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BUILD : 1.7.8 (589) BUGS : 303 NOTES : normalizeBuffer() now strips two digit color codes

git-svn-id: svn://svn.anope.org/anope/trunk@589 31f1291d-b8d6-0310-a050-a5561fc1590b


git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@439 5417fbe8-f217-4b02-8779-1006273d7864
This commit is contained in:
trystan trystan@31f1291d-b8d6-0310-a050-a5561fc1590b
2005-03-01 00:35:15 +00:00
parent 03573ab139
commit 4e33836bd5
4 changed files with 24 additions and 3 deletions
+17 -1
View File
@@ -2570,14 +2570,30 @@ char *normalizeBuffer(char *buf)
if (isdigit(buf[i + 1])) {
i++;
/* not the best way to remove colors
* which are two digit but no worse then
* how the Unreal does with +S - TSL
*/
if (isdigit(buf[i + 1])) {
i++;
}
/* Check for background color code
* and remove it as well
*/
if (buf[i + 1] == ',') {
i++;
if (isdigit(buf[i + 1]))
if (isdigit(buf[i + 1])) {
i++;
}
/* not the best way to remove colors
* which are two digit but no worse then
* how the Unreal does with +S - TSL
*/
if (isdigit(buf[i + 1])) {
i++;
}
}
}