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Merge pull request #222 from bonnedav/patch-2
Unreal4 does not allow SWHOIS to come from a user source.
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@@ -321,7 +321,7 @@ class UnrealIRCdProto : public IRCDProto
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void SendSWhois(const MessageSource &source, const Anope::string &who, const Anope::string &mask) anope_override
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{
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UplinkSocket::Message(source) << "SWHOIS " << who << " :" << mask;
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UplinkSocket::Message() << "SWHOIS " << who << " :" << mask;
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}
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void SendEOB() anope_override
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