mirror of
https://github.com/weechat/weechat.git
synced 2026-06-25 12:26:40 +02:00
650 lines
20 KiB
C
650 lines
20 KiB
C
/*
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* Copyright (c) 2003-2010 by FlashCode <flashcode@flashtux.org>
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* See README for License detail, AUTHORS for developers list.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* gui-layout.c: layout functions, used by all GUI */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "../core/weechat.h"
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#include "../core/wee-log.h"
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#include "../core/wee-config.h"
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#include "../core/wee-string.h"
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#include "../plugins/plugin.h"
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#include "gui-layout.h"
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#include "gui-buffer.h"
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#include "gui-window.h"
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struct t_gui_layout_buffer *gui_layout_buffers = NULL;
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struct t_gui_layout_buffer *last_gui_layout_buffer = NULL;
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struct t_gui_layout_window *gui_layout_windows = NULL;
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/* used to attribute a unique id for each window in tree */
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int gui_layout_internal_id = 0;
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/* internal id of current window, when saving windows layout */
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int gui_layout_internal_id_current_window = 0;
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/* pointer to current window, found when applying windows layout */
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struct t_gui_window *gui_layout_ptr_current_window = NULL;
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/*
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* gui_layout_buffer_remove: remove a buffer layout
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*/
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void
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gui_layout_buffer_remove (struct t_gui_layout_buffer **layout_buffers,
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struct t_gui_layout_buffer **last_layout_buffer,
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struct t_gui_layout_buffer *layout_buffer)
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{
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/* free data */
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if (layout_buffer->plugin_name)
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free (layout_buffer->plugin_name);
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if (layout_buffer->buffer_name)
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free (layout_buffer->buffer_name);
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/* remove layout from list */
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if (layout_buffer->prev_layout)
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(layout_buffer->prev_layout)->next_layout = layout_buffer->next_layout;
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if (layout_buffer->next_layout)
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(layout_buffer->next_layout)->prev_layout = layout_buffer->prev_layout;
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if (*layout_buffers == layout_buffer)
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*layout_buffers = layout_buffer->next_layout;
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if (*last_layout_buffer == layout_buffer)
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*last_layout_buffer = layout_buffer->prev_layout;
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free (layout_buffer);
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}
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/*
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* gui_layout_buffer_remove_all: remove all buffer layouts
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*/
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void
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gui_layout_buffer_remove_all (struct t_gui_layout_buffer **layout_buffers,
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struct t_gui_layout_buffer **last_layout_buffer)
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{
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while (*layout_buffers)
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{
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gui_layout_buffer_remove (layout_buffers, last_layout_buffer,
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*layout_buffers);
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}
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}
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/*
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* gui_layout_buffer_reset: reset layout for buffers
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*/
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void
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gui_layout_buffer_reset (struct t_gui_layout_buffer **layout_buffers,
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struct t_gui_layout_buffer **last_layout_buffer)
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{
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struct t_gui_buffer *ptr_buffer;
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gui_layout_buffer_remove_all (layout_buffers, last_layout_buffer);
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for (ptr_buffer = gui_buffers; ptr_buffer;
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ptr_buffer = ptr_buffer->next_buffer)
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{
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ptr_buffer->layout_number = 0;
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}
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}
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/*
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* gui_layout_buffer_add: add a buffer layout
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*/
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struct t_gui_layout_buffer *
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gui_layout_buffer_add (struct t_gui_layout_buffer **layout_buffers,
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struct t_gui_layout_buffer **last_layout_buffer,
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const char *plugin_name, const char *buffer_name,
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int number)
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{
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struct t_gui_layout_buffer *new_layout_buffer;
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new_layout_buffer = malloc (sizeof (*new_layout_buffer));
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if (new_layout_buffer)
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{
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/* init layout buffer */
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new_layout_buffer->plugin_name = strdup (plugin_name);
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new_layout_buffer->buffer_name = strdup (buffer_name);
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new_layout_buffer->number = number;
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/* add layout buffer to list */
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new_layout_buffer->prev_layout = *last_layout_buffer;
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if (*layout_buffers)
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(*last_layout_buffer)->next_layout = new_layout_buffer;
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else
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*layout_buffers = new_layout_buffer;
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*last_layout_buffer = new_layout_buffer;
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new_layout_buffer->next_layout = NULL;
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}
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return new_layout_buffer;
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}
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/*
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* gui_layout_buffer_save: save current layout for buffers
