mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-07-10 13:43:13 +02:00
200 lines
4.6 KiB
C
200 lines
4.6 KiB
C
/*
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* Unreal Internet Relay Chat Daemon, src/modules/m_sendumode.c
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* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
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* Moved to modules by Fish (Justin Hammond)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "config.h"
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#include "struct.h"
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#include "common.h"
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#include "sys.h"
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#include "numeric.h"
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#include "msg.h"
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#include "channel.h"
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#include <time.h>
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#include <sys/stat.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include <fcntl.h>
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#include "h.h"
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#ifdef STRIPBADWORDS
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#include "badwords.h"
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#endif
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#ifdef _WIN32
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#include "version.h"
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#endif
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DLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[]);
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/* Place includes here */
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#define MSG_SENDUMODE "SENDUMODE"
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#define TOK_SENDUMODE "AP"
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#define MSG_SMO "SMO"
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#define TOK_SMO "AU"
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#ifndef DYNAMIC_LINKING
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ModuleInfo m_sendumode_info
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#else
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#define m_sendumode_info mod_header
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ModuleInfo mod_header
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#endif
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= {
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2,
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"sendumode", /* Name of module */
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"$Id$", /* Version */
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"command /sendumode", /* Short description of module */
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NULL, /* Pointer to our dlopen() return value */
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NULL
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};
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/* The purpose of these ifdefs, are that we can "static" link the ircd if we
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* want to
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*/
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/* This is called on module init, before Server Ready */
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#ifdef DYNAMIC_LINKING
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DLLFUNC int mod_init(int module_load)
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#else
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int m_sendumode_init(int module_load)
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#endif
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{
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/*
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* We call our add_Command crap here
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*/
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add_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode, MAXPARA);
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add_Command(MSG_SMO, TOK_SMO, m_sendumode, MAXPARA);
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}
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/* Is first run when server is 100% ready */
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#ifdef DYNAMIC_LINKING
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DLLFUNC int mod_load(int module_load)
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#else
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int m_sendumode_load(int module_load)
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#endif
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{
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}
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/* Called when module is unloaded */
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#ifdef DYNAMIC_LINKING
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DLLFUNC void mod_unload(void)
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#else
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void m_sendumode_unload(void)
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#endif
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{
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if (del_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode) < 0)
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{
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sendto_realops("Failed to delete command sendumode when unloading %s",
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m_sendumode_info.name);
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}
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if (del_Command(MSG_SMO, TOK_SMO, m_sendumode) < 0)
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{
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sendto_realops("Failed to delete command smo when unloading %s",
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m_sendumode_info.name);
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}
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}
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/*
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** m_sendumode - Stskeeps
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** parv[0] = sender prefix
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** parv[1] = target
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** parv[2] = message text
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** Pretty handy proc..
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** Servers can use this to f.x:
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** :server.unreal.net SENDUMODE F :Client connecting at server server.unreal.net port 4141 usw..
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** or for sending msgs to locops.. :P
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*/
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DLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[])
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{
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char *message;
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char *p;
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message = parc > 2 ? parv[2] : NULL;
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if (BadPtr(message))
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{
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sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),
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me.name, parv[0], "SENDUMODE");
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return 0;
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}
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if (!IsServer(sptr))
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{
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sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);
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return 0;
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}
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sendto_serv_butone(IsServer(cptr) ? cptr : NULL,
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":%s SMO %s :%s", parv[0], parv[1], message);
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for (p = parv[1]; *p; p++)
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{
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switch (*p)
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{
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case 'e':
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sendto_snomask(SNO_EYES, "%s", parv[2]);
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break;
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case 'o':
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sendto_umode(UMODE_OPER, "%s", parv[2]);
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break;
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case 'O':
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sendto_umode(UMODE_LOCOP, "%s", parv[2]);
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break;
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case 'h':
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sendto_umode(UMODE_HELPOP, "%s", parv[2]);
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break;
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case 'N':
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sendto_umode(UMODE_NETADMIN | UMODE_TECHADMIN, "%s",
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parv[2]);
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break;
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case 'A':
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sendto_umode(UMODE_ADMIN, "%s", parv[2]);
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break;
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/* case '1':
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sendto_umode(UMODE_CODER, "%s", parv[2]);
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break;
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*/
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case 'I':
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sendto_umode(UMODE_HIDING, "%s", parv[2]);
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break;
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case 'w':
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sendto_umode(UMODE_WALLOP, "%s", parv[2]);
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break;
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case 's':
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sendto_umode(UMODE_SERVNOTICE, "%s", parv[2]);
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break;
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case 'T':
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sendto_umode(UMODE_TECHADMIN, "%s", parv[2]);
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break;
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case '*':
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sendto_all_butone(NULL, &me, ":%s NOTICE :%s",
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me.name, parv[2]);
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break;
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}
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}
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return 0;
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}
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