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<?xml version="1.0" encoding="iso-8859-1"?>
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<!--
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WeeChat documentation (german version)
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Copyright (c) 2003-2008 by FlashCode <flashcode@flashtux.org>
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This manual is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This manual is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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-->
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<chapter id="chapPlugins">
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<title>Plugins</title>
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<para>
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Dieses Kapitel beschreibt das Plugin-Interface (API) in WeeChat und die
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Standard-Skriptplugins (Perl, Python, Ruby, Lua), die zu WeeChat gehören.
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</para>
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<section id="secPluginsInWeeChat">
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<title>Plugins in WeeChat</title>
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<para>
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Ein Plugin ist ein C-Programm, dass WeeChat-Funktionen aufrufen kann,
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die in einem Interface definiert sind.
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</para>
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<para>
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Dieses C-Programm braucht nicht den Quellcode von WeeChat (aber die
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API-Beschreibung) und kann dynamisch mit dem folgenden Kommando in
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WeeChat geladen werden
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<command>/plugin</command>.
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</para>
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<para>
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Das Plugin muss in Form einer dynamischen Bibliothek vorliegen,
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damit es das Betriebssystem dynamisch laden kann.
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Unter GNU/Linux besitzt die Datei die Endung ".so", unter
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Windows ".dll".
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</para>
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</section>
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<section id="secWriteAPlugin">
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<title>Ein Plugin schreiben</title>
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<para>
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Das Plugin muss die Datei "weechat-plugin.h" einbinden (verfügbar
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im WeeChat-Quellcode).
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Diese Datei definiert die Strukturen und Typen um mit WeeChat
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zu kommunizieren.
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</para>
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<para>
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Das Plugin muss einige Variablen und Funktionen besitzen
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(nötig, sonst kann das Plugin nicht geladen werden):
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<informaltable colsep="0" frame="none">
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Variable</entry>
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<entry>Beschreibung</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry><literal>char plugin_name[]</literal></entry>
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<entry>Plugin Name</entry>
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</row>
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<row>
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<entry><literal>char plugin_version[]</literal></entry>
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<entry>Plugin Version</entry>
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</row>
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<row>
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<entry><literal>char plugin_description[]</literal></entry>
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<entry>kurze Beschreibung des Plugins</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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<informaltable colsep="0" frame="none">
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<tgroup cols="2">
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<thead>
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<row>
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<entry>Funktion</entry>
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<entry>Beschreibung</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry><literal>int weechat_plugin_init (t_weechat_plugin *plugin)</literal></entry>
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<entry>
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Die Funktion wird aufgerufen, wenn das Plugin geladen wird.
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Sie muss bei Erfolg PLUGIN_RC_OK, bei Fehlschlag PLUGIN_RC_KO
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zurückgeben. (Bei einem Fehler wird das Plugin nicht geladen)
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</entry>
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</row>
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<row>
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<entry><literal>void weechat_plugin_end (t_weechat_plugin *plugin)</literal></entry>
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<entry>Funktion wird beim Abschalten aufgerufen</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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</para>
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&plugin_api.de.xml;
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<section id="secCompilePlugin">
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<title>Übersetzen eines Plugins</title>
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<para>
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Das Übersetzen braucht keine WeeChat-Quellen, aber die Datei "<literal>weechat-plugin.h</literal>".
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</para>
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<para>
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Um ein Plugin zu übersetzen, das aus einer Datei "toto.c" besteht
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(unter GNU/Linux):
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<screen>
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<prompt>$ </prompt><userinput>gcc -fPIC -Wall -c toto.c</userinput>
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<prompt>$ </prompt><userinput>gcc -shared -fPIC -o libtoto.so toto.o</userinput>
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</screen>
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</para>
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</section>
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<section id="secLoadPlugin">
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<title>Laden des Plugins in WeeChat</title>
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<para>
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Kopiere die Datei "libtoto.so" in das Plugin-Verzeichnis der
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systemweiten Dateien WeeChats (zum Beispiel:
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"<literal>/usr/local/lib/weechat/plugins</literal>") oder in das
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Plugin-Verzeichnis des Users (zum Beispiel:
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"<literal>/home/xxxxx/.weechat/plugins</literal>").
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</para>
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<para>
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In WeeChat:
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<screen><userinput>/plugin load toto</userinput></screen>
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</para>
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</section>
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<section id="secPluginExample">
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<title>Plugin Beispiel</title>
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<para>
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Vollständiges Beispiel eines Plugins, welches das Kommando /double
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implementiert, dass seine Argumente im gegenwärtigen Channel doppelt
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ausgibt (ok, das ist weniger nützlich, aber auch nur ein Beispiel!):
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<screen>
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#include <stdlib.h>
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#include "weechat-plugin.h"
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char plugin_name[] = "Double";
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char plugin_version[] = "0.1";
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char plugin_description[] = "Test plugin for WeeChat";
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/* "/double" command manager */
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int double_cmd (t_weechat_plugin *plugin, int argc, char **argv,
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char *handler_args, void *handler_pointer)
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{
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if (argv[2] && (argv[2][0] != '/'))
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{
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plugin->exec_command (plugin, NULL, NULL, argv[2]);
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plugin->exec_command (plugin, NULL, NULL, argv[2]);
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}
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return PLUGIN_RC_OK;
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}
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int weechat_plugin_init (t_weechat_plugin *plugin)
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{
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plugin->cmd_handler_add (plugin, "double",
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"Display two times a message",
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"msg",
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"msg: message to display two times",
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NULL,
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&double_cmd,
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NULL, NULL);
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return PLUGIN_RC_OK;
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}
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void weechat_plugin_end (t_weechat_plugin *plugin)
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{
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/* nothing done here */
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}
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</screen>
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</para>
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</section>
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</section>
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&plugin_charset.de.xml;
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&plugin_scripts.de.xml;
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</chapter>
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