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Fix building under Mac OS X via Makefiles if not using an Xcode project. This is a hack but CMake currently provides no other way to determine if the detected C++ compiler was identified as Clang.
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-2
@@ -80,7 +80,7 @@ set(DEFAULT_LIBRARY_DIRS)
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set(DEFAULT_INCLUDE_DIRS)
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# If we are using a GNU compiler (have to use CXX because it seems to fail on C), we will be able to determine it's default paths for libraries and includes
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if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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# First look for the compiler's default library directories
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execute_process(COMMAND ${CMAKE_C_COMPILER} -print-search-dirs OUTPUT_VARIABLE LINES OUTPUT_STRIP_TRAILING_WHITESPACE)
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# Find only the part after "libraries: "
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@@ -146,7 +146,7 @@ if(CMAKE_COMPILER_IS_GNUCXX)
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if(DEFAULT_INCLUDE_DIRS)
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remove_list_duplicates(DEFAULT_INCLUDE_DIRS)
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endif(DEFAULT_INCLUDE_DIRS)
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endif(CMAKE_COMPILER_IS_GNUCXX)
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endif(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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# If we are using Visual Studio, locate the path of the Windows Server 2008 SDK or Windows Server 2003 Platform SDK, depending on which is installed
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if(MSVC)
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