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39688517b0
"./unrealircd reloadtls" and there is now also a "./unrealircd status" The output is colorized if the terminal supports it (just like on the boot screen) and also the exit status is 0 for success and non-0 for failure. The purpose of all this is that you can easily detect rehash errors on the command line. These three commands communicate to UnrealIRCd via the new control UNIX socket, which is in ~/data/unrealircd.ctl. This also does a lot of other stuff because we now have an internal tool called bin/unrealircdctl which is called by ./unrealircd for some of the commands to communicate to the unrealircd.ctl socket. Later on more of the existing functionality may be moved to that tool and we may also provide it on Windows in CLI mode so people have more of the same functionality as on *NIX.
32 lines
950 B
C
32 lines
950 B
C
/************************************************************************
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* UnrealIRCd - Unreal Internet Relay Chat Daemon - src/ircd_vars.c
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* (c) 2021- Bram Matthys and The UnrealIRCd team
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* License: GPLv2
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*/
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#include "unrealircd.h"
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/** @file
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* @brief UnrealIRCd global variables of the IRCd
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*/
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int SVSNOOP = 0;
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time_t timeofday = 0;
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struct timeval timeofday_tv;
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int tainted = 0;
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LoopStruct loop;
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MODVAR IRCCounts irccounts;
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MODVAR Client me; /* That's me */
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MODVAR char *me_hash;
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char *configfile = NULL; /* Server configuration file */
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int debuglevel = 0; /* Server debug level */
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int bootopt = 0; /* Server boot option flags */
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char *debugmode = ""; /* -"- -"- -"- */
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int dorehash = 0; /**< Rehash server on next socket loop */
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int dorestart = 0; /**< Restart server on next socket loop */
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int doreloadcert = 0; /**< Reload TLS certificate on next socket loop */
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#ifndef _WIN32
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char **myargv;
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#else
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LPCSTR cmdLine;
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#endif
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