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unrealircd/devel/new.plines
T
stskeeps 7a3d7c8b7f +- Added OPT target OPT_SJB64 and OPT_NOT_SJB64
+- Made SSL server<->server work, using __blocking__ sockets (this is only
+  in connect moment thou) -stskeeps
+- Removed 1.0 msg/s when not in HTM
2000-11-21 21:46:19 +00:00

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From cmunk@draconic.fyremoon.net Wed Apr 5 18:09:55 2000
Date: Wed, 5 Apr 2000 18:07:55 +0100 (BST)
From: "The Nightwalker (Stskeeps)" <cmunk@draconic.fyremoon.net>
To: unreal-dev@lists.sourceforge.net
Subject: [Unreal-dev] P:Lines
Some stuff i got ideas about.. stripping the IP and port from the M:Line
and enforcing the main port to be in a M:line
M:irc.fyremoon.net:*:Forever is gonna start tonight:*
P:ip:flags:password1,password2,password3:port
| | | \- port to bind to
| | |
| | \- Commaseperated lists of accepted passwords
| | * if none
| |
| \--- C = Allow clients
| S = Allow servers
| R = ONLY allow our remote admin connections
| (may only be on a P:line of its own)
| J = Clients that connect here are counted as Java(Confroomhack)
| s = Makes this a SSL port
| * = CS
|
|
\--- IP to bind to, * = INADDR_ANY (all interfaces)
Will make P:Lines more efficent
---------------------------------------------------------------------
Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie
* ICQ: 16465977 - E-Mail: stskeeps@tspre.org
* Author of UnrealIRCd (http://unreal.tspre.org)
* Technical Admin @ irc.roxnet.org, server admin of irc.fyremoon.net
"To understand a program you must become both the machine and the program."
----------------------------------------------------------------------
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+
PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z**
------END GEEK CODE BLOCK------
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