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*/
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void
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gui_layout_buffer_save (struct t_gui_layout_buffer **layout_buffers,
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struct t_gui_layout_buffer **last_layout_buffer)
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{
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struct t_gui_buffer *ptr_buffer;
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if (!layout_buffers || !last_layout_buffer)
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return;
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gui_layout_buffer_remove_all (layout_buffers, last_layout_buffer);
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for (ptr_buffer = gui_buffers; ptr_buffer;
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ptr_buffer = ptr_buffer->next_buffer)
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{
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gui_layout_buffer_add (layout_buffers, last_layout_buffer,
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plugin_get_name (ptr_buffer->plugin),
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ptr_buffer->name,
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ptr_buffer->number);
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}
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}
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/*
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* gui_layout_buffer_get_number: get number for a plugin/buffer
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* return 0 if not found
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*/
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int
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gui_layout_buffer_get_number (struct t_gui_layout_buffer *layout_buffers,
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const char *plugin_name, const char *buffer_name)
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{
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struct t_gui_layout_buffer *ptr_layout_buffer;
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for (ptr_layout_buffer = layout_buffers; ptr_layout_buffer;
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ptr_layout_buffer = ptr_layout_buffer->next_layout)
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{
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if ((string_strcasecmp (ptr_layout_buffer->plugin_name, plugin_name) == 0)
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&& (string_strcasecmp (ptr_layout_buffer->buffer_name, buffer_name) == 0))
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{
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return ptr_layout_buffer->number;
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}
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}
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/* plugin/buffer not found */
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return 0;
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}
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/*
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* gui_layout_buffer_apply: apply a layout for buffers
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*/
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void
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gui_layout_buffer_apply (struct t_gui_layout_buffer *layout_buffers)
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{
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struct t_gui_buffer *ptr_buffer;
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const char *plugin_name;
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if (layout_buffers)
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{
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for (ptr_buffer = gui_buffers; ptr_buffer;
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ptr_buffer = ptr_buffer->next_buffer)
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{
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plugin_name = plugin_get_name (ptr_buffer->plugin);
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ptr_buffer->layout_number = gui_layout_buffer_get_number (layout_buffers,
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plugin_name,
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ptr_buffer->name);
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if ((ptr_buffer->layout_number > 0)
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&& (ptr_buffer->layout_number != ptr_buffer->number))
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{
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gui_buffer_move_to_number (ptr_buffer,
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ptr_buffer->layout_number);
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}
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}
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}
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}
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/*
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* gui_layout_window_remove: remove a window layout
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*/
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void
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gui_layout_window_remove (struct t_gui_layout_window *layout_window)
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{
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/* first free childs */
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if (layout_window->child1)
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gui_layout_window_remove (layout_window->child1);
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if (layout_window->child2)
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gui_layout_window_remove (layout_window->child2);
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/* free data */
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if (layout_window->plugin_name)
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free (layout_window->plugin_name);
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if (layout_window->buffer_name)
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free (layout_window->buffer_name);
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free (layout_window);
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}
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/*
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* gui_layout_window_remove_all: remove all window layouts
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*/
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void
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gui_layout_window_remove_all (struct t_gui_layout_window **layout_windows)
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{
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if (*layout_windows)
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{
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gui_layout_window_remove (*layout_windows);
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*layout_windows = NULL;
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}
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}
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/*
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* gui_layout_window_reset: reset layout for windows
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*/
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void
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gui_layout_window_reset (struct t_gui_layout_window **layout_windows)
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{
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struct t_gui_window *ptr_win;
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gui_layout_window_remove_all (layout_windows);
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for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window)
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{
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if (ptr_win->layout_plugin_name)
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{
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free (ptr_win->layout_plugin_name);
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ptr_win->layout_plugin_name = NULL;
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}
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if (ptr_win->layout_buffer_name)
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{
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free (ptr_win->layout_buffer_name);
