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Files
unrealircd/src/modules/svskill.c
T
Bram Matthys 23116d344a Give structs the same name as the typedefs. Rename aClient to Client,
aChannel to Channel, and some more. Third party module coders will
love this. But.. it makes things more logical and the doxygen output
will look more clean and logical as well.
(More changes will follow)
2019-09-11 09:48:00 +02:00

90 lines
2.1 KiB
C

/*
* Unreal Internet Relay Chat Daemon, src/modules/m_svskill.c
* (C) 2004 The UnrealIRCd Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
CMD_FUNC(m_svskill);
#define MSG_SVSKILL "SVSKILL"
ModuleHeader MOD_HEADER(svskill)
= {
"svskill", /* Name of module */
"5.0", /* Version */
"command /svskill", /* Short description of module */
"UnrealIRCd Team",
"unrealircd-5",
};
/* This is called on module init, before Server Ready */
MOD_INIT(svskill)
{
CommandAdd(modinfo->handle, MSG_SVSKILL, m_svskill, MAXPARA, M_SERVER|M_USER);
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
/* Is first run when server is 100% ready */
MOD_LOAD(svskill)
{
return MOD_SUCCESS;
}
/* Called when module is unloaded */
MOD_UNLOAD(svskill)
{
return MOD_SUCCESS;
}
/*
** m_svskill
** parv[1] = client
** parv[2] = kill message
*/
CMD_FUNC(m_svskill)
{
MessageTag *mtags = NULL;
Client *acptr;
char *comment = "SVS Killed";
int n;
if (parc < 2)
return -1;
if (parc > 3)
return -1;
if (parc == 3)
comment = parv[2];
if (!IsULine(sptr))
return -1;
if (!(acptr = find_person(parv[1], NULL)))
return 0;
/* for new_message() we use acptr here, makes sense for the exit_client, right? */
new_message(acptr, recv_mtags, &mtags);
sendto_server(cptr, 0, 0, mtags, ":%s SVSKILL %s :%s", sptr->name, parv[1], comment);
acptr->flags |= FLAGS_KILLED;
n = exit_client(cptr, acptr, sptr, mtags, comment);
free_message_tags(mtags);
return n;
}