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https://github.com/unrealircd/unrealircd.git
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7a3d7c8b7f
+- Made SSL server<->server work, using __blocking__ sockets (this is only + in connect moment thou) -stskeeps +- Removed 1.0 msg/s when not in HTM
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
From cmunk@draconic.fyremoon.net Wed Apr 5 18:09:55 2000
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Date: Wed, 5 Apr 2000 18:07:55 +0100 (BST)
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From: "The Nightwalker (Stskeeps)" <cmunk@draconic.fyremoon.net>
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To: unreal-dev@lists.sourceforge.net
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Subject: [Unreal-dev] P:Lines
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Some stuff i got ideas about.. stripping the IP and port from the M:Line
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and enforcing the main port to be in a M:line
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M:irc.fyremoon.net:*:Forever is gonna start tonight:*
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P:ip:flags:password1,password2,password3:port
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| | | \- port to bind to
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| | |
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| | \- Commaseperated lists of accepted passwords
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| | * if none
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| |
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| \--- C = Allow clients
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| S = Allow servers
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| R = ONLY allow our remote admin connections
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| (may only be on a P:line of its own)
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| J = Clients that connect here are counted as Java(Confroomhack)
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| s = Makes this a SSL port
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| * = CS
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\--- IP to bind to, * = INADDR_ANY (all interfaces)
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Will make P:Lines more efficent
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---------------------------------------------------------------------
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Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie
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* ICQ: 16465977 - E-Mail: stskeeps@tspre.org
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* Author of UnrealIRCd (http://unreal.tspre.org)
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* Technical Admin @ irc.roxnet.org, server admin of irc.fyremoon.net
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"To understand a program you must become both the machine and the program."
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----------------------------------------------------------------------
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-----BEGIN GEEK CODE BLOCK-----
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Version: 3.1
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GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+
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PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z**
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------END GEEK CODE BLOCK------
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_______________________________________________
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Unreal-dev mailing list
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Unreal-dev@lists.sourceforge.net
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http://lists.sourceforge.net/mailman/listinfo/unreal-dev
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