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ptr_win->layout_buffer_name = NULL;
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}
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}
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}
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/*
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* gui_layout_window_search_by_id: search a layout window by internal id
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* in a layout
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*/
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struct t_gui_layout_window *
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gui_layout_window_search_by_id (struct t_gui_layout_window *layout_windows,
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int id)
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{
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struct t_gui_layout_window *res;
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if (!layout_windows)
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return NULL;
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if (layout_windows->internal_id == id)
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return layout_windows;
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if (layout_windows->child1)
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{
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res = gui_layout_window_search_by_id (layout_windows->child1, id);
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if (res)
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return res;
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}
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if (layout_windows->child2)
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{
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res = gui_layout_window_search_by_id (layout_windows->child2, id);
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if (res)
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return res;
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}
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return NULL;
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}
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/*
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* gui_layout_window_add: add a window layout
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*/
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struct t_gui_layout_window *
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gui_layout_window_add (struct t_gui_layout_window **layout_windows,
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int internal_id,
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struct t_gui_layout_window *parent,
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int split_pct, int split_horiz,
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const char *plugin_name, const char *buffer_name)
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{
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struct t_gui_layout_window *new_layout_window;
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new_layout_window = malloc (sizeof (*new_layout_window));
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if (new_layout_window)
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{
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/* init layout window */
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new_layout_window->internal_id = internal_id;
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new_layout_window->parent_node = parent;
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new_layout_window->split_pct = split_pct;
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new_layout_window->split_horiz = split_horiz;
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new_layout_window->child1 = NULL;
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new_layout_window->child2 = NULL;
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new_layout_window->plugin_name = (plugin_name) ? strdup (plugin_name) : NULL;
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new_layout_window->buffer_name = (buffer_name) ? strdup (buffer_name) : NULL;
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if (parent)
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{
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/* assign this window to child1 or child2 of parent */
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if (!parent->child1)
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parent->child1 = new_layout_window;
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else if (!parent->child2)
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parent->child2 = new_layout_window;
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}
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else
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{
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/* no parent? => it's root! */
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*layout_windows = new_layout_window;
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}
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}
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return new_layout_window;
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}
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/*
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* gui_layout_window_save_tree: save tree of windows
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*/
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void
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gui_layout_window_save_tree (struct t_gui_layout_window **layout_windows,
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struct t_gui_layout_window *parent_layout,
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struct t_gui_window_tree *tree)
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{
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struct t_gui_layout_window *layout_window;
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if (tree->window)
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{
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if (tree->window == gui_current_window)
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gui_layout_internal_id_current_window = gui_layout_internal_id;
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layout_window = gui_layout_window_add (layout_windows,
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gui_layout_internal_id,
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parent_layout,
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0, 0,
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plugin_get_name (tree->window->buffer->plugin),
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tree->window->buffer->name);
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}
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else
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{
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layout_window = gui_layout_window_add (layout_windows,
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gui_layout_internal_id,
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parent_layout,
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tree->split_pct,
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tree->split_horizontal,
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NULL,
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NULL);
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}
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gui_layout_internal_id++;
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if (tree->child1)
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gui_layout_window_save_tree (layout_windows,
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layout_window, tree->child1);
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if (tree->child2)
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gui_layout_window_save_tree (layout_windows,
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layout_window, tree->child2);
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}
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/*
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* gui_layout_window_save: save current layout for windows
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* return internal id of current window
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*/
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int
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gui_layout_window_save (struct t_gui_layout_window **layout_windows)
