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99 lines
5.6 KiB
Plaintext
99 lines
5.6 KiB
Plaintext
Unreal3.2.5-rc2 Release Notes
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==============================
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If you are upgrading, please take a minute to read these release notes.
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*NIX Users: PREFIX_AQ is now enabled by default. See under 'CHANGED' below.
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==[ GENERAL INFORMATION ]==
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- If you are upgrading on *NIX, make sure you run 'make clean' and './Config'
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first before doing 'make'
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- The official UnrealIRCd documentation is doc/unreal32docs.html
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online version at: http://www.vulnscan.org/UnrealIRCd/unreal32docs.html
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FAQ: http://www.vulnscan.org/UnrealIRCd/faq/
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Read them before asking for help.
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- Report bugs at http://bugs.unrealircd.org/
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- When upgrading a network, we assume you are upgrading from the previous
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version (3.2.4). Upgrading from 3.2.3 is ok as well.
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However, if you have a network running with servers that are several versions behind
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(eg: 3.2.1) then you might experience small (desynch) problems.
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Please also minimize the time you have multiple versions running, a few days or
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one week is generally not a problem, but having mixed versions on a network for several
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weeks or months is not recommended.
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==[ NEW ]==
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- CGI:IRC Host spoofing support. This means you can mark certain CGI:IRC gateways
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as trusted, and then the IRCd will show the real IP/host everywhere for those
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users, instead of the IP/host of the CGI:IRC gateway. See docs section 4.36.
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- Time synchronization support. This is enabled by default and will synch the IRCd
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clock when Unreal is started. This should get rid of most time differences, though
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the clock can still be off 1-3 seconds. If for some reason no reply from the time
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servers is received within 3 seconds, then the IRCd will continue to boot as usual.
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Several set::timesynch::* settings have been added, including set::timesynch::enabled
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which you can set to 'no' to disable time synching (eg: because you already run ntpd).
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- NAMESX support. This (mostly) fixes a long-standing IRC protocol bug. If, for
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example, a user was +vo and then deops (-o), other clients could not always
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know the user was then still +v, now they can. Supported by XChat and newest mIRC.
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- Chained SSL certificates support
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- Russian doc/example.ru.conf and Turkish doc/unreal32docs.tk.html
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==[ CHANGED ]==
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- PREFIX_AQ (the ~ and & symbols for +q and +a) are now ENABLED BY DEFAULT on *NIX.
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They have always been enabled on Windows, so it made sense to do the same for *NIX.
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Pretty much all major clients support it now (mIRC, xchat, irssi, epic, PJIRC,
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CGI:IRC, etc).
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- If DNS info (*NIX: /etc/resolv.conf, Win: registry) is updated, a '/REHASH -dns'
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now rereads this info, no restart needed anymore.
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- me::numeric can now be changed without a restart, if no servers are linked.
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- Improved windows crash info: we now create minidumps, this should aid debugging.
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- '/quote dns i' (as an oper) now shows nameserver info again
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- Local oper may now use /TRACE
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- If channel is +m but -t, you now need at least voice (+v) to change the topic.
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- When checking if someone is banned, we now always verify bans against the cloaked host,
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even if the user has a vhost and the cloaked host is not visible / unused.
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- Extra binary compatability checks: (gcc) compiler version
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- Allow /*LINE'ing of literalident@* (eg: gline clones@*). Things like *clones@* are
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still denied though, and this will not be changed. Use services AKILL instead.
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- Command aliases: made empty parameters work if the alias allows it (eg, the alias
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uses .* as a regex and not .+)
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- Moved another 2K lines from core to modules, this means 31K lines are now in modules
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and can be upgraded on the fly.
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- Real Command Aliases: This makes it possible to, for example, alias '/GLINEBOT' to
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'GLINE <param> 2d Bots are not permitted on this network, etcetc'. For more information,
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see the docs on the alias block and/or search for "glinebot" in doc/example.conf.
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- /etc/hosts is no longer checked (it never did before 3.2.3 either)
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==[ MAJOR BUGS FIXED ]==
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- Spamfilter was not always working properly
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- MS Visual studio 2005 (8.x) was unable to compile Unreal and/or caused crashes
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- Certain IPv6 listen blocks could crash the ircd on-boot/on-rehash
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==[ MINOR BUGS FIXED ]==
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- "Looking up your hostname" message was missing if set::options::show-connect-notice
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was enabled (other messages, like "looking up ident" were shown, however)
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- It was sometimes impossible to update a link { } block: all old settings would still
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be used, this happened if connfreq was low. This might also have caused crashes.
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- Netsynch problem, which could cause the wrong modes to be applied to a channel in
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some rare cases.
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- Setting set::maxdccallow to 0 (or lower) still allowed one entry to be added
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- Spamfilter oversized-checking is no longer done when removing a spamfilter
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- Operator count bug (there might still be others...)
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- Some chinese-* charsets could not be selected individually
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- No longer requiring a C++ compiler (was caused by resolver in 3.2.4)
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==[ REMOVED ]==
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- MS Visual Studio 6 support, but this did not work anymore anyway...
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==[ KNOWN ISSUES ]==
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- Windows 2003: Crashes directly on-boot have been reported, while other W2003 servers
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work perfectly fine (including the one we used for testing). No pattern in this has
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been found yet, but the bug is somewhere in the resolver (c-ares).
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- Regexes: Be careful with backreferences (\1, etc), they can slow the IRCd down
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considerably and even bring it to a halt.
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- Regexes: Possessive quantifiers such as, for example, "++" (not to be confused with "+")
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are not safe to use, they can freeze the IRCd.
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- Windows: The /RESTART command will work, but the second time you do a /RESTART the
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IRCd will "crash" with a dialogbox.
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==[ ADDITIONAL INFO ]==
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* See Changelog for more details
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