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mirror of https://github.com/anope/anope.git synced 2026-07-07 04:23:13 +02:00

BUILD : 1.7.6 (483) BUGS : 240 NOTES : 1. ChanServ ACCESS wrong when dealing negative numbers, 2. make strict under FreeBSD works again

git-svn-id: svn://svn.anope.org/anope/trunk@483 31f1291d-b8d6-0310-a050-a5561fc1590b


git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@337 5417fbe8-f217-4b02-8779-1006273d7864
This commit is contained in:
trystan trystan@31f1291d-b8d6-0310-a050-a5561fc1590b
2004-12-09 03:44:50 +00:00
parent 3ac7283055
commit 00fc166d09
4 changed files with 8 additions and 3 deletions
+1
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@@ -13,6 +13,7 @@ Provided by Anope Dev. <dev@anope.org> - 2004
11/19 A Added anope_cmd_ctcp() to code API, for sending CTCP messages. [ #00]
11/18 A Unable to use registered nicknames as bot nicks from now on. [ #00]
11/18 A NSAddAccessOnReg to control access list on registration. [ #00]
12/08 F ChanServ ACCESS wrong when dealing negative numbers [#240]
12/06 F Fixed misplaced pointer in moduleAddData(). [ #00]
12/06 F Fixed infinite loop with moduleGetData(). [#239]
12/05 F CS CLEAR OPS strips +a/+q modes, and uses SVSMODE where possible. [ #00]
+1 -1
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@@ -428,7 +428,7 @@ struct botinfo_ {
/* Access levels for users. */
typedef struct {
uint16 in_use; /* 1 if this entry is in use, else 0 */
uint16 level;
int16 level;
NickCore *nc; /* Guaranteed to be non-NULL if in use, NULL if not */
time_t last_seen;
} ChanAccess;
+1 -1
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@@ -220,7 +220,7 @@ int vsnprintf(char *str, size_t size, const char *format, va_list ap);
FILE *popen(const char *command, const char *type);
int pclose(FILE *stream);
FILE *fdopen(int fildes, const char *mode);
int fileno(FILE *stream);
int ftruncate(int fd, off_t length);
#ifdef HAVE_STRSIGNAL
+5 -1
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@@ -8,10 +8,14 @@
VERSION_MAJOR="1"
VERSION_MINOR="7"
VERSION_PATCH="6"
VERSION_BUILD="482"
VERSION_BUILD="483"
# $Log$
#
# BUILD : 1.7.6 (483)
# BUGS : 240
# NOTES : 1. ChanServ ACCESS wrong when dealing negative numbers, 2. make strict under FreeBSD works again
#
# BUILD : 1.7.6 (482)
# BUGS : N/A
# NOTES : Minor updates to the Unreal32 protocol for NICK and NETINFO