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Replaced some spaces with tabs in unreal32.c, os_defcon.c, and modes.cpp

This commit is contained in:
Adam
2010-06-16 17:14:35 -04:00
parent 834f4d1bf0
commit 475f5afafc
3 changed files with 32 additions and 33 deletions
+18 -18
View File
@@ -507,24 +507,24 @@ void defconParseModeString(const char *str)
static char *defconReverseModes(const char *modes)
{
char *newmodes = NULL;
unsigned i = 0;
if (!modes) {
return NULL;
}
if (!(newmodes = new char[strlen(modes) + 1])) {
return NULL;
}
for (i = 0; i < strlen(modes); i++) {
if (modes[i] == '+')
newmodes[i] = '-';
else if (modes[i] == '-')
newmodes[i] = '+';
else
newmodes[i] = modes[i];
}
newmodes[i] = '\0';
return newmodes;
char *newmodes = NULL;
unsigned i = 0;
if (!modes) {
return NULL;
}
if (!(newmodes = new char[strlen(modes) + 1])) {
return NULL;
}
for (i = 0; i < strlen(modes); i++) {
if (modes[i] == '+')
newmodes[i] = '-';
else if (modes[i] == '-')
newmodes[i] = '+';
else
newmodes[i] = modes[i];
}
newmodes[i] = '\0';
return newmodes;
}
MODULE_INIT(OSDEFCON)
+11 -12
View File
@@ -480,17 +480,16 @@ void StackerInfo::AddMode(void *Mode, bool Set, const std::string &Param)
*/
StackerInfo *ModeManager::GetInfo(void *Item)
{
for (std::list<std::pair<void *, StackerInfo *> >::const_iterator it = StackerObjects.begin(); it !=
StackerObjects.end(); ++it)
{
const std::pair<void *, StackerInfo *> &PItem = *it;
if (PItem.first == Item)
return PItem.second;
}
for (std::list<std::pair<void *, StackerInfo *> >::const_iterator it = StackerObjects.begin(); it != StackerObjects.end(); ++it)
{
const std::pair<void *, StackerInfo *> &PItem = *it;
if (PItem.first == Item)
return PItem.second;
}
StackerInfo *s = new StackerInfo;
StackerObjects.push_back(std::make_pair(Item, s));
return s;
tackerInfo *s = new StackerInfo;
StackerObjects.push_back(std::make_pair(Item, s));
return s;
}
/** Build a list of mode strings to send to the IRCd from the mode stacker
@@ -628,7 +627,7 @@ bool ModeManager::AddUserMode(UserMode *um)
um->Name = static_cast<UserModeName>(UMODE_END + ++GenericUserModes);
Alog() << "ModeManager: Added generic support for user mode " << um->ModeChar;
}
ModeManager::UserModesByName.insert(std::make_pair(um->Name, um)).second;
ModeManager::UserModesByName.insert(std::make_pair(um->Name, um));
ModeManager::Modes.push_back(um);
FOREACH_MOD(I_OnUserModeAdd, OnUserModeAdd(um));
@@ -652,7 +651,7 @@ bool ModeManager::AddChannelMode(ChannelMode *cm)
cm->Name = static_cast<ChannelModeName>(CMODE_END + ++GenericChannelModes);
Alog() << "ModeManager: Added generic support for channel mode " << cm->ModeChar;
}
ModeManager::ChannelModesByName.insert(std::make_pair(cm->Name, cm)).second;
ModeManager::ChannelModesByName.insert(std::make_pair(cm->Name, cm));
ModeManager::Modes.push_back(cm);
/* Apply this mode to the new default mlock if its used */
+3 -3
View File
@@ -701,9 +701,9 @@ int anope_event_mode(const char *source, int ac, const char **av)
/* This is used to strip the TS from the end of the mode stirng */
int anope_event_gmode(const char *source, int ac, const char **av)
{
if (findserver(servlist, source))
--ac;
return anope_event_mode(source, ac, av);
if (findserver(servlist, source))
--ac;
return anope_event_mode(source, ac, av);
}
/* Unreal sends USER modes with this */