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{
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gui_layout_window_remove_all (layout_windows);
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gui_layout_internal_id = 1;
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gui_layout_internal_id_current_window = -1;
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gui_layout_window_save_tree (layout_windows, NULL, gui_windows_tree);
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return gui_layout_internal_id_current_window;
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}
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/*
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* gui_layout_window_check_buffer: check if buffer can be assigned to one window
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*/
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void
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gui_layout_window_check_buffer (struct t_gui_buffer *buffer)
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{
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struct t_gui_window *ptr_win;
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const char *plugin_name;
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plugin_name = plugin_get_name (buffer->plugin);
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for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window)
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{
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if (ptr_win->layout_plugin_name && ptr_win->layout_buffer_name)
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{
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if ((strcmp (ptr_win->layout_plugin_name, plugin_name) == 0)
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&& (strcmp (ptr_win->layout_buffer_name, buffer->name) == 0))
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{
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gui_window_switch_to_buffer (ptr_win, buffer, 0);
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}
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}
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}
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}
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/*
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* gui_layout_window_check_all_buffers: for each window, check if another
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* buffer should be assigned, and if yes,
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* assign it
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*/
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void
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gui_layout_window_check_all_buffers ()
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{
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struct t_gui_window *ptr_win;
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struct t_gui_buffer *ptr_buffer;
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const char *plugin_name;
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for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window)
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{
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if (ptr_win->layout_plugin_name && ptr_win->layout_buffer_name)
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{
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for (ptr_buffer = gui_buffers; ptr_buffer;
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ptr_buffer = ptr_buffer->next_buffer)
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{
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plugin_name = plugin_get_name (ptr_buffer->plugin);
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if ((strcmp (ptr_win->layout_plugin_name, plugin_name) == 0)
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&& (strcmp (ptr_win->layout_buffer_name, ptr_buffer->name) == 0))
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{
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gui_window_switch_to_buffer (ptr_win, ptr_buffer, 0);
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break;
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}
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}
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}
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}
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}
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/*
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* gui_layout_window_apply_tree: apply tree windows (resplit screen according
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* to windows tree and assing buffer to windows)
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*/
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void
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gui_layout_window_apply_tree (struct t_gui_layout_window *layout_window,
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int internal_id_current_window)
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{
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struct t_gui_window *new_window, *old_window;
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if (layout_window->split_pct != 0)
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{
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/* node */
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old_window = gui_current_window;
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if (layout_window->split_horiz)
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{
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new_window = gui_window_split_horizontal (gui_current_window,
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layout_window->split_pct);
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}
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else
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{
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new_window = gui_window_split_vertical (gui_current_window,
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layout_window->split_pct);
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}
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if (layout_window->child2)
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gui_layout_window_apply_tree (layout_window->child2,
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internal_id_current_window);
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if (old_window != gui_current_window)
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gui_window_switch (old_window);
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if (layout_window->child1)
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gui_layout_window_apply_tree (layout_window->child1,
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internal_id_current_window);
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}
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else
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{
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/* leaf */
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if (layout_window->internal_id == internal_id_current_window)
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gui_layout_ptr_current_window = gui_current_window;
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gui_window_set_layout_plugin_name (gui_current_window,
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layout_window->plugin_name);
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gui_window_set_layout_buffer_name (gui_current_window,
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layout_window->buffer_name);
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}
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}
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/*
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* gui_layout_window_apply: apply current layout for windows
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*/
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void
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gui_layout_window_apply (struct t_gui_layout_window *layout_windows,
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int internal_id_current_window)
|
|
{
|
|
struct t_gui_window *old_window;
|
|
|
|
if (layout_windows)
|
|
{
|
|
gui_window_merge_all (gui_current_window);
|
|
|
|
old_window = gui_current_window;
|
|
gui_layout_ptr_current_window = NULL;
|
|
|
|
gui_layout_window_apply_tree (layout_windows,
|
|
internal_id_current_window);
|
|
|
|
gui_layout_window_check_all_buffers ();
|
|
|
|
gui_window_switch ((gui_layout_ptr_current_window) ?
