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Fixed loading botserv bots time created & number of channels from the database, and only readd the core bots if none exist, not just if nickserv doesn't exist
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2892 5417fbe8-f217-4b02-8779-1006273d7864
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@@ -433,9 +433,9 @@ static void LoadBotInfo(const std::vector<std::string> ¶ms)
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bi = new BotInfo(params[0]);
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bi->user = sstrdup(params[1].c_str());
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bi->host = sstrdup(params[2].c_str());
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bi->created = strtol(params[4].c_str(), NULL, 10);
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bi->chancount = atol(params[5].c_str());
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bi->real = sstrdup(params[6].c_str());
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bi->created = atol(params[3].c_str());
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bi->chancount = atol(params[4].c_str());
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bi->real = sstrdup(params[5].c_str());
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Alog(LOG_DEBUG_2) << "[db_plain]: Loaded botinfo for " << bi->nick;
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}
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+1
-7
@@ -470,13 +470,7 @@ int init_secondary(int ac, char **av)
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/* this is only used on the first run of Anope. */
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/* Config.s_NickServ will always be an existing bot (if there
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* are databases) because Anope now tracks what nick
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* each core bot is on, and changes them if needed
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* when loading the databases
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*/
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BotInfo *bi = findbot(Config.s_NickServ);
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if (!bi)
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if (!nbots)
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{
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if (Config.s_OperServ)
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new BotInfo(Config.s_OperServ, Config.ServiceUser, Config.ServiceHost, Config.desc_OperServ);
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