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unrealircd/src/modules/wallops.c
T
Bram Matthys 3a64077f51 Use 'client' everywhere (if there is no confusion) instead of 'sptr' or 'cptr'.
This so I - and others - don't constantly have to wonder whether the client
is called sptr, cptr or acptr in a simple routine.
Insane --> 212 files changed, 6814 insertions(+), 6945 deletions(-)
Couldn't just mass-replace of course since there are places where there
are multiple clients involved. So had to check each function.
Also renamed some 'acptr' to 'target' and such.

I will write a page with new style rules later.. but in short if there is
only 1 client involved it will now be called 'client'.
2019-10-04 15:25:35 +02:00

79 lines
1.8 KiB
C

/*
* IRC - Internet Relay Chat, src/modules/wallops.c
* (C) 2004 The UnrealIRCd Team
*
* See file AUTHORS in IRC package for additional names of
* the programmers.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "unrealircd.h"
CMD_FUNC(cmd_wallops);
#define MSG_WALLOPS "WALLOPS"
ModuleHeader MOD_HEADER
= {
"wallops",
"5.0",
"command /wallops",
"UnrealIRCd Team",
"unrealircd-5",
};
MOD_INIT()
{
CommandAdd(modinfo->handle, MSG_WALLOPS, cmd_wallops, 1, CMD_USER|CMD_SERVER);
MARK_AS_OFFICIAL_MODULE(modinfo);
return MOD_SUCCESS;
}
MOD_LOAD()
{
return MOD_SUCCESS;
}
MOD_UNLOAD()
{
return MOD_SUCCESS;
}
/*
** cmd_wallops (write to *all* opers currently online)
** parv[1] = message text
*/
CMD_FUNC(cmd_wallops)
{
char *message;
message = parc > 1 ? parv[1] : NULL;
if (BadPtr(message))
{
sendnumeric(client, ERR_NEEDMOREPARAMS, "WALLOPS");
return;
}
if (!ValidatePermissionsForPath("chat:wallops",client,NULL,NULL,NULL))
{
sendnumeric(client, ERR_NOPRIVILEGES);
return;
}
// FIXME: verify: not sure about direction @ client, here or in send.c
sendto_ops_butone(client, client, ":%s WALLOPS :%s", client->name, message);
}