|
|
gui_layout_ptr_current_window : old_window);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* gui_layout_save_on_exit: save layout according to option
|
|
* "save_layout_on_exit"
|
|
*/
|
|
|
|
void
|
|
gui_layout_save_on_exit ()
|
|
{
|
|
/* save layout on exit */
|
|
switch (CONFIG_BOOLEAN(config_look_save_layout_on_exit))
|
|
{
|
|
case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_NONE:
|
|
break;
|
|
case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_BUFFERS:
|
|
gui_layout_buffer_save (&gui_layout_buffers, &last_gui_layout_buffer);
|
|
break;
|
|
case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_WINDOWS:
|
|
gui_layout_window_save (&gui_layout_windows);
|
|
break;
|
|
case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_ALL:
|
|
gui_layout_buffer_save (&gui_layout_buffers, &last_gui_layout_buffer);
|
|
gui_layout_window_save (&gui_layout_windows);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* gui_layout_print_log_window: print windows layout infos in log (usually for
|
|
* crash dump)
|
|
*/
|
|
|
|
void
|
|
gui_layout_print_log_window (struct t_gui_layout_window *layout_window,
|
|
int level)
|
|
{
|
|
log_printf ("");
|
|
log_printf ("[layout window (addr:0x%lx) (%s) (level %d)]",
|
|
layout_window,
|
|
(layout_window->plugin_name) ? "leaf" : "node",
|
|
level);
|
|
|
|
log_printf (" internal_id. . . . . . : %d", layout_window->internal_id);
|
|
log_printf (" parent_node. . . . . . : 0x%lx", layout_window->parent_node);
|
|
log_printf (" split_pct. . . . . . . : %d", layout_window->split_pct);
|
|
log_printf (" split_horiz. . . . . . : %d", layout_window->split_horiz);
|
|
log_printf (" child1 . . . . . . . . : 0x%lx", layout_window->child1);
|
|
log_printf (" child2 . . . . . . . . : 0x%lx", layout_window->child2);
|
|
log_printf (" plugin_name. . . . . . : '%s'", layout_window->plugin_name);
|
|
log_printf (" buffer_name. . . . . . : '%s'", layout_window->buffer_name);
|
|
|
|
if (layout_window->child1)
|
|
gui_layout_print_log_window (layout_window->child1, level + 1);
|
|
|
|
if (layout_window->child2)
|
|
gui_layout_print_log_window (layout_window->child2, level + 1);
|
|
}
|
|
|
|
/*
|
|
* gui_layout_print_log: print layout infos in log (usually for crash dump)
|
|
*/
|
|
|
|
void
|
|
gui_layout_print_log ()
|
|
{
|
|
struct t_gui_layout_buffer *ptr_layout_buffer;
|
|
|
|
log_printf ("");
|
|
|
|
for (ptr_layout_buffer = gui_layout_buffers; ptr_layout_buffer;
|
|
ptr_layout_buffer = ptr_layout_buffer->next_layout)
|
|
{
|
|
log_printf ("");
|
|
log_printf ("[layout buffer (addr:0x%lx)]", ptr_layout_buffer);
|
|
log_printf (" plugin_name. . . . . . : '%s'", ptr_layout_buffer->plugin_name);
|
|
log_printf (" buffer_name. . . . . . : '%s'", ptr_layout_buffer->buffer_name);
|
|
log_printf (" number . . . . . . . . : %d", ptr_layout_buffer->number);
|
|
log_printf (" prev_layout. . . . . . : 0x%lx", ptr_layout_buffer->prev_layout);
|
|
log_printf (" next_layout. . . . . . : 0x%lx", ptr_layout_buffer->next_layout);
|
|
}
|
|
|
|
if (gui_layout_windows)
|
|
gui_layout_print_log_window (gui_layout_windows, 0);
|
|
}
|