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**
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** One may think that this could be implemented like
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** "hunt_server" (e.g. just pass on "SQUIT" without doing
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** nothing until the server having the link as local is
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** reached). Unfortunately this wouldn't work in the real life,
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** because either target may be unreachable or may not comply
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** with the request. In either case it would leave target in
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** links--no command to clear it away. So, it's better just
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** clean out while going forward, just to be sure.
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**
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** ...of course, even better cleanout would be to QUIT/SQUIT
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** dependant users/servers already on the way out, but
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** currently there is not enough information about remote
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** clients to do this... --msa
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*/
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if (!acptr)
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{
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sendnumeric(sptr, ERR_NOSUCHSERVER, server);
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return 0;
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}
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if (MyUser(sptr) && ((!ValidatePermissionsForPath("route:global",sptr,NULL,NULL,NULL) && !MyConnect(acptr)) ||
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(!ValidatePermissionsForPath("route:local",sptr,NULL,NULL,NULL) && MyConnect(acptr))))
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{
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sendnumeric(sptr, ERR_NOPRIVILEGES);
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return 0;
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}
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/*
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** Notify all opers, if my local link is remotely squitted
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*/
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if (MyConnect(acptr) && !MyUser(cptr))
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{
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sendto_umode_global(UMODE_OPER, "Received SQUIT %s from %s (%s)",
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acptr->name, get_client_name(sptr, FALSE), comment);
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}
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else if (MyConnect(acptr))
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{
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if (acptr->user)
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{
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sendnotice(sptr,
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"*** Cannot do fake kill by SQUIT !!!");
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sendto_ops
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("%s tried to do a fake kill using SQUIT (%s (%s))",
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sptr->name, acptr->name, comment);
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sendto_server(&me, 0, 0, NULL,
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":%s GLOBOPS :%s tried to fake kill using SQUIT (%s (%s))",
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me.name, sptr->name, acptr->name, comment);
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return 0;
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}
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sendto_umode_global(UMODE_OPER, "Received SQUIT %s from %s (%s)",
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acptr->name, get_client_name(sptr, FALSE), comment);
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}
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if (IsOper(sptr))
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{
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/*
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* It was manually /squit'ed by a human being(we hope),
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* there is a very good chance they don't want us to
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* reconnect right away. -Cabal95
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*/
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SetSQuit(acptr);
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}
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return exit_client(cptr, acptr, sptr, recv_mtags, comment);
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}
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