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66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
/************************************************************************
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* Unreal Internet Relay Chat Daemon, include/events.h
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* (C) Carsten V. Munk 2001 <stskeeps@tspre.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 1, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#define EVENT(x) void (x) (void *data)
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typedef struct _event Event;
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typedef struct _eventinfo EventInfo;
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struct _event {
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Event *prev, *next;
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char *name;
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time_t every;
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long howmany;
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vFP event;
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void *data;
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time_t last;
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};
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#define EMOD_EVERY 0x0001
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#define EMOD_HOWMANY 0x0002
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#define EMOD_NAME 0x0004
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#define EMOD_EVENT 0x0008
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#define EMOD_DATA 0x0010
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struct _eventinfo {
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int flags;
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long howmany;
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time_t every;
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char *name;
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vFP event;
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void *data;
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};
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Event *EventAdd(char *name, long every, long howmany,
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vFP event, void *data);
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Event *EventDel(Event *event);
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Event *EventFind(char *name);
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int EventMod(Event *event, EventInfo *mods);
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void DoEvents(void);
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void EventStatus(aClient *sptr);
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void SetupEvents(void);
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