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BUILD : 1.7.8 (589) BUGS : 303 NOTES : normalizeBuffer() now strips two digit color codes
git-svn-id: svn://svn.anope.org/anope/trunk@589 31f1291d-b8d6-0310-a050-a5561fc1590b git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@439 5417fbe8-f217-4b02-8779-1006273d7864
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@@ -2570,14 +2570,30 @@ char *normalizeBuffer(char *buf)
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if (isdigit(buf[i + 1])) {
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i++;
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/* not the best way to remove colors
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* which are two digit but no worse then
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* how the Unreal does with +S - TSL
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*/
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if (isdigit(buf[i + 1])) {
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i++;
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}
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/* Check for background color code
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* and remove it as well
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*/
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if (buf[i + 1] == ',') {
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i++;
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if (isdigit(buf[i + 1]))
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if (isdigit(buf[i + 1])) {
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i++;
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}
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/* not the best way to remove colors
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* which are two digit but no worse then
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* how the Unreal does with +S - TSL
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*/
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if (isdigit(buf[i + 1])) {
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i++;
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}
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}
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}
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