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Files
unrealircd/src/modules/m_sendumode.c
T
2001-10-08 17:06:32 +00:00

200 lines
4.6 KiB
C

/*
* Unreal Internet Relay Chat Daemon, src/modules/m_sendumode.c
* (C) 2000-2001 Carsten V. Munk and the UnrealIRCd Team
* Moved to modules by Fish (Justin Hammond)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif
#include <fcntl.h>
#include "h.h"
#ifdef STRIPBADWORDS
#include "badwords.h"
#endif
#ifdef _WIN32
#include "version.h"
#endif
DLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[]);
/* Place includes here */
#define MSG_SENDUMODE "SENDUMODE"
#define TOK_SENDUMODE "AP"
#define MSG_SMO "SMO"
#define TOK_SMO "AU"
#ifndef DYNAMIC_LINKING
ModuleInfo m_sendumode_info
#else
#define m_sendumode_info mod_header
ModuleInfo mod_header
#endif
= {
2,
"sendumode", /* Name of module */
"$Id$", /* Version */
"command /sendumode", /* Short description of module */
NULL, /* Pointer to our dlopen() return value */
NULL
};
/* The purpose of these ifdefs, are that we can "static" link the ircd if we
* want to
*/
/* This is called on module init, before Server Ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int mod_init(int module_load)
#else
int m_sendumode_init(int module_load)
#endif
{
/*
* We call our add_Command crap here
*/
add_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode, MAXPARA);
add_Command(MSG_SMO, TOK_SMO, m_sendumode, MAXPARA);
}
/* Is first run when server is 100% ready */
#ifdef DYNAMIC_LINKING
DLLFUNC int mod_load(int module_load)
#else
int m_sendumode_load(int module_load)
#endif
{
}
/* Called when module is unloaded */
#ifdef DYNAMIC_LINKING
DLLFUNC void mod_unload(void)
#else
void m_sendumode_unload(void)
#endif
{
if (del_Command(MSG_SENDUMODE, TOK_SENDUMODE, m_sendumode) < 0)
{
sendto_realops("Failed to delete command sendumode when unloading %s",
m_sendumode_info.name);
}
if (del_Command(MSG_SMO, TOK_SMO, m_sendumode) < 0)
{
sendto_realops("Failed to delete command smo when unloading %s",
m_sendumode_info.name);
}
}
/*
** m_sendumode - Stskeeps
** parv[0] = sender prefix
** parv[1] = target
** parv[2] = message text
** Pretty handy proc..
** Servers can use this to f.x:
** :server.unreal.net SENDUMODE F :Client connecting at server server.unreal.net port 4141 usw..
** or for sending msgs to locops.. :P
*/
DLLFUNC int m_sendumode(aClient *cptr, aClient *sptr, int parc, char *parv[])
{
char *message;
char *p;
message = parc > 2 ? parv[2] : NULL;
if (BadPtr(message))
{
sendto_one(sptr, err_str(ERR_NEEDMOREPARAMS),
me.name, parv[0], "SENDUMODE");
return 0;
}
if (!IsServer(sptr))
{
sendto_one(sptr, err_str(ERR_NOPRIVILEGES), me.name, parv[0]);
return 0;
}
sendto_serv_butone(IsServer(cptr) ? cptr : NULL,
":%s SMO %s :%s", parv[0], parv[1], message);
for (p = parv[1]; *p; p++)
{
switch (*p)
{
case 'e':
sendto_snomask(SNO_EYES, "%s", parv[2]);
break;
case 'o':
sendto_umode(UMODE_OPER, "%s", parv[2]);
break;
case 'O':
sendto_umode(UMODE_LOCOP, "%s", parv[2]);
break;
case 'h':
sendto_umode(UMODE_HELPOP, "%s", parv[2]);
break;
case 'N':
sendto_umode(UMODE_NETADMIN | UMODE_TECHADMIN, "%s",
parv[2]);
break;
case 'A':
sendto_umode(UMODE_ADMIN, "%s", parv[2]);
break;
/* case '1':
sendto_umode(UMODE_CODER, "%s", parv[2]);
break;
*/
case 'I':
sendto_umode(UMODE_HIDING, "%s", parv[2]);
break;
case 'w':
sendto_umode(UMODE_WALLOP, "%s", parv[2]);
break;
case 's':
sendto_umode(UMODE_SERVNOTICE, "%s", parv[2]);
break;
case 'T':
sendto_umode(UMODE_TECHADMIN, "%s", parv[2]);
break;
case '*':
sendto_all_butone(NULL, &me, ":%s NOTICE :%s",
me.name, parv[2]);
break;
}
}
return 0;
}